Jump to content

Open Club  ·  12 members

Sign in to follow this  
MarkEAW

EAWPRO v1.0 Basic DWnd Profile Settings Download

Recommended Posts

Okay here's the first release of it.

I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.

That will allow you to configure the game flight controls to keyboard and cam to mouse.
(I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.

 

EAWPRO DXWnd Profile
https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file

 

For this Wrapper Program
http://sourceforge.net/projects/dxwnd/

 

Edited by MarkEAW
added wrapper link
  • Thanks 1

Share this post


Link to post
Share on other sites

Oh,  since I posted this, I've updated the download, I have removed the Virtual Joystick option. If you still need it just re-enable it. :)

 

 

Share this post


Link to post
Share on other sites

Thanks Mark, hope it will help the few remaining players setting EAWPRO up. Things aren't as easy nowadays as it was in 1998!

VonBeerhofen

Share this post


Link to post
Share on other sites

NP

Its simple with the pre configured profile settings for the DxWnd Wrapper.

You place the wrapper folder near your game folder, and run the dxwnd.exe, import the settings and set the path to your game. click the icon or the eaw.exe while the wrapper is still open, and your all set :)

EAWPRO runs great, and its more fun like you would find in standard v1.2.

Share this post


Link to post
Share on other sites

Folks, how goes EAWPRO with the wrapper for you? 

Are you using the right version of the DxWnd wrapper with the profile i've provided?

I found that the programmer rearranges somethings in the users interface sometimes, so so settings may change or be removed when importing into a different version of the wrapper that I used to export the settings.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Similar Content

    • By MarkEAW
      Just a note,
      Normally running EAW natively on WinNT machines, EAW won't run or correctly if the filename is not eaw.exe. (Campaigns/Careers will not save correctly)
       
      However after some test when running EAW within a Wrapper Program you can have as many game.exe's in the games folder you want, they just need to be named differently, such as eaw12.exe, eaw12a.exe, eaw12x.exe, eaw126e.exe etc.
      (You should at least have one exe, preferably the standard 1.2 as eaw.exe in your games folder so the noCD function works with it).
      You just have to have a shortcut within the wrapper program pointing to each exe.
      (I've added this and more info to my web site now and continue to explore more ideas)
    • By MarkEAW
      Now that EAW is running well in the DxWnd wrapper, its has been quit here. :)
      Anyhow, anyone still having issues when EAW is run in the DxWnd wrapper (and that had DL my custom profile settings for that wrapper)?
    • By MarkEAW
      I've updated the downloads for the DxWnd profiles using a newer version of the Wrapper (wrapper by ghotik).
      I placed the profiles in a single download now.
       
      Current Location of this Download:
      https://eaw.neocities.org/files-my-downloads.html
    • By VonBeerhofen
      Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
      You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
       
    • By VonBeerhofen
      8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
      VonBeerhofen

      This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..