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By VonBeerhofen
People may have noticed the poor looking city models in EAW where it is actually possible to have at least twice and sometimes even three times as many buildings in a city block. With this knowledge I set out to create new 100% city blocks, to make EAW look more populated. Here you can see the difference between an original EAW block in the foreground vs a newly created block with the tower behind it. Notice that the original textures were replaced with the cleaner looking demo versions with replaced red roofs, so old and dirty black and new clean red can be mixed freely as required.
The plan is to turn these models into flat roofed variants which can be used in my Suez addon as well, with appropiate modifications ofcourse and complementing the buildings I already created for it. A mediterranean set is already in the works too and nearing completion.
You heard it first on combatace.com!
VonBeerhofen
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By VonBeerhofen
A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds!
VonBeerhofen
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By VonBeerhofen
It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in.
VonBeerhofen
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By VonBeerhofen
It's taken quite some time as Covid-19 stagnated manufacturing of 3D models and anything EAWPRO, but I'm not about to give up and finally found some extra energy to start work on the 4th citymodel for the Italy addon. Shown here still using lores textures and not entirely a 100% model yet. There's still about 35% unused space in the model which allows for dreaming up some extra nice details.
Devellopment is carrying on, although somewhat more in the background, sorry.
VonBeerhofen
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