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A-6B mod0 & mod1 Intruder 


Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net

What's included:
A-6B mod0 and mod1 Intruder 

(Please delete the old files before installing the new one)

This is a new model with many new features.

- AOA in the front landing gear that functions like the one in the cockpit.

- Cockpit versions, ALR-15 and audio RWR

- Added bombing system.

- New pilot.

- New pilot seats.

- added LAU-34 and LAU-7 Rails

- bonus- A-6A with fuselage air brake LOD

- added LAU-34 and LAU-7 Rails

- added LAPR-25

- Other addon

All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)

Installation:

Copy files to their proper folder

If you need any further help, please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

LICENSE:

You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net

Credit goes to the following:

Coupi: for making the data files and FM and the skin.

Snapper21: for the donation of the model to the community

Nyghtfall: 300 gal drop tank model and texture

Nyghtfall: for LAU-34 and LAU-7 Rails

Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.

Cliff7600: for AOA light data for the front landing gear.

yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. 

yakarov79: for making new texture sets.

By yakarov79

fixed collision points and hitboxes, fixed lights, and some small data issues

reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general.

new skins with new bump maps and specular maps,  so nothing old will work now.

I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9,

I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher...

added some small bits in the model and fixed some mapping issues,

Additional credits:

I have added all weapons that are stated in loadout.ini.

all weapons are made by Ravenclaw

Zuni rockets for launchers

except two refueling pods made by nyghtfall from his A-4 pack.

For the community for sending all the information and PDF files.

Third Wire for making this outstanding game.

Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo


If you need any assistance please contact me at 
gkabs@gkabs.net
gulfknights.net


  • Submitter
  • Submitted
    07/20/2024
  • Category
    A-6

 

  • Like 2
  • Thanks 2

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Hi,

 

there is only the mod0 in the download and no mod1 and no Pit with RWR or RadarScreen. If you want, i have some Nice Pit tweaks for the A-6B.

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On 7/24/2024 at 1:28 AM, Lex2Limit said:

Hi,

there is only the mod0 in the download and no mod1

Thank you the mod0 and mod1 they are identical only miner detail. 

Quote

and no Pit with RWR or RadarScreen. If you want, i haIe some Nice Pit tweaks for the A-6B.

Yes, that will be nice of you.:ty:

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Took a flight with the A-6B and noticed a couple of issues:

- In the cockpit view the refuelling probe doesn't go all the way down into the cockpit dashboard. Not a killer issue, but graphically doesn't work.

- You may want to talk to Cliff7600 and get him to work on the low speed handling of the bird with full flaps down. With the flaps down it is possible to land the bird (did a video of it and will post in the Video thread), but you're kinda fighting the aircraft to make sure you land. I had the same issue with another mod and he fixed it, just have the NATOPS manual handy and that issue can be fixed.

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3 hours ago, EricJ said:

Took a flight with the A-6B and noticed a couple of issues:

- In the cockpit view the refuelling probe doesn't go all the way down into the cockpit dashboard. Not a killer issue, but graphically doesn't work.

I fixed this comparing the cockpit position with the A-6A '69 previously released.
And the correct entrie to fix this are:

//Position=-0.350,2.550,0.740
Position=-0.350,3.0,0.795  <<<<<<<<<<

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28 minutes ago, madvad said:

I fixed this comparing the cockpit position with the A-6A '69 previously released.
And the correct entrie to fix this are:

//Position=-0.350,2.550,0.740
Position=-0.350,3.0,0.795  <<<<<<<<<<

Nice, thanks!

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  • Similar Content

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      Hello and thank you for downloading my work.
      https://gkabs.net
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      What's included:
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      - Cockpit versions, ALR-15 and audio RWR
      - Added bombing system.
      - New pilot.
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      If you need any further help, please read the Knowledge Base at:
       
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      Hello and thank you for downloading my work.
      https://gkabs.net
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      - added LAU-34 and LAU-7 Rails
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      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
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      Snapper21: for the donation of the model to the community
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      Cliff7600: for AOA light data for the front landing gear.
      yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. 
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      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
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      3d Max 2009
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      Adobe Photoshop
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      If you need any assistance please contact me at 
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      Coupi: for making the data files and FM and the skin.
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      For the community for sending all the information and PDF files.
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      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
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      UVLayout v2 Pro
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      Adobe Photoshop
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      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
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      (Please delete the old files before installing the new one)
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      - AOA in the front landing gear that functions like the one in the cockpit.
      - Cockpit versions, ALR-15 and audio RWR
      - Added bombing system.
      - New pilot.
      - New pilot seats.
      - added LAU-34 and LAU-7 Rails
      - bonus- A-6A with fuselage air brake LOD
      - added LAU-34 and LAU-7 Rails
      - added LAPR-25
      - TRIMM_pod
      - Other addon
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
      gkabs@gkabs.net
      Credit goes to the following:
      Coupi: for making the data files and FM and the skin.
      Snapper21: for the donation of the model to the community
      Nyghtfall: 300 gal drop tank model and texture
      Nyghtfall: for LAU-34 and LAU-7 Rails
      Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.
      Cliff7600: for AOA light data for the front landing gear.
      yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues
      reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one.
      I thank you for everything. 
      Additional credits:
      I have added all weapons that are stated in loadout.ini.
      all weapons are made by Ravenclaw
      Zuni rockets for launchers
      except two refueling pods made by nyghtfall from his A-4 pack.
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      A-6B mod0 and mod1 Intruder 
      (Please delete the old files before installing the new one)
      This is a new model with many new features.
      - AOA in the front landing gear that functions like the one in the cockpit.
      - Cockpit versions, ALR-15 and audio RWR
      - Added bombing system.
      - New pilot.
      - New pilot seats.
      - added LAU-34 and LAU-7 Rails
      - bonus- A-6A with fuselage air brake LOD
      - added LAU-34 and LAU-7 Rails
      - added LAPR-25
      - Other addon
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
      gkabs@gkabs.net
      Credit goes to the following:
      Coupi: for making the data files and FM and the skin.
      Snapper21: for the donation of the model to the community
      Nyghtfall: 300 gal drop tank model and texture
      Nyghtfall: for LAU-34 and LAU-7 Rails
      Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.
      Cliff7600: for AOA light data for the front landing gear.
      yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. 
      yakarov79: for making new texture sets.
      By yakarov79
      fixed collision points and hitboxes, fixed lights, and some small data issues
      reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general.
      new skins with new bump maps and specular maps,  so nothing old will work now.
      I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9,
      I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher...
      added some small bits in the model and fixed some mapping issues,
      Additional credits:
      I have added all weapons that are stated in loadout.ini.
      all weapons are made by Ravenclaw
      Zuni rockets for launchers
      except two refueling pods made by nyghtfall from his A-4 pack.
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
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