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Rio de la Plata terrain
By
Gepard, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By Trotski
View File IAe 33 Pulqui II
IAe FMA 33 Pulqui II
REDUX
This is a complete overhaul of Foxmonters Pulqui II, it is a relativley old model, so there are a few minor issues with the skin, ie, it was designed for SF1 I think, and as there are zero templates available, I had to make my own, and try and figure out wher bits an pieces are supposed to go. Anyhow, I have completely reworked the skins, new panels and rivets, updated the engine and flight characterisics ( I used the engine and flight stats from the Venom) I have replaced the frankly bloody awful cockpit with the one from the Mystere V, which I think is actually the F84 pit. The aircraft now has drop tanks from the Vampire, I was going to add other weapons, but as there are no pylons for this model, and I did NOT want to use the "fake pilot" method, is is purely a gun armed bird.
There are 6 new skins, 2 Argentine, camo and NMF, 2 Egyptian again camo and NMF 1 Dutch example in green over blue, and finally a Dhimari recce bird in NMF with a sand upper fuselage. I have not redone the Argentine prototype aircraft, as I think it looks crap, so if you want that skin, get the original aircraft, and revell in its utter ugliness The orginal also had a Parani skin, but I feel that it would be more likely for Dhimar to use this aircraft, as it is not a WARPAC plane, also the Egyptian, and Dutch aircraft are the only other skins I have done as no one else actually ordered the Pulqui ( although the orders wer ultimately cancelled, so they ARE what if skins )
I have included an alternative pit, the one from the Vampire, however, you will have to piddle around with it, as the view of the wings from the cockpit seat is rather dreadful, but it's there if you wish to use it insted of the Mystere pit. all the decals have been re done, and of course are included in the package, I have applied spurious stencilling in various places on the airframe, however they are in Polish ( I think ) as I lifted them from the Mig-15, but hey its only window dressing right !!! The sounds are also included, make sure to ammend you soundlist.ini so they work. So read the read me file and the add to soundlist files and you should be frosty.
I have just notiiced I forgot to include the sound for the Gun in the Sounds folder, even though I did put it on the soundlist.ini addition. so please add the sound file attached below.
Any questions please feel free to message me.
As always............................ENJOY
WW2_Gun_20_Cannon.wav
Submitter Trotski Submitted 07/11/2025 Category Other Origin
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By Trotski
IAe FMA 33 Pulqui II
REDUX
This is a complete overhaul of Foxmonters Pulqui II, it is a relativley old model, so there are a few minor issues with the skin, ie, it was designed for SF1 I think, and as there are zero templates available, I had to make my own, and try and figure out wher bits an pieces are supposed to go. Anyhow, I have completely reworked the skins, new panels and rivets, updated the engine and flight characterisics ( I used the engine and flight stats from the Venom) I have replaced the frankly bloody awful cockpit with the one from the Mystere V, which I think is actually the F84 pit. The aircraft now has drop tanks from the Vampire, I was going to add other weapons, but as there are no pylons for this model, and I did NOT want to use the "fake pilot" method, is is purely a gun armed bird.
There are 6 new skins, 2 Argentine, camo and NMF, 2 Egyptian again camo and NMF 1 Dutch example in green over blue, and finally a Dhimari recce bird in NMF with a sand upper fuselage. I have not redone the Argentine prototype aircraft, as I think it looks crap, so if you want that skin, get the original aircraft, and revell in its utter ugliness The orginal also had a Parani skin, but I feel that it would be more likely for Dhimar to use this aircraft, as it is not a WARPAC plane, also the Egyptian, and Dutch aircraft are the only other skins I have done as no one else actually ordered the Pulqui ( although the orders wer ultimately cancelled, so they ARE what if skins )
I have included an alternative pit, the one from the Vampire, however, you will have to piddle around with it, as the view of the wings from the cockpit seat is rather dreadful, but it's there if you wish to use it insted of the Mystere pit. all the decals have been re done, and of course are included in the package, I have applied spurious stencilling in various places on the airframe, however they are in Polish ( I think ) as I lifted them from the Mig-15, but hey its only window dressing right !!! The sounds are also included, make sure to ammend you soundlist.ini so they work. So read the read me file and the add to soundlist files and you should be frosty.
I have just notiiced I forgot to include the sound for the Gun in the Sounds folder, even though I did put it on the soundlist.ini addition. so please add the sound file attached below.
Any questions please feel free to message me.
As always............................ENJOY
WW2_Gun_20_Cannon.wav
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By franconinja14
FAA F-16BM Block 10 (Argentine Air Force) v1.0
View File This is the First Argentine F-16BM, actually M-1210, Previously ET-210
The pack has two schematics: one that was actually presented here in Tandil, Buenos Aires, Argentina, and the other that was presented during the purchase confirmation, which remains fictional for now since the official schematic is unknown.
The official schematics and data for avionics, radars, etc. will be created and published in future updates.
General credits to Ravenclaw_007, Menrva and Team Viper
- 3D Model Modified by Ravenclaw_007
- Weapons proporcioned by Ravenclaw_007 And 3 extra weapons created by Franconinja14
- New skins by franconinja14, using the Team Viper F-16C Templates and modified by Franconinja14.
- Detailed Menrva F-22 pilot model
- Detailed Team Viper ejection seat.
- Sounds, Effects and fuel tanks proporcioned by Team Viper.
Submitter franconinja14 Submitted 04/30/2025 Category F-16
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By franconinja14
This is the First Argentine F-16BM, actually M-1210, Previously ET-210
The pack has two schematics: one that was actually presented here in Tandil, Buenos Aires, Argentina, and the other that was presented during the purchase confirmation, which remains fictional for now since the official schematic is unknown.
The official schematics and data for avionics, radars, etc. will be created and published in future updates.
General credits to Ravenclaw_007, Menrva and Team Viper
- 3D Model Modified by Ravenclaw_007
- Weapons proporcioned by Ravenclaw_007 And 3 extra weapons created by Franconinja14
- New skins by franconinja14, using the Team Viper F-16C Templates and modified by Franconinja14.
- Detailed Menrva F-22 pilot model
- Detailed Team Viper ejection seat.
- Sounds, Effects and fuel tanks proporcioned by Team Viper.
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By VonBeerhofen
An error I made working on the city districts drew my attention to the COSTCT tile which only shows a staggering 6 times in the entire EAW world. I'm pretty sure there are hundreds of coastal towns and seaside resorts in Europe, one of which is the one I live in. So I feel I have a choice to make, add more to the EAW coasts or free the tile to be turned into a new city tile to add more diversity to the limited set in use. Personally I think that a village or city tile one coastal tile away from shore will work just as well, after all the entire coast and beach are merely app. 1 or 2 KM deep. The question though is what is a better use in a 64 small tileset?
Furthermore with a universal tile border there is also a much better use for the river city tiles as they can now also function outside the cities and add more diversity, as was done with other nature's in EAWPRO. Besides that industries predominantly happen on river banks, so it adds to realism too. Vice versa there's also no reason not to use other bridges inside cities like London when borders are uniform, which had 5 at the time of the blitz. EAWPRO already uses dozens of instances of the unused stock rail bridge and a much higher number of any other bridge. They're even used as piers on coastal tiles too, making fun targets to destroy!
Here's Londen Thames with added bridges, of course the fake crossing can be removed now too.
VonBeerhofen
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