+sophocles Posted August 30, 2020 Posted August 30, 2020 Hello all! I'm at my wits end .. pulling out my hair!! Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game. I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas??? [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS //Scale=1.0 1 Quote
logan4 Posted August 30, 2020 Posted August 30, 2020 CounterNodeFormat=GS_dig0%d Missing a "0" in the name. 1 Quote
+sophocles Posted August 30, 2020 Author Posted August 30, 2020 (edited) 17 minutes ago, logan4 said: CounterNodeFormat=GS_dig0%d Missing a "0" in the name. Thanks logan4! However, after renaming the counters in max to GS_dig4, GS_dig3, GS_dig2 and GS_dig1 with the entry .. .. [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS I've still no luck getting them to show up in-game :( Edited August 30, 2020 by sophocles syntax Quote
logan4 Posted August 30, 2020 Posted August 30, 2020 Just as a test if you change the Type to "Airspeed_indicator" does the counter work? It could be the function that is not implemented. Quote
+sophocles Posted August 30, 2020 Author Posted August 30, 2020 4 minutes ago, logan4 said: Just as a test if you change the Type to "Airspeed_indicator" does the counter work? It could be the function that is not implemented. No it doesn't (just tried) .. that can't be good right? Quote
logan4 Posted August 30, 2020 Posted August 30, 2020 (edited) Well, all the entries look spot on. two things come to mind, one is the naming in the Instrument= is not matching, the second Are they linked to anything as a child in the pit or not yet? Also you use .bmp for the texture. Edited August 30, 2020 by logan4 Quote
+sophocles Posted August 30, 2020 Author Posted August 30, 2020 3 minutes ago, logan4 said: Are they linked to anything as a child in the pit or not yet? Yes, they are linked to the case immediately behind the counters.. 4 minutes ago, logan4 said: Also you use .bmp for the texture. Not tga? I'll try as bmp .. thanks for your help!! Quote
+russouk2004 Posted August 30, 2020 Posted August 30, 2020 (edited) He means...are you using bmp...as digital will need be tga unless you dont want transparency around the digits... I had similar prob....found it was that 0000 < I named them left to right Dig_1 Dig_2 Dig_3 Dig_4 when it should have been Dig_4 Dig_3 Dig_2 Dig_1 Edited August 30, 2020 by russouk2004 Quote
+ravenclaw_007 Posted August 30, 2020 Posted August 30, 2020 1 hour ago, sophocles said: Hello all! I'm at my wits end .. pulling out my hair!! Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game. I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas??? you just have to map it to the zero no other number 1 1 Quote
+sophocles Posted August 30, 2020 Author Posted August 30, 2020 5 minutes ago, russouk2004 said: 0000 < I named them left to right Dig_1 Dig_2 Dig_3 Dig_4 when it should have been Dig_4 Dig_3 Dig_2 Dig_1 I have them named from left to right as you say.. GS_dig4, GS_dig3, GS_dig2, GS_dig1 What on earth could it be?! It's these little problems that really annoy me.. Quote
+sophocles Posted August 30, 2020 Author Posted August 30, 2020 16 minutes ago, ravenclaw_007 said: you just have to map it to the zero no other number That got me thinking .. and I found the problem .. I can't believe I had the polygons flipped!!!! Works like a charm now .. phew!! A big thankyou to you all!!!! 2 1 1 Quote
+russouk2004 Posted August 30, 2020 Posted August 30, 2020 (edited) yeah just made one up and works fine...its always summat simple thats wrong Edited August 30, 2020 by russouk2004 1 Quote
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