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Posted

On which groundobject the plane is standing? Could it be a problem with the shelter, or whatever it is? Maybe a ZBufferOffset problem.

Posted

My terrain DATA

[SolidObjectTextureMaterial]
EffectShaderName=terSolidObject.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=5.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP

Posted

improperly flattened airfield. I've run into it before

what terrain? more information would be exceedingly helpful

(or you didn't check the tire pressure!!!! :lol: )

  • Like 1
  • Haha 2
Posted (edited)

For me the terrain Libya Central Mediterranean(1980-2011) works fine. I tried 5 missions. 5 times different airfields. No problems with "sinking" planes.

img00007.thumb.JPG.1f1be93fbc7aca356079b1781b8d57ba.JPG

img00008.thumb.JPG.572360f795ee8f4646106a84ea95f0c8.JPG

img00009.thumb.JPG.2c098ec308ce2ded8bb55c197b7997d1.JPG

 

Edited by Gepard
  • Like 1
Posted

Gepard, this terrain is ok. Have tested and no flaws. The terrain in subject is the one inside the Operation Odyssey Dawn. It happens in most airfields. Have not test all of them.

Posted (edited)

@Wilches Please, remove your previous post where you mentioned (with huge font) my terrain, otherwise it will be confusing for others. That other terrain from the Odyssey Dawn mod is a modified version of Wrench's original, and has got bugs of all sorts. Mine is a complete remake from scratch with even more additions and airfields. You might want to modify the campaign's data.ini to use my newer terrain. No point in fixing something old and broken.

For the curious, that issue is not always dependent on the flattening of areas of the HFD (as Wrench stated), but can also be due to the TFD. Each tile has a Tag value. Tiles where airfields reside should have Tag value 0. Usually, that bug happens when Tag value is 1. With gerwin's TFDtool, it can be fixed. But as I said, better use a newer terrain.

Edited by Menrva
Posted

Sorry for the mess +Menrva! Your terrain is simply wonderful. I was trying to avoid the boring job of changing the Campaign files but I change my mind. Thanks!

Btw, if anyone had done this job before, please share with us.

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