Jump to content

Recommended Posts

Hello fellow WOFFers,

Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting.

For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly.

OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc.

For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future.

Tweaks Packages for Previous Eds. of WOFF, etc.

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879

Cheers all,

Von S :buba:

Edited by VonS
Added link to previous tweaks packages and other info.
  • Like 4

Share this post


Link to post
Share on other sites

Thank you @VonS !

You have mentioned all necessary things. I'm new on CA, so let's find the best way for the user to get an overview about the BH&HII-mods.

Greetings

  • Thanks 1

Share this post


Link to post
Share on other sites

Great stuff guys, With BHaH II on the horizon and WOTR hopefully getting some love in he coming months then a place for the mods is an excellent idea.

 

  • Thanks 1

Share this post


Link to post
Share on other sites

Hello fellow WOFFers,

Just a quick update to this mods-compatibility list thread - namely, that Redwolf is currently testing my WOFF GPU Tuner Patch and it is most likely compatible with the BHAH.II edition. Time-permitting, he will also be testing the WOTR GPU Tuner Patch in BHAH.II, and results will be released as to which one is better, for those who are interested in patching/modding  the latest WOFF on their rigs.

In terms of my FM Tweaks Packages, they are incompatible with BHAH.II. To explain, FM changes in BHAH.II operate "under the hood," so to speak, while stock FM performance data across the xfm files is identical in UE/PE and BHAH.II editions of WOFF, and therefore continues to be moddable. However - seven or eight extra "scrape point" entries have been included in the xfm files in BHAH.II (total of 18 or 19 scrape points), when compared with the 11 or so scrape-point entries in UE/PE WOFF. Scrape points provide ambient rumbling sounds and other goodies when taxiing, ascending, alighting - they also provide aircraft contact points with the ground, further additions to the damage modeling, etc.

So, in short, 7 or 8 ambient sounds may be lost while taxiing, and aircraft may also lose the ability to belly land, to lose wheels/gear assemblies, and so on, with my FM mods loaded - my recommendation therefore is to fly stock BHAH.II FMs for the foreseeable future. Currently I have no time to update the xfm files since it will require copying-over of the extra, 7 or 8 scrape point entries in the newer xfm files into more than 500 tweaked xfm files (11 xfm files per aircraft, total of about 50 tweaked aircraft in my FM packages).

EDIT: Important changes included in post above, Apr. 9, 2021. (Thanks Pol for the extra info.)

Happy flying,
Von S :smile:

Edited by VonS
Added info./edited post.
  • Thanks 1

Share this post


Link to post
Share on other sites

Thanks VonS and Redwolf for testing,  I love the new sounds so for now I’m keeping stock.

also I feel even though I lose a few FPS, the whole experience feels smoother than ever so I don’t even notice the loss. Cheers again guys.

regards

Adger.

  • Like 1

Share this post


Link to post
Share on other sites

Originally posted on simhq:

I can confirm that v. 2.02 of the Historical Weather mod is fully compatible with BHaH2! Activate the usual way, with JSGME.

I have also looked at the OCM, and it also appears to be compatible, although a few features will not be fully implemented until JJJ's Mission Editor is made compatible with BHaH2. OBD also made a few minor changes to a few cloud files, but that does not appear to affect whether the mod works or not.

Now that BHaH2 is out, I also plan to update the OCM in another of my continuing efforts to cut back on the annoying cloud popping and flashing. For this, I would like to benefit from your assistance. The next time you fly a campaign mission where you encounter significant cloud popping or flashing, whether you use the cloud mod or not, please reply to my Optional Cloud mod thread at simhq, briefly describe the problem, and then attach a copy of the OFFDynamicMissionWeather.xml file to your post. This will help me to identify the clouds which are contributing the most to this problem. Just make sure to copy the file before you fly the next mission, because the OFFDynamicMissionWeather file changes when you click the button to start your next mission.

This will really help me to solve this nagging problem. Thanks to any and all who participate.

Edited by BuckeyeBob
  • Thanks 1

Share this post


Link to post
Share on other sites

Great stuff BOB, your cloud mods are fantastic, quick question..in cloud fog off or on in workshop? Does it make much difference regarding any popping / flashing ? Cheers pal.

Share this post


Link to post
Share on other sites

Cheers, Adger!

I do not believe the in cloud effect has any effect on cloud popping, so it should just be a matter of preference. It might take a point or two off of frame rates, if any, but no more than that, and I haven't tested that, so take what I just said with a pinch of salt.

BTW, how was that pint of Guinness? :drinks:

  • Thanks 1

Share this post


Link to post
Share on other sites
8 minutes ago, BuckeyeBob said:

Cheers, Adger!

I do not believe the in cloud effect has any effect on cloud popping, so it should just be a matter of preference. It might take a point or two off of frame rates, if any, but no more than that, and I haven't tested that, so take what I just said with a pinch of salt.

BTW, how was that pint of Guinness? :drinks:

Cheers Bob, the FOUR pints of Guinness I had went down a treat pal :drinks: :stars:  :biggrin:

Share this post


Link to post
Share on other sites

Hello WOFFers,

For those interested in a ReShade imitation of my SweetFX shaders tweaks done previously for WOFF 4.18 and earlier, see the post below:

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-782377

The ReShade package is for WOFF 4.21 and higher but may be used in earlier variants, and is also AMD-vid. card friendly (took a while to get it working on AMD but all is well now in the land of simulated emerald meadows). More info. and instructions at the link included.

Cheers all,

Von S :smile:

Edited by VonS
Edited post.

Share this post


Link to post
Share on other sites

Hello again WOFFers,

Those interested in improving FPS in BH&H 2, eliminating blue triangles when flying at lower alts., also other little things like improved glass reflection in cockpits, etc., might want to check over the "FrankenBHAH Enhancement Package" linked under the following post ("Read Me" file included in the package):

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-783155

Info./instructions for how to install BH&H 2 both in WineSkin and Windows, on a Mac, are now available under the long WOFF-on-Mac post on SimHQ, as well as in a separate thread here on CombatAce.

Cheers all,

Von S :buba:

Edited by VonS
Edited post.

Share this post


Link to post
Share on other sites

Hello WOFFers,

Another brief update to this thread - was enjoying BH&H2 further today and, on a hunch, since it reminds me so much of the venerable UE 4.18 for stability - I installed the "Full Tree Populated Airfields Mod (Version 3.0)" by Panama Red into it, via JSGME - and from what I could observe it works well - does not jar too much against the stock BH&H2 landscape.

And the other good thing is that it is lighter on resources than the big "Consolidated Airfields Mod.," thereby preserving higher FPS in BH&H2 - anyway, something to think about if you would like to have airfield figures and various aircraft at 'dromes, but without the overhead of the big, consolidated pack - I'm running the consolidated pack in my FrankenWOFF 4.18, but the lighter variant mod. seems a good choice, among other mods., for BH&H2 - couple of representative pics. below.

(Also included one pic. to show what mods. I'm currently running in BH&H2 - so far they have not popped up any errors - and the install is stable. Those individual airfield mods. you see loaded are also from the UE-era of WOFF: some are still available on Sandbagger's website, others have been incorporated into the big consolidated airfields mod.)

Happy flying,

Von S :smile:

 

pic1.thumb.jpg.4ac808d6f276c433cadb708a7e16e9c1.jpg

pic2.thumb.jpg.35d7b0e3b741ccbf0e18f51f5f93727a.jpg

BHAH2modslistVonS.jpg.3d1aa5dccc050fbd6eb0ec4929b2a6f5.jpg

Edited by VonS
Added info.
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By VonS
      Hi All, just a very brief (new) post to indicate that - for those who are wondering where my WOTR GPU Tuner Patch can be found, as well as the little FM tweaks pack that gives a Mk.II Hurricane and Spitfire, as well as a BF-109 E7 - including links to helpful performance tips regarding the Hurri and Spitty - they are all located in the post linked below:
      https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879
      Cheers all,
      Von S
    • By VonS
      INSTALLING WOFF BHAH 2 IN (CLASSIC) WINESKIN ON A MAC AND/OR THEN TRANSPLANTING THE ENTIRE INSTALL TO WINDOWS 10 BOOTCAMP (info. added May 3, 2021)   Directions below should be followed, first to install WOFF BH&H 2 in WineSkin on a Mac, and then (optionally) to transplant the OBDSoftware\WOFF folder to Windows 10 in Bootcamp. This will allow for a BH&H 2 install to co-exist with previous WOFF installs in Windows, and also makes use of the same settings/keys file, to minimize installation and tweaking hassle for us Mac-heads.   The steps below assume that you already have an older version of WOFF running in WineSkin on your Mac - because such an older install in WineSkin is necessary to have for the full installation, and testing, of BH&H 2, to complete itself (otherwise the install will fail). These steps also assume that you are familiar with the installation steps, instructions, jargon, etc., located under the long WOFF-on-a-Mac post that is available under the WOFF threads on SimHQ.   (Those who do not have a previous version of WOFF installed in classic WineSkin, which is necessary for all of the steps below to be completed, are recommended instead to try either a direct install of BH&H 2 in Win10 on the Bootcamp side/partition of a Mac, or to try installing BH&H 2 into newer WINE wrappers available via the unofficial and newer WineSkin fork available at https://github.com/Gcenx/WineskinServer.)   STEP ONE: go to https://sourceforge.net/projects/wineskin/ and download the latest classic, wineskin winery (ver. 1.7 as of this writing), via the green "download" button there   STEP TWO: double-click on the program; in the menu that opens click on the plus sign to the left of "new engines available," and in the list that then opens choose WS9Wine1.7.7, download it, and then - when you're back in the main menu - choose "create new blank wrapper" (now wait about 3-4 minutes for your Mac to make the custom wrapper; once finished, the wrapper will be placed in an Applications folder that has been made inside your user folder on OS X and/or macOS)   STEP THREE: double-click on the wrapper once again and choose "install software" in the main menu; then "choose setup executable" in the next window that opens and locate your exe file for WOFF BH&H 2 that you purchased; now let the wrapper do its thing to install the game   STEP FOUR: once installed, the wrapper will go back to the main menu and you can click "quit" (it may also prompt you to locate the program before it drops to the main menu, the program in this case being the exe file of the game that was just installed - best thing at this point is just to leave this alone and close that window, if it doesn't drop to the main menu automatically)   STEP FIVE: once the wrapper has quit, don't double-click on it but "right-click" it and choose the option in the popup menu on OS X and/or macOS that says "show package contents" (this will open the wrapper's folder and should list something like a contents folder, the alias to its c drive, and an app/icon called WineSkin); double-click on the app named WineSkin and you will open the main menu window again, of the wrapper; and choose "advanced"   STEP SIX: under the advanced menu, to the right of the box called Windows EXE (that contains a file path), click on "Browse"; this will open up your finder on OS X and/or macOS, and then you can scroll to your desktop or downloads folder on your Mac; look for the latest patch for WOFF BH&H 2 that you should have downloaded separately, from the official WOFF website, and choose that updater exe installer (click "choose"); then you're back in the WineSkin advanced menu with the proper file path for the update patch's exe now listed in the box near the top of the window; now quit that WineSkin preferences window and go back to the main WineSkin app that you previously created - and then double-click on the main WineSkin app icon so that a window opens and which will allow for an installation of the latest update patch to happen (follow directions that pop up in the relevant window, to install the WOFF BH&H 2 update patch); once the process has completed, quit the main WineSkin program again, if it does not close automatically   STEP SEVEN: right-click on the main WineSkin wrapper once again, choose "show package contents," and then double-click once more on that secondary WineSkin icon/wrapper mentioned in STEP FIVE above; under its "advanced" menu, to the right of the box called Windows EXE (that contains a file path), click on "Browse"; this will open up your finder on OS X and/or macOS, and then you can scroll into the "drive_c" of the wrapper into which you installed WOFF BH&H 2 and then patched it to its latest version; in "drive_c" look for "OBDSoftware\WOFF" and scroll into there, and keep scrolling until you find "WOFF.exe," and choose that (click "choose"); then you're back in the WineSkin advanced menu with the proper file path for the game's exe now listed in the box near the top of the window; now close that secondary WineSkin wrapper window   STEP EIGHT: copy or move the now updated OBDSoftware\WOFF folder that resides in that WineSkin wrapper to your desktop; the WOFF folder is found by right-clicking on the main WineSkin wrapper and choosing "show package contents"; the package is located within the "drive_c" folder, by the way   STEP NINE: now locate the WineSkin wrapper for your earlier edition of WOFF, double-click on it and select "show package contents," and navigate to the relevant "drive_c" directory to locate the OBDSoftware\WOFF folder that corresponds with that older variant of WOFF; rename that folder to something like OBDSoftwareOld\WOFF and move it to your desktop; now copy over, to that location instead, the fresh OBDSoftware\WOFF folder that corresponds with BH&H 2, from your desktop   STEP TEN: copy and replace the OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\campaigns\CampaignData\Pilots folder in your fresh BH&H 2 folder (that should be in the older WineSkin wrapper by now, as explained in the previous step) with the same folder from OBDSoftwareOld\WOFF that is now on your desktop (this is an important step; otherwise, BH&H 2 will not open in WineSkin unless this older Pilots folder transplant is done)   STEP ELEVEN: now close all unnecessary WineSkin windows and double-click the main WineSkin wrapper icon for your earlier edition of WOFF but that now contains the newer OBDSoftware\WOFF folder with the transplanted CampaignData\Pilots folder; allow BH&H 2 to open; recommended is to fly one quick combat mission or one of the other instant missions available, to allow all necessary files to populate successfully in your install; congratulations!, you now have a successful WOFF BH&H 2 install running in (classic) WineSkin; you may now quit WOFF BH&H 2   STEP TWELVE: optional at this point, if you like, is to copy the now functioning and tested WOFF folder that resides in your BH&H 2 WineSkin install (the one located at OBDSoftware\WOFF), to a Windows 10 partition on your Mac, or perhaps to another Mac (or Windows machine) where you already have an older version of WOFF installed; there will be no need to un-install that older version of WOFF that resides in Windows; simply rename that older version to something like WOFF UE or WOFF PE, in order to run BH&H 2; if you want to run the older version of WOFF again, rename the newest WOFF folder to something like WOFF BH2, and the older one simply to WOFF, and the old version then becomes functional; both installs will coexist happily, and will also use the same keys/settings located under AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields (recommended, however, is to map extra keys for Lewis gun loading/reloading into the older WOFFKeys.xca file that you have, for full, functional use of that gun in BH&H 2)   NOTES: Don't forget to swap back your older OBDSoftware\WOFF folder into your WineSkin WOFF wrapper, on your Mac, if you will not be running BH&H 2 in WineSkin but only in Windows; or, make a copy of your functional WineSkin install instead, place the older WOFF folder into that wrapper, and enjoy running multiple versions of WOFF that way too, directly in OS X/macOS (recommended is to give the multiple WineSkin wrappers different names, to avoid confusion, if you choose such a setup); no guarantees that the instructions posted above will result in a stable install of WOFF BH&H 2 on your Mac, but there is a fine chance that careful following of the instructions will result in a good install   TIP: I recommend loading my "FrankenBHAH Enhancement Package" in WOFF BH&H 2 on Macs. It is JSGME-friendly and improves FPS via my FrankenMiniTuner, among various other improvements worked on in FrankenWOFF 4.18. Please see the "Read Me" file included in the package for more info. The link to the package is (https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-783155). Also, if loading Reshade and perhaps my shaders preset file for WOFF, in BH&H 2, recommended is to set NoMultisampling to a value of 1 in the two d3d8 configuration files that are included in the package, located under WOFFScenery\Shaders and OBDWW1 Over Flanders Fields.   ----- ADDENDUM: WOFF BHAH2 BOTTLING (Brief Illustrated Tutorial; info. added May 4, 2021)
      Please find included below some tutorial pics. for how to install/extract WOFF BH&H2 into an empty WineSkin bottler that should first be optimized for WOFF BH&H2 bottling and that runs well on Mac OS X versions 10.5 to 10.12 (for macOS versions 10.13 and higher, recommended instead is to see the unofficial WineSkin port for Macs at https://github.com/Gcenx/WineskinServer). Bottler not supplied for download here; recommended is to make your own either via classic WineSkin, and then to install BH&H2 as specified in the pics. below, or to install/bottle via a newer WineSkin as per the link given immediately above.
      The "BH&H2 Bottler" in my case, on my Mac Mini, has been set to Windows 7 compatibility, with WINE Wrapper version 2.6.2, and WINE Engine WS9WINE1.7.7. No WineTricks have been installed because this wrapper ONLY installs WOFF BH&H2, and individual patches for BH&H2, into ready and transportable form, but does not serve up a functional, running BH&H2 install within the wrapper itself.
      To set up a functional, running install of BH&H2, proceed to look carefully over the final illustrated instruction set provided below, and as well do read over the more thorough installation directions located under this relevant WOFF-on-Mac post (above) or the longer one on SimHQ that also covers installation info. regarding WOFF UE/PE before focusing on BH&H2.
      NOTE: Successful transporting of a functional, running install of BH&H2 onto a Win10 partition on your Mac (should you choose not to run BH&H2 in WineSkin) - requires that you also, already have an older version of WOFF installed on the Win10 partition/drive, since that older version has created the necessary Windows registry files for WOFF, as well as other necessary folders that contain keyboard/joystick customizations for WOFF, etc.
      Happy bottling, transporting, and flying of WOFF BH&H2,
      Von S 
       
      Classic WineSkin Main Window - Use "Install Software" button to install BH&H2 and all relevant update patches

       
      Right-Click Maneuver - After BH&H2 has been installed and patched, right-click and choose "Show Package Contents," to display directories

       
      Navigating to C Drive - Double-click on the "drive_c" alias to enter the c drive main level directory

       
      Locating the "OBDSoftware" Folder - The relevant folder will be located inside the main level, c drive directory (see further explanations provided on the pic.)*

       
      * Recommended is to keep a copy somewhere on your Mac of such a bottled, patched, but non-functional WineSkin wrapper with BH&H2 installed and patched inside it - this way you may patch/update the bottled version whenever new patches come out, and then carefully follow the same procedures as explained in the pic. immediately above this note, in order to be able to fly the latest version of BH&H2 either in WineSkin wrappers or in your Win7/8.1/10 Bootcamp partitions.
    • By Ghostryder
      It seems we moved here so I registered to post my impressions thus far with this new edition of WOFF. I moved last Nov. and that was really the last time I flew so my memories are a bit hazzy but I do remember some things and can note some things just by flying about 5 missions thus far.
       First off the purchase experience was trouble free and pretty straight forward. Recieved the required emails for download almost immediately. The download clocked in at 9.6 Gig and took me but 14 minutes to complete. I'd rate this much better than any download I've done on steam or other services. The install I didn't clock but it took conciderably longer. There's a lot of files and if I had to guess I would say at least 20 minutes or more. I'll also note the latest patch was pretty small and only took a few minutes. As of this writing there's only 1 patch that fixes some runtime error and tweaks some color settings. 
       For those considering a purchase write down your purchase number as you will be asked for it the first time you run the sim. I of course hadn't done this but luckily I still was able to alt-tab out and retrieve the email for the number. Next step for me was go into the workshop and set up my thrustmaster t.1000 and throttle. I generally like to remap some buttons to time compression and engine start/stop. I suck as a pilot so I tweak the settings to also use auto pilot and TAC options with lables. As usual I forgot to 'save' the remap when i exixted and had a joyful time trying to remember what keyboard commands turned this stuff on lol. Again remember to save when you remap. 
      After that first flight where I fumbled with a fuzzy memory ---never did get auto pilot on but I managed to land without killing myself--I remapped again and this time "Saved".  Yes it's like riding a bike. Not so much the flying but repeating the same dumb mistakes I made the first time I flew WOFF long ago. 
      So I created 3 pilots. A french run, an ROF run and a Jaster run. Pretty much all started in 1915. The first one in January. ROF in august and the German on started in November. This is because I left season on 'any'. So that's how they generated. 
      Some things I noticed right away was of course the new color photos, the 2 seater that placed the gunner right in front of me gave full view to the new turning heads. I noticed no stutters though I would say my FPS is a bit lower, hovering just above 60 fps most times. This isn't a top of the line system but a recent build with a good ASROCK MB with an I5 9800, 16GB RAM. A Nvidia 1660 ti using a 1 TB SD drive. I was generally in the 80s FPS wise on the older version. but then again I have everything set to 5 so there's that. 
       As for odd things I've noticed. On my very 1st flight the text was so small it was unreadable with flight instructor and labels on. But it corrected itself and never returned on future missions. I'll note also the keyboard in workshop lists the pause key but that does nothing. ESC key is pause.
      Also in the old version you alway heard "contact' before you even appeared on the field on missions. That glitch has been fixed. 
      I am so impressed I just paid about $200 for a Track IR 5 which I hope arrives within a week or so. 
      As for the price of the sim? For me it's worth it because I loved WWI flight sims. I could care less about Multiplayer and I want immersion above all else. A dynamic campaign is king in my view. My first WWI sim was Knights in the Sky and of course followed by the Red Barons. WOFF to me is the ultimate for career and campaign. 
      besides that I've spent as much for Cyberpunk 2077 which is a buggy mess and will probably never be the RPG that was promised. I'm still waiting after 9 years for anything resembling the game Chris Robert's promised with Star Citizen that was suppose to be finished in 2014, hundreds in any Paradox title with DLC purchases.....so as long as the game is your cup of tea and you can support a small dev in a very nitch market ....why not? 
      anyway I just wanted to sign in and give some impressions. I really want to try to make it early in the war to war's end but i've yet decided what campaign/country/squadron to choose. Any suggestions as to your favorites?
       
       
    • By VonS


      View File SweetFX Tweak for WOFFue (for Bucksnort SweetFX Package)
      Hello fellow WOFFue flyers,
      Please find included with this post a very small package that includes my SweetFX settings file and d3d8 initialization files - this is a tweak of the settings file located in the JSGME-friendly Bucksnort SweetFX mod that is available for WOFFue (see the relevant thread for WOFFue on the SimHQ forum to download the Bucksnort package: https://simhq.com/forum/ubbthreads.php/topics/4259997/sweetfx-for-woff-ue-mod).
      Once you've downloaded the Bucksnort package, read the directions included in the "Read Me" file in my package for how/where to copy over my settings file - which should give greater vibrancy, sharpness, and also very subtle bloom in WOFFue. Works particularly well on AMD cards but should work on any graphics card. See the pics. included with this post for a good example of improved grass color, among other things, with the SweetFX tweak.
      Happy flying,
      Von S 
      NOTE: These SweetFX tweaks only work with WOFF (ultimate edition) up to ver. 4.18 and 4.21 approximately. The latest patches for the ultimate ed. (vers. 4.22, 4.24, etc.) - have changed the way shaders/shader calls work in WOFF - and SweetFX no longer works. SweetFX also doesn't work with the latest Platinum Ed. of WOFF. Hopefully there will eventually be an update to SweetFX. In the meantime there is something known as "ReShade" - but I've had no luck running that in WOFF on my rig - your mileage may vary with ReShade. I'll be waiting for a newer version of SweetFX to roll out, although shaders are much sharper in the Platinum Ed. and don't really require tweaking for extra sharpening.
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
      Submitter VonS Submitted 06/05/2019 Category Modding Tools and Add-on Software  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..