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By VonS
Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
*** See my main profile page, under the "about me" tab, for relevant download links.
Happy flying,
Von S
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By Kodokushi
I created a deck to use with the Matric Android app to control WINGS OVER FLANDERS FIELDS: BETWEEN HEAVEN & HELL II.
Intro
I'm so new to the game that I still don't know just what I don't know about playing it I have a little bit of flight sim experience in the past but having recently read the remarkable book Marked for Death byJames Hamilton-Patterson I used google to learn more about WWI flight, found WOFF and jumped in running. I've never been fond of using a keyboard to enter sim commands I'm grateful for this forum, it's been instrumental in helping me get started, my thanks to everyone who has contributed. I'm not affiliated with Matric app in any way, I'm just a guy trying to figure things out The Matric App
Their Website http://matricapp.com/ All edits are done on the desktop app that is a free download The mobile app communicates with this desktop app to work with your game (Or photo editor, videos, music, etc. etc. Matric is useful beyond gaming) Google Play Store on Android phone or tablet to get the mobile app. Cost for the app is scaled based on what you can either afford or how much you value it ranging from $12.99 to $19.99 you choose how much you pay. I use a Kindle Fire tablet that I found a work around to get the Play Store on How I use Matric in WOFF
I set up my deck to have everything I didn't have set up already on other devices (you may see buttons you don't need or need more but this is easily editable) I use SmoothTrack Face Tracking App on my Android phone with Opentrack on my computer so I didn't need the eye movement commands As an aside, I have tried many setups and this is the best inexpensive solution I have found for face tracking I had trouble with my VKB Gladiator NXT Joystick so I pulled an old Logitech Extreme 30 Pro joystick out and started using it. I think the Gladiator issues are related to some setup I was doing for IL2 and not related to WOFF, I will dedicate the time later to getting it going in WOFF but the Logitech works fine for now. the Logitech has a few commands on it, these are not on my Deck I changed a handful of commands while playing around with setup, please be aware if you download my deck that the following are not standard WOFF commands: Fixed Views Toggle Control+NumberPad5 Select Next Weapon Conrol+NumberPad2 Right Rudder Trim Control+NumberPad6 Left Rudder Trim Control+NumberPad4 Increase Time Compression Control+Semicolon Quality Control If you find an error in my deck, please share it here, I haven't even pushed every button in game yet. Future Plans
I expect my decks to change quite a bit as I learn. Some buttons will be removed, some changed in look or groupings. Dedicated decks built for given plane types that have identical or very similar commands, removing commands that do not apply to those planes Move buttons that are needed to access quickly (Combat) in sizing and location to fit my needs as I learn I already have Blip button and unjam guns at the edge of the screen and large in anticipation of needing them quicker I can see moving or copying the Wingman commands to the Weapon and Combat page to access them in the heat of battle without changing pages Decks for realistic flying without any navigation buttons, just the bare basics after I get competent Add maps as pages to decks, they will not be scrollable, but multiple pages that are static maps (images) can be added. Area around landing field for sure As much of the engagement area as possible as additional pages I hope that some of you here use Matric and contribute your work so that I can implement your improvements into my own setup. If there is another option for this type of tablet based game control that is inexpensive I'd love to hear your experience. For now I can't think of anything that would make me change but I try to keep an open eye as to what is out there. Get my Deck for Free if you have Matric
Kodokushi WOFF BHAH2 Flanders Field 1.1.2022 Deck • Matric (matricapp.com) Or seach 'Kodokushi' from the desktop Matric app I plan to date my decks as I update them and will try to keep on top of removing the older decks if they seem obsolete compared to newer efforts
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By BuckeyeBob
Hello, gents. Although I prefer to keep discussion of the OCM to my thread at simhq for now, I have several pics of work in progress I would like to post, and combatace.com is much friendlier with images than the other site, so I thought I would post them here. Keep in mind that these are all works in progress and may or may not show up in the mod. Of course, all questions and comments are welcome. Overall, I am making progress on the mod and hope to have something by the middle of next month or so.
ALL PICS ARE WORKS IN PROGRESS
Old light haze
New light haze
Old thick haze
New thick haze
New Fog
Let me know what you like and don't like about the pics. The main obstacle to getting any of these new clouds into the sim is the flashing issue. Although I have been able to reduce it some, no matter how I try, I can't seem to completely eliminate it, especially for haze and fog clouds. That's why you see so few of these clouds in vanilla BHaH2. However, I haven't given up hope yet!
Cheers!
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By 33LIMA
A new campaign with the 94th Aero in France!
I don't really have the system as yet for the latest version of Wings over Flanders Fields but I was inspired to start this campaign after seeing some of BladeMeister's screenies of the Nieuport 28 in a certain other new sim, over on SmHQ. I've always liked the N.28 ever since making the newly-issued Revell 1/72 kit back in the 1960s. I'm no big fan of SPADs so I decided to start with the 94th Aero 'Hat in the Ring' Squadron in late March 1918, before the SPADs arrived.
We're based at Villeneuve les Vertus near Reims, which latter is behind the Lines to our north. I'm leading a patrol of four. We're new to this game and are starting out by getting used to the area, and to combat flying in general, well behind the front. So I'm not really expecting too much to happen today.
Here I am, ready to start up.
And there are the boys, shortly after doing so, engine smoke blowing away in the propwash. As well as my foursome, A' Flight is putting up a pair of Nieuports to patrol the same general area.
As befits the flight leader, I'm first off the ground, into clear blue skies.
Time for a quick look at my map, I think.
Then up and away we go again.
I throttle back slightly and begin a gentle right turn to help the boys catch up.
I reckon that's Epernay, down there. If not, then I've wasted no time in getting us lost.
Right, now for the boring bit, the long climb for height, before the patrol really begins.
...to be continued!
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