AcariaPlainum Posted December 10, 2022 Posted December 10, 2022 Hey im trying to add pylons to an aircraft with the fake pilot method but i dont know how to do it does anyone have some knowledge on it or some advice and examples? Quote
+Wrench Posted December 11, 2022 Posted December 11, 2022 For Wolf's P-47D Razorback. The pylons were never mapped, so I did this... This should give you some idea .... no parts included, just "text". Ignore the "remove/hide" statements, as those are for the removal of the unmapped original pylons. You should be able to figure it out from there Also curious. WHICH airplane needs additional pylons??? And Why? kj-P-47D_DATA.ini 2 Quote
bazillius Posted December 11, 2022 Posted December 11, 2022 Many aircrafts have wrong pylons or not good quality or have no pylons for some special weapons so i understand the reason in adding. But i know only one way. To do it in a max file of a model. So i will read answers with interest too 1 Quote
bazillius Posted December 11, 2022 Posted December 11, 2022 (edited) Aircraft MiG-17PFU which we have on site (i believe) have fake pilot pylons for AA-1A missiles. i see this strings in DATA ini [Fuselage] ....skipped..... SystemName[006]=PFU [PFU] PilotModelName=FakePilot SystemType=PILOT_COCKPIT Position=0.0,0.0,0.0 SeatModelName=MiG-17PFU_rails_mod SeatPosition=0.00,0.00,0.00 But how to place it right in 3d max world coordinates in 3d view i dont know and i am too lazy to find it out. How to modell i know but how to place it right... if some brave person write step by step tutorial (WITH PICTURES!!!!!!!!!!!!!!!!!!!) it will be the best thing which happen since times when our galaxy appeared from gas cloud by gravity Edited December 11, 2022 by bazillius Quote
bazillius Posted December 11, 2022 Posted December 11, 2022 How looks aircraft in stock How looks its fakepilot pylons how it looks in real life How it looks in our lovely favorite best in the world gamem which are loved by everybody here from oll its sides many times a day 1 Quote
bazillius Posted December 11, 2022 Posted December 11, 2022 so we r waiting for a brave, selfless, self-denying, proud but simple in communication modder who knows how to do this will write us a tutorial Quote
bazillius Posted December 11, 2022 Posted December 11, 2022 I am a pylon fetishist. I think a lot of people have already noticed this. Let's do a coming out. Who else gets turned and getting excited by the sight of the right pylons over the right weapon? 2 Quote
AcariaPlainum Posted December 12, 2022 Author Posted December 12, 2022 On 11.12.2022 at 6:01 PM, Wrench said: For Wolf's P-47D Razorback. The pylons were never mapped, so I did this... This should give you some idea .... no parts included, just "text". Ignore the "remove/hide" statements, as those are for the removal of the unmapped original pylons. You should be able to figure it out from there Also curious. WHICH airplane needs additional pylons??? And Why? kj-P-47D_DATA.ini Im trying to fix the Mig 35 and also want to make an F15 EX Quote
AcariaPlainum Posted December 12, 2022 Author Posted December 12, 2022 16 hours ago, bazillius said: Many aircrafts have wrong pylons or not good quality or have no pylons for some special weapons so i understand the reason in adding. But i know only one way. To do it in a max file of a model. So i will read answers with interest too Whats a max file model? Quote
bazillius Posted December 12, 2022 Posted December 12, 2022 3 hours ago, AcariaPlainum said: Whats a max file model? When author decide to made an aircraft he or she begin his or her work at 3D Studio MAX modelling programm. At the end you have ready model. This is a MAX file wich you can edit freely. Without dancing with fake pilots. You export it through Lod exporter to the game. But not everybody wants to share MAX files. This is kinda intellectual property. Quote
AcariaPlainum Posted December 12, 2022 Author Posted December 12, 2022 (edited) 3 hours ago, bazillius said: When author decide to made an aircraft he or she begin his or her work at 3D Studio MAX modelling programm. At the end you have ready model. This is a MAX file wich you can edit freely. Without dancing with fake pilots. You export it through Lod exporter to the game. But not everybody wants to share MAX files. This is kinda intellectual property. Is 3D studio max the only program that works to make 3D files? Also what kind of files to these programs make like . what file? Edited December 12, 2022 by AcariaPlainum Quote
+daddyairplanes Posted December 12, 2022 Posted December 12, 2022 you can use Blender as well 1 Quote
bazillius Posted December 13, 2022 Posted December 13, 2022 23 hours ago, AcariaPlainum said: Is 3D studio max the only program that works to make 3D files? Also what kind of files to these programs make like . what file? Yes, Blender works very fine!!!!!! Thanks to Mue for his LOD exporter. Blender is very cheap ($0 ) but it is not very comfy. Dificult and not logical interface. But this program is the future!!!!!!!!!!!! I use it. i tested Mues Lod exporter on Blender 2.79 i am not sure it works on other newer versions Quote
+Wrench Posted December 13, 2022 Posted December 13, 2022 didn't we used to have (in 1stGens) JUST the pylons for the AA-1s on Fresco???, that did not included the radar nose??? I seem to have a vague recollection of such a thing -- or I'm just getting old(er) Let me look around in the tombs and archives of the ancient modders .... Quote
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