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Posted

Pierre and I tried to make the radar antenna go up and down from -10 to 45 degrees, but we couldn't get it to work.  I would like your help on how to get it to work if it's possible.

rev..jpg.fdeba82069f8c7e64867f0ced175aa46.jpg

[RadarRotation2]
SystemType=RADAR
PitchModelNodeName=Antenna-Vertical
HasArmor=FALSE
RadarSearchTime=4.0
RadarTrackTime=5.0
RadarType=SEARCH_AND_TRACK
YawLimited=FALSE
//DefaultPitchAngle=15
PitchAngleRate=5.0
MinPitch=45.0
MaxPitch=-10.0

 

Posted
22 minutes ago, russouk2004 said:

I assume radars use the pivot set to Z-axis?...try rotating it 90deg so its now at Y-axis

Thanks, russouk2004. :drinks: I will fix the pivot to Y-axis and report back. 

 

Posted (edited)

Animation ID and time is defined in the yourterrain_TYPES ini

From DESERT_TYPES

Quote

[TargetType053]
Name=OilPump1
FullName=Oil Pump
ModelName=OilPump1.lod
TargetType=OIL_REFINERY
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=2.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=OilPump1_col.LOD
DamagedModel=
DestroyedEffect=MediumOilFire
DestroyedModel=OilPump1_destroyed.LOD
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
AnimationID=1
AnimationTime=5.0

 

Edited by Crusader
  • Like 3
Posted
6 hours ago, Crusader said:

Animation ID and time is defined in the yourterrain_TYPES ini

From DESERT_TYPES

Yes, I did that but I needed to have it in the ground object folder and with that, the animation wouldn't work.

Posted

you want that antenna to nod up and down continuously, or just pitch up / down during tracking.  The latter is possible by ini and pivot point alignment. The former I wanted to achieve on PRVs but with no success. Will try Crusader method. 

  • Like 1
Posted (edited)
7 hours ago, yakarov79 said:

antenna to nod up and down continuously

Exactly that is what I want.

Edited by GKABS

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