Jump to content

Recommended Posts

Mistral missile manpads


     
    MISTRAL MANPADS  mod by GKABS

    Only for SF2

    1) Historical background

    MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.

    It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.

    MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.

    Type        Manportable surface-to-air missile
            Place of origin    France

    Specifications
    Length        1.86 m
    Diameter    90 mm
    Crew        2
    Effective firing range    up to 6 km
    Warhead    High Explosive with high density tungsten balls
    Warhead weight    2.95 kg
    Laser proximity or impact triggered
    Engine    Solid Rocket Motor
    Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
    Guidance
    system
    Infrared homing

   2) Installation in your Strike Fighters 2 installation
    copy to object folder 

   3) Copy the files to Objects folder and add the falowing to _TYPES.ini file

    [TargetTypeXXX] 
    Name=MANPAD_Mistral
    FullName=MANPAD_Mistral
    TargetType=SAM_LAUNCHER
    UseGroundObject=TRUE
    GroundObjectType=MANPAD_Mistral
    ActiveYear=1989
    TargetValue=100
    RepairRate=0.550
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=5000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=0

    If you need any further help please read the Knowledge Base at:
 
   https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

   4) Credits
    
    - Thirdwire   
    - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
    - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Software used:

    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse

    If you need any assistance please contact me at 
    gkabs@gkabs.net
 

 


    


 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By 1309mariano
      Hi everyone, how you doing? I will go to the point. I am currently working on an Argentinian skin for Erwin Hans' and InSky's J-10A. I want to modify some aspects, like the HUD. Currently, the mod doesn't have a way to show if the missile is locked on target or not (THE CIRCLES THAT APPEAR ON THE HUD), and I want to modify that.
      I tried changing the cockpit.ini and avionics.ini, but I had to replace with the not modified version of the files because I ended up deforming the radar, and the avionics of course.
      The plane doesn't have problem when it comes to bombs and cannons, but it has that problem with the missiles. If someone can help me, I will be more than thankful.
      Have a nice flight, good hunting!
    • By GKABS


      View File Pantsir S1 missile system (SA-22 Greyhound)
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      SA-22 Greyhound / Pantsir-S1  model and 4 textures.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Michael Weinert for the model and the textures.
      guuruu for fixing my data files and testing the model and making the missile hit the target as it should.
      compufat for the missile /model textures
      Me for compiling the textures and the data files.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      PS. I forgot to upload these two photos for the winter texture.


      Submitter GKABS Submitted 06/02/2021 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      SA-22 Greyhound / Pantsir-S1  model and 4 textures.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Michael Weinert for the model and the textures.
      guuruu for fixing my data files and testing the model and making the missile hit the target as it should.
      compufat for the missile /model textures
      Me for compiling the textures and the data files.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      PS. I forgot to upload these two photos for the winter texture.


    • By GKABS


      View File Asian Harbor
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Asian Harbor model
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=Harbor
      FullName=Asian Harbor
      ModelName=GK-Harbor.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=barrack2_destroyed.LOD
      SecondaryChance=25
      SecondaryEffect=SmallExplosionEffect
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file 
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Submitter GKABS Submitted 04/04/2021 Category Structures  
    • By GKABS


      View File Ha-Long longboat
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Ha-Long longboat model
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file 
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
       
      Submitter GKABS Submitted 04/01/2021 Category Cargo and Transports  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..