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Found 9 results

  1. Why the F-16C The Viper was the next logical extension to the F/A-18C Hornet. They both have a similar multi-role mission and share many of the same underlying technologies and systems. As such, we can be much more efficient by leveraging core technologies and features for both aircraft. The Viper is also cool aircraft that has been produced in massive numbers, with an equal number of fans around the world. It was a no-brainer. Development Start Every aircraft starts from the engine and flight model and follows by 3D modelling and development of all the systems. We started to develop the heart of the Viper in October 2018 creating the needed design documents and collecting as much information available to us. The main production phase started in April 2019 with many placeholder objects up to what you see now this will continue until the module is considered feature completed and can be moved from Early Access to release. Development Speed We have never developed a product so fast. Not only is this a testament to our amazing development team, but it also showed the value of creating core technologies that can be applied to multiple aircraft. The development of projects that are similar in tech will always help the speed of creating new tech. You can even see this in our WWII aircraft with similar engine types, and new tech for those. Current Early Access Features As development starts, a plan is put into place on what the key features will be required to make an enjoyable product in an Early Access environment. Much thought is always put into what will allow the most gameplay with features still to come. Even development of the Hornet, and what was most popular as it developed, as an example, the targeting pod. Of course, this is all based on how the systems tie together in development, and sometimes that can push much-requested features further out, you can see this with IFF as an example. F-110-GE-129 turbofan engine AN/APG-68(V)5 multi-mode radar AN/ALR-56M Radar Warning Receiver CCIP (Common Configuration Implementation Program) update ALE-47 countermeasure system Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI) RWS, SAM, and ACM A/A radar modes RWS, SAM, and STT air-to-air radar modes BDU-33, GBU-10, GBU-12, Mk-82LDGP, Mk-82AIR, Mk-82SE, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs 2.75” rockets Helmet Mounted Cueing System (HMCS) AIM-9L/M/P/X Sidewinder AIM-120B/C AMRAAM M61A1 20mm cannon Litening targeting pod New developments for the Viper TWS and other A/A radar modes Multifunctional Information Distribution System (MIDS) Link 16 Data Link Identify Friend or Foe (IFF) A/G radar modes AGM-65D/G/H/K Maverick AGM-88C HARM AN/ASQ-213 HARM Targeting System (HTS) GBU-24A/B laser-guided bombs BRU-57/A Smart Rack CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM) GBU-31/A and GBU-38/B JDAM AGM-154A and AGM-154B JSOW Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF Night Vision Goggles (NVG) ALE-50 towed decoy What to wait for next? IFF TWS Programs for CMDS Autopilot (HDG SEL and STRG SEL modes) INS setup and DED page FM/FLCS/engine tuning AA and AG mode missing indication Current Known issues With this Early Access release, we have already identified and are tracking the number of issues that were not fixed for this build. If you see the issue listed here, there is no need for it to be reported in the 'Verified Bug' section for the Viper on the forums. All things Damage Model are currently WIP Pilot body WIP Wing Flex WIP DED symbols not affected by reflection Seat Shadows in the cockpit not complete LAU-3 firing issues after reload LERX vortexes only on-air start Some stores alignment issues remain Tanker can send 'transfer complete' in error OBOGS BIT Switch isn't clickable MPO check shows nothing Depressible Reticle Switch doesn't affect on HUD Some MP sync issues remain AoA bracket is bouncing around while taxiing under 60kts. No animation on the engine inlet fans Pilot shows still in the cockpit after ejection EQUIP HOT caution light doesn't illuminate after for AIR SOURCE selected OFF AWACS Declare not available ENG CONT switch doesn't affect nozzle position Trying to eject with seat unarmed causes ejection soon as the seat is armed HUD IAS delta is too big comparing with info bar In certain cases, Afterburner flame overlaps engine nozzle HUD velocity switch doesn't display Ground Speed AR floodlight and other lights on fuselage doesn't work ALT GEAR Handle isn't clickable HUD Brightness Control Switch not functioning EMER Jettison and GRND jettison not functioning Seat adjustment moves POV but not model PNEU label is not displayed Hook doesn't extend Infobar shows wrong flaps value Stores Drag WIP Active and Time to Intercept calculations for DLZ Q&A from community Q: The number of available skins? A: Default skin only. Q: Can I use bonuses to purchase? A: Yes. Q: Why is the DED not listed at all? Are there no plans to fully simulate the DED? A: DED is an important part of different systems. As functionality for these systems is added, corresponding pages on DED will be added. Q: Are there any plans to include a virtual pilot for the Viper? A: Of course. Q: How is the FBW-based PFM developed from publicly available data to something that is actually so close to reality that a Pilot/SME is able to validate it and sign off on? Q: The FLCS for the F-16 had to be constructed from the ground-up. How was that process? A: Building FLCS from scratch was a difficult task, requiring a lot of research and a lot of effort, due to complexity and a lack of information. F-15C and F/A-18C development experience came in handy. Q: When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely? Q: How much common codebase do the Viper and Hornet have? Will developing systems and weapons for both be seamless and much easier as EA development continues? Can this common base also be applied to future fixed-wing products like the F-4E? A: Significant amount of code has been reused, which greatly simplified and accelerated development. In the future, this will help in the development of other modules. However, there are still many things we created from scratch. Q: In the future will there be other variants? Q: is there ever going to be DLC's for F-16 that simulate different F-16's? ( i.e Block 40 Night Falcon, Block 30 ) A: Perhaps, we will consider this option. Q: Is the Sniper pod still being considered further down the road? Q: Will the sniper pod make a return? A: Yes. Q: Will Hornet and Viper be feature-tied when it comes to development and update? So if one got AGM-65 (just an example), will the other be getting it at the same time? (or around the same time?) A: We will try to. It is in our interests too. Q: Was wondering if there are plans to implement the Viper's AGCAS to save pilots from GLOC death. A: Too modern for the modelled variant. Q: How will LGB's work starting online from a cold/dark empty plane on day1? I.e. where do you set the LGB code? Will this be a server setting that bombs will default to? A: Laser code is set in a mission in EA. Later we will add the ability to set the code on a runway, similar to F-5E-3. Q: Is there anything more you can share at this point regarding Ground Radar? Q: How far is the development regarding ground radar? A: Work in progress. Q: For us who don't have cool detents on our throttles, is there any plans to add a similar feature the hornet has (the finger lift to after burner) that'll prevent me from accidently hitting the burner when I'm trying to only go to full mil? A: It's already in EA. Q: Can HARM targeting system and Litening targeting pod be mixed in the future? A: Carried together - yes. Q: The F/A-18 already has HARM. Will we be seeing that available for the Viper in POS/HAS modes before the HTS pod is released, or will you be waiting to release them as a bundled upgrade? A: We will start from common modes and then proceed to HTS. Q: When can we expect TWS for the f-16? A: This is one of our priorities for the near future. Q: What are the deliverables expected of the F16 Viper before the developers move back onto completing the Hornet? A: Engineers will return to Hornet development in the near future. Q: Will there be a "Viper mission of the week (month? can't remember)" like you initially did with the Hornet? A: About once a month. Q: How do I turn on TACAN? A: Switch MIDS LVT knob to the ON position. Yours sincerely, The Eagle Dynamics Team
  2. View File F-16C Eielson AFB 18th Aggressor SQ Skins 21 Skins covering 18 tail numbers of the 18th Aggressor Squadron and 6 different patterns. 86-286 - Flogger 86-301 - Flogger 86-310 - Flogger 86-263 - Arctic 86-268 - Arctic 86-270 - Arctic 86-290 - Arctic (18 AGRS) 86-304 - Arctic 86-305 - Arctic 86-308 - Arctic 86-314 - Arctic (354 FW) 86-282 - Flanker 86-293 - Flanker 86-298 - Flanker 86-322 - Flanker 86-355 - Flanker (354 OG) 86-295 - BDU Splinter *86-263 - Arctic Splinter *86-290 - Arctic Splinter (18 AGRS) *86-314 - Arctic Splinter (354 FW) 86-335 - Flanker Splinter Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder Submitter Sparkchaser2010 Submitted 09/29/2018 Category Misc/AI Aircraft Skins  
  3. Version 1.0.0

    34 downloads

    21 Skins covering 18 tail numbers of the 18th Aggressor Squadron and 6 different patterns. 86-286 - Flogger 86-301 - Flogger 86-310 - Flogger 86-263 - Arctic 86-268 - Arctic 86-270 - Arctic 86-290 - Arctic (18 AGRS) 86-304 - Arctic 86-305 - Arctic 86-308 - Arctic 86-314 - Arctic (354 FW) 86-282 - Flanker 86-293 - Flanker 86-298 - Flanker 86-322 - Flanker 86-355 - Flanker (354 OG) 86-295 - BDU Splinter *86-263 - Arctic Splinter *86-290 - Arctic Splinter (18 AGRS) *86-314 - Arctic Splinter (354 FW) 86-335 - Flanker Splinter Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder
  4. F-16C 64th Aggressor Squadron

    Version 2.0.0

    52 downloads

    A collection of 17 different 64th Aggressor SQ skins for the AI F-16C Blk 52 17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns. 84-236 - Desert 86-283 - Desert 86-269 - Desert 86-220 - Desert 87-267 - Desert 87-307 - Desert 86-272 -Flogger(64 AGRS) *86-280 -Flogger(64 AGRS) 86-299 - Flogger *86-220 - Flogger 86-280 - Arctic(64 AGRS) 86-273 - Arctic 87-313 - Arctic 84-244 - Flanker(57 ATG) 84-301 - Flanker 86-251 - Flanker *86-272 - Shark Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder
  5. View File F-16C 64th Aggressor Squadron A collection of 17 different 64th Aggressor SQ skins for the AI F-16C Blk 52 17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns. 84-236 - Desert 86-283 - Desert 86-269 - Desert 86-220 - Desert 87-267 - Desert 87-307 - Desert 86-272 -Flogger(64 AGRS) *86-280 -Flogger(64 AGRS) 86-299 - Flogger *86-220 - Flogger 86-280 - Arctic(64 AGRS) 86-273 - Arctic 87-313 - Arctic 84-244 - Flanker(57 ATG) 84-301 - Flanker 86-251 - Flanker *86-272 - Shark Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder Submitter Sparkchaser2010 Submitted 09/22/2018 Category Misc/AI Aircraft Skins  
  6. View File F-16C Windhover Squadron (Ace Combat 6) What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero) Submitter zachtan Submitted 08/30/2017 Category What If Skins  
  7. Version

    77 downloads

    What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  8. File Name: SF2 F-16C/D Block 60 Fictional USAF Squadrons. File Submitter: viper63a File Submitted: 12 September 2015 File Category: What If Hangar SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a= Click here to download this file
  9. Version Version 2

    336 downloads

    SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a=
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