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Posted

This is a question to know If is possible to use Alpha Channel to "hide" parts of a model, making them transparent? I know It was done before, to cover some glass parts, but not sure If is possible to "hide" parts this way. Will explain myself, would be possible to use alpha channel to hide the track cover so it looks like a milita worn out tank?

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Posted (edited)

Maybe trying to use dds textures? (hexediting the lod so that it is looking for dds files)

That is the only solution that comes into my mind, without working on the model in max or Blender

Edited by Soulfreak
Posted

Nope, the trick only works on flat parts.

Imagine you have two connected textured cubes, only their interface (the part where they meet) isn't textured or even mapped to be textured. What you propose to do in this specific instance is to make all the textures of one cube transparent, opening a visual hole letting you see into the other. It can be done, it doesn't look good.

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