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Posted

hi, i'm enjoying the strafing run with an a-10a which is the basic aircraft of SF2.

however, i found that a-10a of SF2's rudder yawing is different from an a-10c of LOMAC's rudder yawing.

In other words, when i rotate to right with only using the rudder in LOMAC, then the aircraft starts yawing to right and the velocity vector goes right(which means the aircraft orbits right). Otherwise, in the SF2, when i rotate to right with only using the rudder, then the aircraft start yawing to right but the velocity vector doesn't go right(the aircraft just go straight).

Which one is the real physics of yawing? LOMAC or SF2??

(the flight model setting is 'hard')

lomac.png

img00004.JPG

Posted
8 hours ago, russouk2004 said:

I can see why you want it...Real hog pilots used rudders to straffe columns of vehicles in gulf war...when they were sat in a line reasonably straight

oh you exactly pointed out my intention. so now i'm changing the cl, cd, cy and cn datas to make similar to dcs a-10c' rudder physics

Posted
On 2019-11-15 at 6:03 AM, yersinia said:

Which one is the real physics of yawing? LOMAC or SF2??

Can't comment specifically on the A-10 but the physics largely depend on the aircraft type. Lighter aircraft with a large wing area (think WW1) will usually turn in the direction of the rudder movement and also go slightly nose up, particularly with all-flying rudders that lack a vertical stabilizer. Heavier aircraft made of metal instead of wood might display more yaw but less movement, initially, in the direction of the rudder turn. Plus there are further variations - which depend on rudder sensitivity and max left/right movement of the rudder (for example, rudders on Tomahawks and Kittyhawks being more sensitive than on something like the Jug). By sensitive I mean more rudder-induced directional change, initially, than only yawing left/right. Rudder sensitivity, directional or yaw-related, is probably the most irritating thing to tweak in the data inis, but the results are worth it.

Happy flying,

Von S :smile:

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