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Posted

Hello all!

I'm at my wits end .. pulling out my hair!!

Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game.

I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas???

[GSIndicator]
Type=GROUND_SPEED_INDICATOR
CounterNodeFormat=GS_dig%d
MovementType=DIGITAL_DISPLAY
ValueUnit=KNOTS
//Scale=1.0

Groundspeed.thumb.jpg.7c902172bd4dbba85e3aedec412d8659.jpg

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Posted (edited)
17 minutes ago, logan4 said:

CounterNodeFormat=GS_dig0%d

Missing a "0" in the name.

Thanks logan4!  However, after renaming the counters in max to GS_dig4, GS_dig3, GS_dig2 and GS_dig1 with the entry ..

.. [GSIndicator]
Type=GROUND_SPEED_INDICATOR
CounterNodeFormat=GS_dig%d
MovementType=DIGITAL_DISPLAY
ValueUnit=KNOTS

 

I've still no luck getting them to show up in-game :(

Edited by sophocles
syntax
Posted

Just as a test if you change the Type to "Airspeed_indicator"  does the counter work? It could be the function that is not implemented.

 

Posted
4 minutes ago, logan4 said:

Just as a test if you change the Type to "Airspeed_indicator"  does the counter work? It could be the function that is not implemented.

No it doesn't (just tried) .. that can't be good right?

Posted (edited)

Well, all the entries look spot on. two things come to mind, one is the naming in the Instrument= is not matching,  the second Are they linked to anything as a child in the pit or not yet? 

Also you use .bmp for the texture.

 

Edited by logan4
Posted
3 minutes ago, logan4 said:

Are they linked to anything as a child in the pit or not yet? 

Yes, they are linked to the case immediately behind the counters..

 

4 minutes ago, logan4 said:

Also you use .bmp for the texture.

Not tga?  I'll try as bmp .. thanks for your help!!

Posted (edited)

He means...are you using bmp...as digital will need be tga unless you dont want transparency around the digits...

I had similar prob....found it was that

0000  <  I named them left to right      Dig_1 Dig_2 Dig_3  Dig_4  when it should have been  Dig_4    Dig_3   Dig_2    Dig_1

Edited by russouk2004
Posted
1 hour ago, sophocles said:

Hello all!

I'm at my wits end .. pulling out my hair!!

Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game.

I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas???

you just have to map it to the zero no other number

F-4G_Digits.png.754cc86712d388a79e5ae1da8f8677fc.png

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Posted
5 minutes ago, russouk2004 said:

0000  <  I named them left to right      Dig_1 Dig_2 Dig_3  Dig_4  when it should have been  Dig_4    Dig_3   Dig_2    Dig_1

I have them named from left to right as you say.. GS_dig4,  GS_dig3, GS_dig2, GS_dig1

What on earth could it be?!  It's these little problems that really annoy me..

Posted
16 minutes ago, ravenclaw_007 said:

you just have to map it to the zero no other number

That got me thinking .. and I found the problem .. I can't believe I had the polygons flipped!!!!

Works like a charm now .. phew!!  A big thankyou to you all!!!!:good::drinks:

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