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Posted

What I'm searching is a smoke effect that can be atached to a ground object just like in Wrench Kebab store, BUT a smoke effect taller, bigger and If possible in yellor or purple. Is possible to have something like this so I can add that effect to my ground targets?

Posted

all the "stands" use the same effect, the stock smoke stack effect. There's no reason why it can't be "duplicated" and edited to use a different smoke tga. Like the marker rockets and such. I'm not that much of an effect guy, but you should be able to assign that effect in the ini

(and thanks for noticing it smokes! :smile: It's destroyed effect is an ammo dump explosion. just imagine if you'd eaten the food there!!!)

We also have the varying height smoke stakes; in the terrain's types ini, you just assign the effect to the object. With those, you have to get the height and center point (mind you, I did all these LONG before Mue's lod view was even a dream)

examples:

//50 meter height//

[TargetType197]
Name=Smokestack1
FullName=Smokestack
ModelName=smoke_stack_50.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=40.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.050
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=smoke_stack_dest.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
Effect=SmokeStackEffect
EffectOffset=0.0,0.00,50.25

//72 meter height//

[TargetType198]
Name=Smokestack2
FullName=Tall Smokestack
ModelName=smoke_stack_72.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=40.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.050
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=smoke_stack_dest.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
Effect=SmokeStackEffect
EffectOffset=0.0,0.00,72.25

if you have a factory with multiple stacks, you can create a "fake" on. Of course, you need the height of the building. IIRC, the one below is used on some of Julheim's factory buildings on the WW2 Formosa and (unfinished) WW2 CBI terrain. Height can be adjust accordingly

[TargetType206]
Name=Smokestack4
FullName=fake Smokestack
ModelName=oildrum1.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=40.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.050
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=smoke_stack_dest.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
Effect=SmokeStackEffect
EffectOffset=0.0,0.00,105.00

you just have to place in very exactly

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