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Gents, this puzzle is for the experts. This model has the rear canopy is closed and the animation to open it is set for MANUAL and I intend to open it after take-off, upon retracting landing gear o flaps automatically. I tried all the things with no results. I have add some lines to DATA.ini but it´s useless. Any trick to make it open?

[GunnerCanopy]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_SPEED 
Setting[1].Angle=30.0 
Setting[1].DeployValue=10
Setting[1].RetractValue=60
MaxDeflection=30.0 
MinDeflection=0.0
ControlRate=2.0
AnimationID=9

The setting above seams to make it close not to open.

JUDY1.jpg

JUDY2.jpg

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link the animation to the landing gear , or in 3ds max move the animation slots to the slot for the landing gear

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Thanks bud but it does not work. Set like this:

[GunnerCanopy]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_SPEED 
Setting[1].Angle=30.0 
Setting[1].DeployValue=10
Setting[1].RetractValue=60
MaxDeflection=30.0 
MinDeflection=0.0
ControlRate=2.0
ModelNodeName=Canopy2   <--- canopy node
AnimationID=1   <--- gear retract

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did you add GunnerCanopy or Canopy2 to the to the data.ini fuselage entry , SystemName[xxx]=GunnerCanopy or Canopy2

Edited by ravenclaw_007
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Only the "GunnerCanopy". Should I add the node Canopy2? I'm away from my pc now to put it on test.

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Perhaps I have to rename "SystemType" from HIGHLIFT_DEVICE to LANDING_GEAR.

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is that capun's Jill or Judy?? I get them confused ...

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It´s YAP´s D4Y2/3, so no 3D Max... May have a way to make it work via editing. Must be.

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5 hours ago, Wilches said:

Thanks bud but it does not work. Set like this:

[GunnerCanopy]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_SPEED 
Setting[1].Angle=30.0 
Setting[1].DeployValue=10
Setting[1].RetractValue=60
MaxDeflection=30.0 
MinDeflection=0.0
ControlRate=2.0
ModelNodeName=Canopy2   <--- canopy node
AnimationID=1   <--- gear retract

i´m not 100% sure but i think you have to use the actual animation slot number and you can not change it by replacing it with an other number ,  AnimationID=1 you have to change it to the real animation slot of the 3d model

 

there is a way in the cockpit.ini where you can link an animation from the cockpit to the animation of the aircraft model  like in the case below for the canopy , the aircraft animation for the canopy is on slot 3 in the cockpit it is on slot 1

[Canopy]
Type=EXTERNAL_ANIMATION_LINK
NodeName=CanopyFrame01
MovementType=ANIMATION
AnimationID=1
ItemNumber=3

if you can do something similar in the data.ini i dont know 

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8 hours ago, Wilches said:

The setting above seams to make it close not to open.

..so it works.
Then try this :

[GunnerCanopy]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_SPEED 
Setting[1].Angle=0.0
Setting[1].DeployValue=59
Setting[1].RetractValue=60
Setting[2].Angle=30.0
Setting[2].DeployValue=60
Setting[2].RetractValue=59

MaxDeflection=30.0 
MinDeflection=0.0
ControlRate=2.0
AnimationID=9

The ModelNodeName is only needed if you want to add some aero coefficients, as drag for example (just my guess).

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I made it at last!!!!!!!!!!!!!!!!!

That´s the trick. Thanks so much Cliff7600!!!!!!!

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