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epower

DID IV Campaign Guns Mod

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DID IV Campaign Guns Mod

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This mod makes the following changes to WOFF BHAHII:

Reduces Forward guns range to 200 meters (from 450m)
Reduces Rear Guns range to 300 meters (from 450m)
Reduces AI shooting range from 450m to 200m
Increases time between unjamming attempts

Required Workshop Settings:
Main Guns = Normal
Rear Guns = Less Accurate
Player Guns = Normal


Files Modified:
WOFFScenery\Difficulty\Hard\playerguns (all gun .xdp files therein)
WOFFScenery\Difficulty\Hard\rearguns (all gun .xdp files therein)

OBDWW1 Over Flanders Fields\simulation.xml

***N.B. This mod will break any mod which changes the simulation.xml file. 


 

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Just a heads up Epower the Shooting_range setting is not when they start actually firing - only when they start tracking to shoot.

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A good compromise therefore with the guns mod. may be to increase the various gun range entries by a value of anywhere from 10 to 30 meters or so above current values - which should keep the actual max. shooting ranges (for the AI) fairly close to distances specified/estimated in the initial version of the guns mod. Thinking out loud here but hope that the info. is of help.

Cheers all and a happy new year to all fellow WOFFers/WOTRers,

Von S :smile:

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Thanks for the input Pol and VonS.  The idea is to make it more difficult for the player to snipe from distance.  If I reset the shooting range to stock then I fear the AI will exhaust all ammo before getting into gun range (<200m).  I'm away this weekend but will definitely revisit this. 

 

Happy New Year!

 

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