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bop1701

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  1. View File Phillipines Campaign Update from "Partial Phillipines44" campaign, posted 7 27 21. It's working now - don't know why but when I deleted the A6M7, it seems to have fixed the issue. Hope you like it. ----- Re: This is an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/ After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain. This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from: Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2 Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/ Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community. If you don't have the various aircraft, just edit the ini's to ones you do have. Submitter bop1701 Submitted 04/19/2022 Category User Made Campaigns  
  2. Phillipines Campaign

    Version 1.0.0

    58 downloads

    Update from "Partial Phillipines44" campaign, posted 7 27 21. It's working now - don't know why but when I deleted the A6M7, it seems to have fixed the issue. Hope you like it. ----- Re: This is an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/ After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain. This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from: Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2 Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/ Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community. If you don't have the various aircraft, just edit the ini's to ones you do have.
  3. Partial Phillipines44 campaign - help!

    try openning the "xxxxxxdata.ini' file in the campaign folder with a text editor and change the planes there to ones you have. That should work as long as the runway for the airfield they're at is capable of handling your planes. IE some planes need medium or large runways, but fighters should be able to operate out of any fields.
  4. View File Partial Phillipines44 campaign - help! Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/ After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain. This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from: Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2 Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/ Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community. If you don't have the various aircraft, just edit the ini's I tossed various planes around on the bases. Again, no attempt at historical accuracy. Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field. I can't get the rest of the Japanese aircraft to appear. No idea what's wrong.... -I've tried moving aircraft around on the various airbases -lengthened the runways in the terrain folder in case the planes needed longer ones -increased the max number of squadrons allowed on the airbases in the terrain folder -various other hail mary attempts I've forgotten about. There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it. B Submitter bop1701 Submitted 07/27/2021 Category User Made Campaigns  
  5. View File NF-104 'X Plane" Mission After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway. Submitter bop1701 Submitted 07/27/2021 Category User Made Missions  
  6. Version 1.0.0

    34 downloads

    Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/ After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain. This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from: Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2 Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/ Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community. If you don't have the various aircraft, just edit the ini's I tossed various planes around on the bases. Again, no attempt at historical accuracy. Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field. I can't get the rest of the Japanese aircraft to appear. No idea what's wrong.... -I've tried moving aircraft around on the various airbases -lengthened the runways in the terrain folder in case the planes needed longer ones -increased the max number of squadrons allowed on the airbases in the terrain folder -various other hail mary attempts I've forgotten about. There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it. B
  7. NF-104 'X Plane" Mission

    Sorry for misnaming the file - kinda new at this B
  8. Version 1.0.0

    30 downloads

    After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
  9. Afternoon - was curious if anyone had been able to make the F-4's TISEO camera swivel to view the target that it's radar is locked on. When I try to use the TISEO view, when I cycle through the radar modes, the first thing that happens is the radar breaks lock and begins search sweeps again. Even if the TISEO would view a locked target, by changing modes you loose your target lock. Is there a way around this? Thanks in advance
  10. Wrench - thanks for the reply. I've done what you've mentioned except for an 'only PTO' folder. It may have probs but I do like the Hawaii terrain, and I can make my own missions in both of the terrains and then the Japanese show up; it just doesn't work for me in the normal automatically generated Single Missions. Thanks for all the great modding and the help. Now I just need to find a Kate so the IJN can carry some torps. Have a good one
  11. Yes, thanks for the reply. For both terrains its 1940 to 2050.
  12. Morning - I've been able to deceifer some of the code through trial and error, and used the Knowledge Base here, but no luck with this one. For SF2/Wo*, I've downloaded the terrains CentralPacific and Hawaii (SF1). The terrains work, look great, and I can fly around, but no enemy aircraft appear. If I even try to fly an IJN plane, the game crashes to the desktop. I've messed with the Nations INI, made sure I have a carrier so the IJN has an airfield (Zuiho in Ground Objects - and since I can't find an Akagi, I edited the Targets and Types INI's to change Akagi to Zuiho), but I cant get enemy planes into the terrain. Any help much appreciated. Thanks again!
  13. Morning - Does anyone know how to edit the distance from the 'action' you will be from when you either advance to the next action or set the Options Menu to place you close to the action (instead of starting on the runway)? I'd rather pop out 50-80nm from the target to get a radar picture and some situation awareness instead of being dropped into the fray almost immediately. Thanks, and thanks to all the modders/creators/programmers for continuing to put fantastic Wo* items out. Ya'll're giving us home-bound and grounded types something to do and look forward to. B
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