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SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack

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SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack


SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0

-------------------------------------------------------------------------------------------------------

This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
infrared guided surface-to-air missile system (MANPADS) developed as a response to 
the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
earlier Strela-2 and thus development proceeded rapidly. 

The most significant change over the Strela-2 was the introduction of an all-new infra-red 
homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The 
new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
bottle attached to the launcher.

The effect of cooling was to expand the seeker's lead sulphide detector element's 
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
uncooled PbS elements). In practice this made possible the tracking of cooler targets 
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
circumstances. The seeker also had better tracking rate, enabling the missile to track 
maneuvering of fast and approaching targets.

A negative side effect from the aforementioned improvements was increased missile 
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
effectiveness was much improved.

The new system was accepted into service in 1974. Strela-3 missiles have been exported 
to over 30 countries. 

------------------------------------------------------------------------------------------

Known issues:

- System has limited all aspect capability mostly against slow, low-altitude targets.
 
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
  without causing significant damage. I guess this is another game engine characteristic.

- Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
  By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
  but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 

- Fuze distances are longer compared with the actual lethal and damage radius of the system. 
  In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
  target even in 10 meters! 

----------------------------------------------------------------------------------------------

As always open readme.txt first to see installation instructions and credits.

Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!

Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!

-----------------------------------------------------------------------------------------------

License:

This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.

 

 


 

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  • Similar Content

    • By GKABS


      View File Mistral missile manpads
           
          MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          
      Submitter GKABS Submitted 04/28/2020 Category Ground Object Mods  
    • By GKABS
           
          MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          
    • By tiopilotos
      SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
      -------------------------------------------------------------------------------------------------------
      This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS) developed as a response to 
      the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
      earlier Strela-2 and thus development proceeded rapidly. 
      The most significant change over the Strela-2 was the introduction of an all-new infra-red 
      homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
      which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
      which were easily fooled by flares and even the most primitive infrared jammers. The 
      new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
      bottle attached to the launcher.
      The effect of cooling was to expand the seeker's lead sulphide detector element's 
      sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
      uncooled PbS elements). In practice this made possible the tracking of cooler targets 
      over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
      circumstances. The seeker also had better tracking rate, enabling the missile to track 
      maneuvering of fast and approaching targets.
      A negative side effect from the aforementioned improvements was increased missile 
      weight, which caused a slight decrease in the kinematic performance compared with
      Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
      effectiveness was much improved.
      The new system was accepted into service in 1974. Strela-3 missiles have been exported 
      to over 30 countries. 
      ------------------------------------------------------------------------------------------
      Known issues:
      - System has limited all aspect capability mostly against slow, low-altitude targets.
       
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ----------------------------------------------------------------------------------------------
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place during testing!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      -----------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       
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