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Hello fellow WOFFers,

Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting.

For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly.

OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc.

For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future.

Tweaks Packages for Previous Eds. of WOFF, etc.

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879

Cheers all,

Von S :buba:

Edited by VonS
Added link to previous tweaks packages and other info.
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Thank you @VonS !

You have mentioned all necessary things. I'm new on CA, so let's find the best way for the user to get an overview about the BH&HII-mods.

Greetings

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Great stuff guys, With BHaH II on the horizon and WOTR hopefully getting some love in he coming months then a place for the mods is an excellent idea.

 

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Hello fellow WOFFers,

Just a quick update to this mods-compatibility list thread - namely, that Redwolf is currently testing my WOFF GPU Tuner Patch and it is most likely compatible with the BHAH.II edition. Time-permitting, he will also be testing the WOTR GPU Tuner Patch in BHAH.II, and results will be released as to which one is better, for those who are interested in patching/modding  the latest WOFF on their rigs.

In terms of my FM Tweaks Packages, they are incompatible with BHAH.II. To explain, FM changes in BHAH.II operate "under the hood," so to speak, while stock FM performance data across the xfm files is identical in UE/PE and BHAH.II editions of WOFF, and therefore continues to be moddable. However - seven or eight extra "scrape point" entries have been included in the xfm files in BHAH.II (total of 18 or 19 scrape points), when compared with the 11 or so scrape-point entries in UE/PE WOFF. Scrape points provide ambient rumbling sounds and other goodies when taxiing, ascending, alighting - they also provide aircraft contact points with the ground, further additions to the damage modeling, etc.

So, in short, 7 or 8 ambient sounds may be lost while taxiing, and aircraft may also lose the ability to belly land, to lose wheels/gear assemblies, and so on, with my FM mods loaded - my recommendation therefore is to fly stock BHAH.II FMs for the foreseeable future. Currently I have no time to update the xfm files since it will require copying-over of the extra, 7 or 8 scrape point entries in the newer xfm files into more than 500 tweaked xfm files (11 xfm files per aircraft, total of about 50 tweaked aircraft in my FM packages).

EDIT: Important changes included in post above, Apr. 9, 2021. (Thanks Pol for the extra info.)

Happy flying,
Von S :smile:

Edited by VonS
Added info./edited post.
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Thanks VonS and Redwolf for testing,  I love the new sounds so for now I’m keeping stock.

also I feel even though I lose a few FPS, the whole experience feels smoother than ever so I don’t even notice the loss. Cheers again guys.

regards

Adger.

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Originally posted on simhq:

I can confirm that v. 2.02 of the Historical Weather mod is fully compatible with BHaH2! Activate the usual way, with JSGME.

I have also looked at the OCM, and it also appears to be compatible, although a few features will not be fully implemented until JJJ's Mission Editor is made compatible with BHaH2. OBD also made a few minor changes to a few cloud files, but that does not appear to affect whether the mod works or not.

Now that BHaH2 is out, I also plan to update the OCM in another of my continuing efforts to cut back on the annoying cloud popping and flashing. For this, I would like to benefit from your assistance. The next time you fly a campaign mission where you encounter significant cloud popping or flashing, whether you use the cloud mod or not, please reply to my Optional Cloud mod thread at simhq, briefly describe the problem, and then attach a copy of the OFFDynamicMissionWeather.xml file to your post. This will help me to identify the clouds which are contributing the most to this problem. Just make sure to copy the file before you fly the next mission, because the OFFDynamicMissionWeather file changes when you click the button to start your next mission.

This will really help me to solve this nagging problem. Thanks to any and all who participate.

Edited by BuckeyeBob
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Great stuff BOB, your cloud mods are fantastic, quick question..in cloud fog off or on in workshop? Does it make much difference regarding any popping / flashing ? Cheers pal.

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Cheers, Adger!

I do not believe the in cloud effect has any effect on cloud popping, so it should just be a matter of preference. It might take a point or two off of frame rates, if any, but no more than that, and I haven't tested that, so take what I just said with a pinch of salt.

BTW, how was that pint of Guinness? :drinks:

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8 minutes ago, BuckeyeBob said:

Cheers, Adger!

I do not believe the in cloud effect has any effect on cloud popping, so it should just be a matter of preference. It might take a point or two off of frame rates, if any, but no more than that, and I haven't tested that, so take what I just said with a pinch of salt.

BTW, how was that pint of Guinness? :drinks:

Cheers Bob, the FOUR pints of Guinness I had went down a treat pal :drinks: :stars:  :biggrin:

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Hello WOFFers,

For those interested in a ReShade imitation of my SweetFX shaders tweaks done previously for WOFF 4.18 and earlier, see the post below:

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-782377

The ReShade package is for WOFF 4.21 and higher but may be used in earlier variants, and is also AMD-vid. card friendly (took a while to get it working on AMD but all is well now in the land of simulated emerald meadows). More info. and instructions at the link included.

Cheers all,

Von S :smile:

Edited by VonS
Edited post.

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Hello again WOFFers,

Those interested in improving FPS in BH&H 2, eliminating blue triangles when flying at lower alts., also other little things like improved glass reflection in cockpits, etc., might want to check over the "FrankenBHAH Enhancement Package" linked under the following post ("Read Me" file included in the package):

https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-783155

Info./instructions for how to install BH&H 2 both in WineSkin and Windows, on a Mac, are now available under the long WOFF-on-Mac post on SimHQ, as well as in a separate thread here on CombatAce.

Cheers all,

Von S :buba:

Edited by VonS
Edited post.

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Hello WOFFers,

Another brief update to this thread - was enjoying BH&H2 further today and, on a hunch, since it reminds me so much of the venerable UE 4.18 for stability - I installed the "Full Tree Populated Airfields Mod (Version 3.0)" by Panama Red into it, via JSGME - and from what I could observe it works well - does not jar too much against the stock BH&H2 landscape.

And the other good thing is that it is lighter on resources than the big "Consolidated Airfields Mod.," thereby preserving higher FPS in BH&H2 - anyway, something to think about if you would like to have airfield figures and various aircraft at 'dromes, but without the overhead of the big, consolidated pack - I'm running the consolidated pack in my FrankenWOFF 4.18, but the lighter variant mod. seems a good choice, among other mods., for BH&H2 - couple of representative pics. below.

(Also included one pic. to show what mods. I'm currently running in BH&H2 - so far they have not popped up any errors - and the install is stable. Those individual airfield mods. you see loaded are also from the UE-era of WOFF: some are still available on Sandbagger's website, others have been incorporated into the big consolidated airfields mod.)

Happy flying,

Von S :smile:

 

pic1.thumb.jpg.4ac808d6f276c433cadb708a7e16e9c1.jpg

pic2.thumb.jpg.35d7b0e3b741ccbf0e18f51f5f93727a.jpg

BHAH2modslistVonS.jpg.3d1aa5dccc050fbd6eb0ec4929b2a6f5.jpg

Edited by VonS
Added info.
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FM Upgrade Package for BH&H2 now available at the following link. (Upgrades the previous, ver. 6.5 FM pack that is available for WOFF UE/PE.)

Cheers all,

Von S :smile:

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