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Similar Content
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By MarkEAW
Just a note,
Normally running EAW natively on WinNT machines, EAW won't run or correctly if the filename is not eaw.exe. (Campaigns/Careers will not save correctly)
However after some test when running EAW within a Wrapper Program you can have as many game.exe's in the games folder you want, they just need to be named differently, such as eaw12.exe, eaw12a.exe, eaw12x.exe, eaw126e.exe etc.
(You should at least have one exe, preferably the standard 1.2 as eaw.exe in your games folder so the noCD function works with it).
You just have to have a shortcut within the wrapper program pointing to each exe.
(I've added this and more info to my web site now and continue to explore more ideas)
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By MarkEAW
Now that EAW is running well in the DxWnd wrapper, its has been quit here. :)
Anyhow, anyone still having issues when EAW is run in the DxWnd wrapper (and that had DL my custom profile settings for that wrapper)?
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By MarkEAW
I've updated the downloads for the DxWnd profiles using a newer version of the Wrapper (wrapper by ghotik).
I placed the profiles in a single download now.
Current Location of this Download:
https://eaw.neocities.org/files-my-downloads.html
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By VonBeerhofen
Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
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By VonBeerhofen
8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
VonBeerhofen
This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.
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