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Hello everyone,

It have been a great new year day and eventualy got a chance to work on mods today;  This time I am re-working on the optional accessiblity system to make more noticable and can be noticed easily.

When switching to IRM, the inner circle will appear as red.  And when lock is achieved, it will move to enemy aircraft telling that IRM is ready.img00003.thumb.JPG.aa551bd99f6962365593f3098c83fd48.JPG

img00004.thumb.JPG.898471a452605a02319d9be9b0ec40e1.JPG

img00005.thumb.JPG.7e230b2b90f7b22d75fe06d5035bc096.JPG

 

Any thoughts on the new system? I am applying it on the rest of aircraft for next alpha version of mod.


Eagle114th

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Posted (edited)

Hello everyone

Today I got a chacne to spend hours finishing workinog on F8Us / F-8s series with updated HD texture and gunsights.

 

There are many screenshots, so I'll pick a few;

 F-8H early (AN/APQ-83 radar)

img00005.thumb.JPG.ed047979b611d79733048da0cb4ed186.JPG

img00003.thumb.JPG.ddc8836106450d1d101cb06fc75db6e0.JPG


F-8H (1966) with AN/APQ-149 radar

img00006.thumb.JPG.45e0fcfd38836a5b33f8fa66e2f71bd8.JPG

img00004.thumb.JPG.d763abe5f727626720a30367a8376e7a.JPG

 

 

Let's talka bout accessiblity version with IRM firing clues, I have forgotten one things; nighth mission
So it mean the dark red does not show up well in dark sky, so I had to gob ack to drawing board. I did not want to use green color HUD because it woudl break the immersive experience if using modern  HUD color on early cold war aircraft.  however, thish time, an extra circle is added and it finallyh looks just right for day and night mission.

img00008.thumb.JPG.767a8c93ed42e0653742bd8a950bf540.JPG

img00009.thumb.JPG.5433bd6b1b3bb0fd17e38555d5810fed.JPG

img00011.thumb.JPG.d722b2492f0a6979424ab9599964cc59.JPG

 

And the same systems is applied to F8Us / F-8s, especially the early and late version of gunsights (Mark 11 Mod 1 and Mod 2)

Here is F-8A (Mark 11 Mod 1 gunsight)

img00013.thumb.JPG.1715e40749345ee6d31d979ffbb0cbce.JPG

img00014.thumb.JPG.3de23766b62c2d7e89e7d841444f2cfa.JPG

img00015.thumb.JPG.aa7443504333a8bb24972c8a1a4f2395.JPG

 

Before i release thhe new version of alpha, I am attempting to see if I could improve the TV system for AGM-62s Walleye.  If it is successful, then I can use it for anotehr aircraft too.


Eagle114th

Edited by Eagle114th
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If you have a chance, look for the Showtime 112 vids on YouTube. Most especially those on the Falklands war. While he's using DCS, there are some very good cockpit shots from inside the Scooters. The gunsite is substantianly larger that what we get.

They're also very well done!

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Hello everyone!

Great news, after months of work, I am finaly wrapping everything up and is working on uploading the next version of SF2 Community Avionic Project (SF2-CAP v0.3) v0.3.

In meanwhile, I want to share what I recenlty did, as I have learned how the gunsight are designed along with growing skills of crafting the gunsights.  The ASP-3N gunsight (MiG-15s / MiG-17s) are re-worked with more detailed gunnsights.  I aim to be accurate witha ny gunsightsh as possible.

And this timee, by using accurate size of gunsight in MILs, I am re-adjuting the cockpit offset view seats so it fits the reflector galss properly.

678cd66b2c0fa_Screenshot2025-01-19150906.png.111675ada455439968d640357227ed63.png

img00004.thumb.JPG.0014a8f5c0a5f8198db51b14835af11d.JPG

img00005.thumb.JPG.6ebfeebb16f424eb7220277de0fd6c6a.JPG


Eagle114th

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Hello everyone!  The new version is now released!  

I am working on F-86 Sabre series avionic overhaul now. I am looking forward to see what I will learn from it, especialy the different type of gunsight used by variants of F-86s!
 

 

Edited by Eagle114th
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I aim to be accurate with my gunsights as possible

I see what you did there!!! Good one!!! :drinks:

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Hello everyone,

While workong on Mark 18 gunsight for early series of F_86A, this is when I realize that the current methods of creating gunsight does not work well.

Therefore, I am doing a new method that will make it work with any gunsights in any size of MILs.

By standard, all gunsight will use 512 xz 512, which is 150 MILs and with that, I can create any gunsight of any size from small (25 MILs) to large (150 MILs) without worrying about adjsuting the MILs or image size for gunsight.  And this time, with growing experiences and skills, I am able to make more accurate gunsight.  

Here is new Mark 8 gunsight which I will use as base for Mark 8, Mark 20, and another gunsight that uses Mark 8 base design

By using the maths based on 512 width / height to carefully find the right spot for 25 / 50 / 100 MILs to create the circle and line with precise.  What I found out that the line starts from 25 MILs and end at 150 MILs.

 

image.thumb.png.b1ba3187f5cefd1546f4929e72c8deb4.png

 

i wil be very busy creating various gunsight before moving on to Mark 18.  At least, I no longer have to worry about any shapes being slight off or being incorrect.


Eagle114th

 

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Hello everyone!

Surprisely it did not take me that long time to re-work on the gunsight and I realy like this system very much.

Fromn now on, I will be using 512 x 512 for all gunsight and use it to create various gunsight in differensize in MILs while the image itself remaind the same size.

By using maths to calculate the location of the MILs for each section of gunsight, the edge of 512 x 512 is 150 MILs.  

NOTE: For in-game, the gunsight is set to 150 MILs,   For example, for A-1C gusnight, whch is 50 MILs, using 150 MILs image (512 x 512), and in-game, by usiign 150 MILs, will show up as 50 MILs.   I hope i make sense toy ou.

This, in my opinion works better than re-adjusting MILs for differnt images in differen texture size.  That way, all gunsight have the same qquality as each other without having some gunisght hat is higher in quality while some lower quality. 

Anyway, this wil give you an idea how I set up template to draw the gunsights:

What you wills ee is red lines for position from center to corner of texture border, which gives me 45 degree.  There are three circles: 25 / 50 / 100 MILs

image.thumb.png.89a3702e84f6d6ae95eb5c6bfb22c312.png

ANd youc an see how Mark 8 gunsight is made:
NOTE:  I am using both flight manual and the photo of gunsight recticle to as reference while using the template to create gunsights accurately as possible.

image.thumb.png.5d16fa4945b43305eef8314f193cf889.png

Which results in this:

image.png.4991fe64e82bd799b3b4cfdec9e5a47c.png

What I didnot realize before is that the line from Mark 8 actualy start from 25 MILs and end at 150 MILs. That is so interesting!

However, I am very hapy with the result of re-worked gunsight for all aircraft in the current version of SF2 - CAP v0.3 and the next version wil start using the new gunsight / optical sight system.  Note you wil see each gunsight being correctly scaled according to gunsight they were designed for.  Except for radar gunsight, due to SF2 not having moving gunsight in circule ways, like A-1C and A-4, so they are made in 50 MILs.

Mark 20 Mod 4

678f8735b5641_Mark20Mod4.png.b8727c7835fc2d4655da704c906fe16f.png

678f8739e6904_Mark20Mod4(NIGHT).png.5abe39bc30df4b96782546a148835ce1.png

 

Mark 11 Mod 1 (This image includes boht caged and computing leading gunsight)

678f8907ce759_Mark11Mod1.png.8fec49bc083beb34bef87e2bcb4ff8ca.png

 

Mark 11 Mod 7 (This image includes boht caged and computing leading gunsight)

 678f8912175b2_Mark11Mod7.png.0bfe18ef9c5d61e2275c1bf49fea9b38.png

 

N-9 (Unique version for F-89D)

N-9_SIGHT.png.23e9e4edb2dadbe056e2ae36dc8b37dc.png

 

Unknown gunsight type - A-4 Skyhawk

678f894021013_A-4Gunsight.png.8cfb2e6275f665b0bdf4d7caef30856f.png

Unknown gunsight type - F-106 Delta Dart

MA-1_SIGHT.png.bdd2ccebbe11b04d2693d8d305b45362.png

 

ASP-3N (MiG-15s and MiG-17s)

ASP-3N.png.9ba2624a733437bfeb73eca412cd40d1.png

 

I am now back workong on Mark 18 Gunsight for F-86s, along with A-1C and A-4 radar gunsights.


Cheers!

 

 

Edited by Eagle114th
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10 hours ago, Eagle114th said:

Surprisely it did not take me that long time to re-work on the gunsight and I realy like this system very much.
 

once you get a system down, it doesnt take long to do much at all, from modelling to tga work

getting that system down..... that is the hard part :biggrin:

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