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Posted

SovietNavy is not a valid nation ...

Check the Nations.ini. It dosen't exist.

So why what you did works, is just another of those amazing mysteries that will never be solved.

 

(btw: nation's ships must match nation's aircraft. Case in point: USN. USMC, oddly, will not generate from CVs in single missions)

 

Posted (edited)
27 minutes ago, Wrench said:

SovietNavy is not a valid nation ...

So why what you did works, is just another of those amazing mysteries that will never be solved.

Not really a mystery; if he is using my Nations Expansion mod, SovietNavy has been added to it, so it works. TW should have separated the Soviet Air Force and Soviet Naval Aviation, but didn't.

Edited by Menrva
Posted
2 hours ago, phispooky said:

Could you summarize in one post which files needed to be modified (only the ship or also aircrafts)? Thanks

if you look , ABOVE, to one of my posts , where are those 3 notepad files open, you will notice a Kiev aircraft carrier (the stock one) data.ini file MODIFIED (the deck section ONLY!) and 2 more files , one with a YAK-38 and one with a helo which is based on a carrier ( can land and take off from there if there is a carrier around, in single missions which are supported by some terrains. Kamchatka terrain , for instance has such support for single missions; check it out on the download sections/terrains). The planes' files need modifies in [missiondata], the last 4 lines. If you have another plane that you want on a carrier, you will have to make , for it, the same modifications. Depending on the plane's wingspan some values must be changed accordingly. That's all.

Posted (edited)
10 hours ago, Wrench said:

SovietNavy is not a valid nation ...

Check the Nations.ini. It dosen't exist.

So why what you did works, is just another of those amazing mysteries that will never be solved.

 

(btw: nation's ships must match nation's aircraft. Case in point: USN. USMC, oddly, will not generate from CVs in single missions)

 

Not really, if you add ANY nation in Nations.ini it works, plus changing the plane's "country" where is needed (in plane's data.ini file, in plane's ini file, in textureset.ini for each skin you have and adding the line EnemyNationXXX=SOVIETNAVY in [LimitedNationList],  in terrains ini file ). I don't use Menrva mode, I just added the nation SOVIETNAVY and all the others I mentioned, that's all. Trust me, it's just as simple. Kamchatka terrain is already set to allow single missions FROM a carrier, the Russian one. Maybe , there it's the real...mystery, how he made that possible. :rolleyes: The other maps, I noticed , don't have these settings, you have to add , manually, in editor , the carrier, and then to set your plane to take off from the carrier.But the funny thing is that if you do that, you get NO deck planes at all!  I told you I am a fast lerner LOL


// Oman 77-83
[Nation210]
Name=Oman_OLD77
ActiveDate=1977
AlternateDecal=Oman_OLD70

// Oman 70-77
[Nation211]
Name=Oman_OLD70
ActiveDate=1970
AlternateDecal=Oman_OLD63

// Oman 65-70
[Nation212]
Name=Oman_OLD65

[Nation213]
Name=SovietNavy
DisplayName=Soviet Navy Air Force
Alignment=ENEMY
PilotNameList=NamesRussian.lst
RankList=RanksRussian.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=SovietFighter
Formation.Attack=SovietFighter
Formation.Bomber=SovietBomber
Formation.Transport=SovietBomber
Formation.Tank=SovietTank
Formation.MobileAD=SovietAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str

 

You won't have, in the menu, Service markings and Unit Markings (I added myself in decals of course, which is easy) because they don't exist, but it will still work.You even can make all your plane's skins to appears, using the startdefaultdate trick, in loadout.ini and they will appear changed on the carrier's deck accordingly.

c.jpg

Edited by UllyB
  • Like 1
Posted

Well, I'm not running that mod.

So, for the General User, it appears as it always did. So, in my games. it's stock

Posted (edited)

It's not a mod unless you call a mod a few new menu interfaces.. In picture is just another interface for SF2 Israel (merged with all other stock terrains). In rest I modified only what I said above in previous post. Everything is changed from settings, nothing new is added except interfaces for menus.

Edited by UllyB

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