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By Gepard
View File MiG-21F-13M Fishbed-O
MiG-21F-13M update program (What if)
***********************************
----------------------------------------------------------
I. This mod is written for SF2
+++++++++++++++++++++++++++++++++++++
II. History:
In 1969, the Soviet Union delivered the first of 87 MiG-21Ms to the East German Air Force LSK/LV. This aircraft was eagerly awaited in the GDR, as it promised a greater range, a higher weapon load and an improved radar. But when the aircraft became part of everyday military life, the joy soon gave way to great disillusionment. It became apparent that the MiG-21M had lost a large part of its maneuverability compared to its predecessor models. The acceleration ability was also no longer what it was used to. The pilots were loudly critical, which was unusual, because in the GDR it was strictly frowned upon to criticize Soviet military technology.
At first the head of the air force wanted to punish his pilots for their criticism, but his deputy convinced him of the opposite. If loyal elite pilots dared to criticize openly, then there must be something to it.
Therefore, a series of training air battles was scheduled in which the MiG-21M had to compete against its predecessor models.
In every single air battle, the MiG-21M was outmaneuvered and simulated being shot down. The aircraft was simply too fat and underpowered.
The disillusionment was great. Therefore, it was decided to use the MiG-21M from now on only as a reconnaissance aircraft and fighter-bomber. In order to bridge the time until more modern MiG-21 variants arrived, the older MiG-21 versions were ordered to be modernized.
The focus was on the MiG-21PF and the MiG-21F-13.
The MiG-21F-13 was the most agile version of the MiG-21. It was loved by its pilots. But this aircraft had some disadvantages. These included the lack of an air target radar, a low weapon load and a less than reliable engine. These problems needed to be addressed. The project was codenamed "Moskito".
At the end of 1969, the Chief of the GDR Air Force presented the "Moskito" project at a meeting of the top leadership of the Warsaw Pact states. Polish and Czech participants were interested, so an agreement was reached that the "Moskito" project should be jointly pursued by the three states of the GDR, Poland and Czechoslovakia.
Poland took on the task of modernizing the weapon system. Czechoslovakia would take care of the engine and the GDR would revise the sensor system.
Work in Poland progressed quickly. This was because Poland was already working on a double launch rail for air-to-air missiles. It was called Monsun and was originally intended for the MiG-21PF. It now had to be integrated into the weapon system of the MiG-21F-13. This was achieved within a few months.
The Czechs' task was more difficult. Initially, the original R-11F-300 engine was to be replaced by the MiG-21PFM engine. However, there were some delays and problems installing the engine. In addition, the increase in performance was only achieved when the afterburner was used, not with normal thrust. It was only when the Soviet Union agreed to supply the R-13F-300 engine that real progress could be made. Normal thrust increased by 5%, and afterburner thrust by an incredible 25%. The test pilots were enthusiastic about the MiG-21F-13 with this engine.
In the GDR, they were faced with the problem of developing an air target radar that would match the RP-21 in terms of performance. The RP-21 did not fit into the slim nose of the MiG-21F-13. Therefore, the radar rangefinder SRD-5ND Kwant was used as the starting point for radar development. By using semiconductor technology instead of vacuum tubes, it was possible to reduce the weight of the device, increase its reliability and triple the detection distance. Instead of detecting a large aerial target at 7 km, the new radar had a range of more than 20 km.
Making the radar's small antenna swivelable was a major problem. But after a few failed attempts, it was possible to develop a reliable mechanism.
By mid-1971, project work had progressed to the point where the components developed by the three participating countries in the "Moskito" project could be combined in a prototype. Flight testing went surprisingly smoothly, so that the conversion of the first MiG-21F-13 to the new standard could begin in early 1972. In the GDR, the work was carried out in the aircraft factory in Dresden. Modernized aircraft were given the type designation MiG-21F-13M. The Polish aircraft were given the same designation, while the Czechs called their machines S-106M. Between 50 and 60 MiG-21F-13s were converted in each of the three countries. Czechoslovakia built another 50 new machines till 1976.
The MiG-21F-13M saw its first combat deployment in the Yom Kippur War in 1973. The Soviet Union demanded that its allies compensate for the aircraft losses of Egypt and Syria by supplying MiG-21s. The GDR supplied the unpopular MiG-21M, while Poland and the Czechs each sent 12 MiG-21F-13Ms to Egypt. They were first deployed in the air battle of Al-Mansura, where they were able to shoot down 11 Israeli F-4Es without losing a single aircraft of their own. The Egyptian pilots were enthusiastic about the MiG-21F-13M.
The MiG-21F-13M was flown in the GDR until 1985. In Poland and Czechoslovakia they were taken out of service in 1990. The pilots of the MiG-21F-13 loved this aircraft and considered it the best MiG-21 version ever.
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
The MiG-21 cockpit is made by Paladrian.
The missile dual rack is taken from Weaponspack.
The tactical numbers are made by Paulopanz.
The EastGerman skinpack is made by me, all other skins are stock game.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects folder.
------------------------------------------------------------
V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
----------------------------------------------------------
VI.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2024
Submitter Gepard Submitted 12/28/2024 Category What If Hangar
-
By Gepard
MiG-21F-13M update program (What if)
***********************************
----------------------------------------------------------
I. This mod is written for SF2
+++++++++++++++++++++++++++++++++++++
II. History:
In 1969, the Soviet Union delivered the first of 87 MiG-21Ms to the East German Air Force LSK/LV. This aircraft was eagerly awaited in the GDR, as it promised a greater range, a higher weapon load and an improved radar. But when the aircraft became part of everyday military life, the joy soon gave way to great disillusionment. It became apparent that the MiG-21M had lost a large part of its maneuverability compared to its predecessor models. The acceleration ability was also no longer what it was used to. The pilots were loudly critical, which was unusual, because in the GDR it was strictly frowned upon to criticize Soviet military technology.
At first the head of the air force wanted to punish his pilots for their criticism, but his deputy convinced him of the opposite. If loyal elite pilots dared to criticize openly, then there must be something to it.
Therefore, a series of training air battles was scheduled in which the MiG-21M had to compete against its predecessor models.
In every single air battle, the MiG-21M was outmaneuvered and simulated being shot down. The aircraft was simply too fat and underpowered.
The disillusionment was great. Therefore, it was decided to use the MiG-21M from now on only as a reconnaissance aircraft and fighter-bomber. In order to bridge the time until more modern MiG-21 variants arrived, the older MiG-21 versions were ordered to be modernized.
The focus was on the MiG-21PF and the MiG-21F-13.
The MiG-21F-13 was the most agile version of the MiG-21. It was loved by its pilots. But this aircraft had some disadvantages. These included the lack of an air target radar, a low weapon load and a less than reliable engine. These problems needed to be addressed. The project was codenamed "Moskito".
At the end of 1969, the Chief of the GDR Air Force presented the "Moskito" project at a meeting of the top leadership of the Warsaw Pact states. Polish and Czech participants were interested, so an agreement was reached that the "Moskito" project should be jointly pursued by the three states of the GDR, Poland and Czechoslovakia.
Poland took on the task of modernizing the weapon system. Czechoslovakia would take care of the engine and the GDR would revise the sensor system.
Work in Poland progressed quickly. This was because Poland was already working on a double launch rail for air-to-air missiles. It was called Monsun and was originally intended for the MiG-21PF. It now had to be integrated into the weapon system of the MiG-21F-13. This was achieved within a few months.
The Czechs' task was more difficult. Initially, the original R-11F-300 engine was to be replaced by the MiG-21PFM engine. However, there were some delays and problems installing the engine. In addition, the increase in performance was only achieved when the afterburner was used, not with normal thrust. It was only when the Soviet Union agreed to supply the R-13F-300 engine that real progress could be made. Normal thrust increased by 5%, and afterburner thrust by an incredible 25%. The test pilots were enthusiastic about the MiG-21F-13 with this engine.
In the GDR, they were faced with the problem of developing an air target radar that would match the RP-21 in terms of performance. The RP-21 did not fit into the slim nose of the MiG-21F-13. Therefore, the radar rangefinder SRD-5ND Kwant was used as the starting point for radar development. By using semiconductor technology instead of vacuum tubes, it was possible to reduce the weight of the device, increase its reliability and triple the detection distance. Instead of detecting a large aerial target at 7 km, the new radar had a range of more than 20 km.
Making the radar's small antenna swivelable was a major problem. But after a few failed attempts, it was possible to develop a reliable mechanism.
By mid-1971, project work had progressed to the point where the components developed by the three participating countries in the "Moskito" project could be combined in a prototype. Flight testing went surprisingly smoothly, so that the conversion of the first MiG-21F-13 to the new standard could begin in early 1972. In the GDR, the work was carried out in the aircraft factory in Dresden. Modernized aircraft were given the type designation MiG-21F-13M. The Polish aircraft were given the same designation, while the Czechs called their machines S-106M. Between 50 and 60 MiG-21F-13s were converted in each of the three countries. Czechoslovakia built another 50 new machines till 1976.
The MiG-21F-13M saw its first combat deployment in the Yom Kippur War in 1973. The Soviet Union demanded that its allies compensate for the aircraft losses of Egypt and Syria by supplying MiG-21s. The GDR supplied the unpopular MiG-21M, while Poland and the Czechs each sent 12 MiG-21F-13Ms to Egypt. They were first deployed in the air battle of Al-Mansura, where they were able to shoot down 11 Israeli F-4Es without losing a single aircraft of their own. The Egyptian pilots were enthusiastic about the MiG-21F-13M.
The MiG-21F-13M was flown in the GDR until 1985. In Poland and Czechoslovakia they were taken out of service in 1990. The pilots of the MiG-21F-13 loved this aircraft and considered it the best MiG-21 version ever.
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
The MiG-21 cockpit is made by Paladrian.
The missile dual rack is taken from Weaponspack.
The tactical numbers are made by Paulopanz.
The EastGerman skinpack is made by me, all other skins are stock game.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects folder.
------------------------------------------------------------
V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
----------------------------------------------------------
VI.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2024
-
By dtmdragon
View File F-4E Kurnass Israeli Airforce pack
F-4E Kurnass Israeli Airforce pack
Included:
- F-4E_Kurnass
- F-4E_Kurnass_72
- F-4E_Kurnass_73
- F-4E_Kurnass_75
- F-4E_Kurnass_78
- F-4E_Kurnass_2000
- F-4E_Kurnass_Super_Phantom (Prototype)
- some new weapons
Animation / Function
- Canopy
- Hook
- Air Refuel
- Wing fold ______________ only on hard wing F-4E´s
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
NOTE:
- This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
NOTE:
- Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
NOTE:
- Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
NOTE:
- There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
F-4E_Kurnass (with & without 'slimers')
F-4E_Kurnass_72 (Hard-Wing & MIDAS4)
F-4E_Kurnass_73 (Soft-Wing & MIDAS4)
Hangar screens are in 1920 x 1080
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
- Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
Credits:
- original model by TW , BPAO , Crab_02
- cockpits from TW & ravenclaw_007
- AUP cockpit Avionics by Cusader
- F-4E USAF pack uploaded by ravenclaw_007
- TISEO made by Crusader
- original F-4E and Kurnass 2000 Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
- original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
- fake pilot F-4 chaff/flare by ravenclaw_007
- new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
- myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
CA fair use agreement applies.
Dan.
Submitter dtmdragon Submitted 07/18/2022 Category F-4
-
By dtmdragon
F-4E Kurnass Israeli Airforce pack
Included:
- F-4E_Kurnass
- F-4E_Kurnass_72
- F-4E_Kurnass_73
- F-4E_Kurnass_75
- F-4E_Kurnass_78
- F-4E_Kurnass_2000
- F-4E_Kurnass_Super_Phantom (Prototype)
- some new weapons
Animation / Function
- Canopy
- Hook
- Air Refuel
- Wing fold ______________ only on hard wing F-4E´s
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
NOTE:
- This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
NOTE:
- Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
NOTE:
- Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
NOTE:
- There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
F-4E_Kurnass (with & without 'slimers')
F-4E_Kurnass_72 (Hard-Wing & MIDAS4)
F-4E_Kurnass_73 (Soft-Wing & MIDAS4)
Hangar screens are in 1920 x 1080
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
- Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
Credits:
- original model by TW , BPAO , Crab_02
- cockpits from TW & ravenclaw_007
- AUP cockpit Avionics by Cusader
- F-4E USAF pack uploaded by ravenclaw_007
- TISEO made by Crusader
- original F-4E and Kurnass 2000 Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
- original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
- fake pilot F-4 chaff/flare by ravenclaw_007
- new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
- myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
CA fair use agreement applies.
Dan.
-
By Menrva
View File Operation Desert Storm: 30th Anniversary Edition
Welcome To Duty
Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
Minimum Requirements
Required products from ThirdWire:
Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
Mission Editor DLC Campaign Customizer DLC System specs:
OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10
Sneak Peek
Disclaimer
CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
Notes about the installer
Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
Suggestions on common issues
Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns
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