I'm doing a Pacific World War 2 install, and i kind of wanted to do it in the old school hard way (without HUDs). The instrument gauges are a bit problematic since some world war 2 cockpits have lower details in them so they are hard to spot but the even harder bit is actually locating the enemy aircraft since there are no search radars to compensate for the lack of HUDs.
I always call the tactical air control center and ask then the location of nearby bandits every few dozen nautical miles but they just always give me the all-clear (even at the mission waypoint) so I try to manually locate enemies but still just spend minutes circling round and round without action. (having read a few books, i know this is actually quite realistic, world war 2 wise but meh )
I'm just curious how do you guys do it? am i missing something? please share some bits to me as I am a Sukhoi Flanker dude who's having way too much fun flying P-40s and Zeroes.
Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/
After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.
This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community.
If you don't have the various aircraft, just edit the ini's
I tossed various planes around on the bases. Again, no attempt at historical accuracy.
Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field.
I can't get the rest of the Japanese aircraft to appear. No idea what's wrong....
-I've tried moving aircraft around on the various airbases
-lengthened the runways in the terrain folder in case the planes needed longer ones
-increased the max number of squadrons allowed on the airbases in the terrain folder
-various other hail mary attempts I've forgotten about.
There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it.
If you look closely at Mustang in the Foreground, mounted dorsally behind the normally included antenna you should note the inclusion of a directional loop antenna. Other pics have the loop installed on other CBI/PTO 'Stangs. Its unusual but I believe had downloaded files where a pic in the 'outer' opackage had the mod, but inside the pack at the 'plane level the 'loadnig' or 'hanger' screen (of the same plane) does not have the loop. Obviously, the pic could be 'modded.' Maybe the fake pilot method was utilized.
If anyone could clear up the mystery, thanks. An double thnks if you know how to get this mod.
I finally bit the bullet and got me some YAP. I wanted to fly from le Shima escorting the YAP B-29 to the home islands with skinned TW P-51D/Ks etc
5th Air Force Mustang ReadMe.txt
Major overhaul of P-40 markings and theater bands etc. Serial numbers are different to aircraft numbers on the cowling as the cowling number was given in theater depending on the servicing unit the aircraft was assigned to.
P-40E Home Defense Squadrons (including Tonga and Fiji)
P-40K Operational Squadrons (Guadalcanal/ Solomon Islands etc)
P-40M Operational Squadrons (Guadalcanal/ Solomon Islands etc)
Single P-40L delivered to the RNZAF by mistake, however it was assembled in New Zealand and flown briefly before it was shipped back to the USA.
P-40N Operational Squadrons (Guadalcanal/ Solomon Islands etc) and OTU (Operational Training Unit) Squadrons
488 (NZ) Squadron Buffalo Mk.I defending Singapore (in vain)
488 (NZ) Squadron Hurricane Mk.IIb (Buffalo loss replacments) defending Singapore at the bitter end