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8 hours ago, daddyairplanes said:

v2k is pretty much retired from modding due to health

what we got from him is what we got

I am sadden to hear that.  I wish him speedy recovery.  I hope he can come back and join us with our modding hobbies.


Eagle114th

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Hello everyone,

Here is new (WIP) radar scope for MG-10 used in F-102A:
img00012.thumb.JPG.b296539eafb3ce3dfcec3c6672441979.JPG

I am still re-adjsuting the darkness level so the actual radar is readable.  I am happy with how it come out.


Eagle114th
 

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Hello everyone,

It have been busy days, finally got to work on F-102A's MG-3 and MG-10 radar scope as well enabling the gunsight on folding reflector glass.  there will be two versions, one without radar scope hoods and another without it.

For now, here is version without radar scope hoods:

img00003.thumb.JPG.4ce3f33d420bd40dbebb171ede0df0fc.JPG

img00002.thumb.JPG.4c45c55fa23a137e133c1a28dba6e76e.JPG


Eagle114th

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Hello everyone!

New avionics overhaul for V2K's F102A are now completed for radar scop eand gunsight. I am still ucnertain which opitcal sight rectile used by F-=102s, so A-1CM gunsight recticle is placeholder for now.

F-102A (Early - Hughes MG-3)
img00004.thumb.JPG.f46aafdb6a056c7731cc0d84a91220cb.JPG

F-102A (Hughes MG-10)

img00001.thumb.JPG.b9c1cf6222c964f70977f0ceeb73547a.JPG


Eagle114th

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Heloe everyone,

F-106's new radar scope is still WIP.  After learning that F-106A uses MA-1 FCS and AN/ASQ-25 radar, the radar scope is made of DVST.  That means the background is dark withi green outlines

NOTE: I am unable to find what the layout looks like when radar is turend on..  The only source I can find is from DCS while I am continuing to look for more informatio.  The youtube only show a litle of F-106 radar scope. I do not know if the layout that is created is accurate or not.  I do my best everyday  I hope that someday will find the picture and will re-work on the radar layout / scheme.

UPDATE:
Screenshots removed because the modders sent me the information on F-106's radar scope. The new texture is being worked on.


 

Edited by Eagle114th
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New optical sight for F-106

I am not sure if this is exacltya ccurate, but it was found from one of youtube video about F-106.  And I thought it is fitting with current F-106's cockpit.  If there is an accurate F-106 cockpits being made, I am more than happy to include it in SF2 - ACP pack  with updated avionics.

img00004.thumb.JPG.4b01269eeefefb0cd9a7d809e0adf188.JPG

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Hello everyone!

With support from DTMDragon and KJakker,

The cockpits is from the work of DTMDragon, along with the newt optical sight, radar scope, and modified view position..  The radar scope texture and layout are remade from scratch.  There are two versions of F-106A cockpit; One with deployed opitcal sight and one without it.

img00008.thumb.JPG.86371b452af6c586bd4c3f494953b1f8.JPG

img00010.thumb.JPG.92956e69e49d7f61ec89fb25dae0a703.JPG

Here is a closer view of raadar scope:
img00009.thumb.JPG.fd4ef34feb0121b6dde86bcb8d5c1a93.JPG


ANd this is also one of reason why I created the new thread.  I request someone 's help with this situation.
 


I wish everyone a great day!


Eagle114th

Edited by Eagle114th
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This is amazing, excellent!

I 'd suggest to do a repaint of the F-106A cockpit to bring it up to stock TW standards - now as it is the textures still look as stock SFP1 standard from 2006...also the polygon of the radar scope should be made a real circle at last...I am making this suggestion because as we have seen with the F-89 cockpit you really did a marvelous job, so you can be really good working on textures.

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as that's the F-106 pit by Pasko, "smoothing polys" was not a thing back then (expecially on his work)

Didn't Eagle use Stary's F-94 pit for Scorpion?

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2 hours ago, Wrench said:

as that's the F-106 pit by Pasko, "smoothing polys" was not a thing back then (expecially on his work)

Didn't Eagle use Stary's F-94 pit for Scorpion?

Hello Wrench,

Yes that is correct, I am using Stary's excellent F-89 cockpits for F-89B / C / D / H/ J with different radar scop eand optical sight, along with tweaked avioincs and cockpit.ini ffiles.

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11 hours ago, FANATIC MODDER said:

This is amazing, excellent!

I 'd suggest to do a repaint of the F-106A cockpit to bring it up to stock TW standards - now as it is the textures still look as stock SFP1 standard from 2006...also the polygon of the radar scope should be made a real circle at last...I am making this suggestion because as we have seen with the F-89 cockpit you really did a marvelous job, so you can be really good working on textures.

Hello FANATIC MODDER,

Thank you for feedback!  Unfortunately, I am not one who creates 3D cockpits.  I wish that there are new cockpits for each aircraft in SF2, which would take a while to create. All I can do is edit the texture that is included in each cockpits, along with tweaked .ini fiiles.

I am continuing to explore and figure out how to do more modding via ini files tweaking.


Eagle114th

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  • Similar Content

    • By Eagle114th
      SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
      View File

      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
      ---------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight and radar scope
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
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      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
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      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
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      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      ---------------------------------------------------------
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      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
      Thank you for enjoying the mods!

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      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th


      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
      ---------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight and radar scope
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
      Installation:
      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
      NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
      I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
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      CREDIT:
      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
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