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Why not just use the rockets I built for 89s? They have no drop, as they have a sustainer (cheat!!) and fly pretty straight with the stock gunsight. They act like bullets, and can actully hit a bomber sized target.

Just my thoughts! (you're doing a hellava good job with these!! keep it up!)

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1 hour ago, Wrench said:

Why not just use the rockets I built for 89s? They have no drop, as they have a sustainer (cheat!!) and fly pretty straight with the stock gunsight. They act like bullets, and can actully hit a bomber sized target.

Just my thoughts! (you're doing a hellava good job with these!! keep it up!)

Thank you and can I aask wehre I can find your version of the air to air rockets? 

Like I said, your feedback is rthe raesons why I am able to improve ane xisting N-9 with rocket versino of N-9, which actually existed.  And with the improved gunsight, ti can use with the rockets with and without drops.


Cheers!

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should be in the most recent (well, several years old ....) Scorpion packages. If not, I'll go through my mod fiddlers and find the specific one (it station specific for ONLY the 89s)

EDIT:

in this pack

 

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Hello everyone,

It have been quite fun researching, in order, to understand the sub variants of F-86s Sabre and Sabre Dogs.  Here is a quick notes which came from the flight maanuals, docunments, and website searching:

image.thumb.png.799a771979fd2605074916e8eb2f21f0.png

image.thumb.png.eaebfc1bd8c661579d644bd27b9d3a63.png

image.thumb.png.b540e8972ff0efcd2aebf58d3aaf67a1.png

 

I am currenlty working on A-4 gunsights for F-86 Sabre series before movin gon to Sabre Dog series.  At the same time, I am researching on A-1B gunisght.  Mark 18 and A-1C is working well in SF2.

What I found so interesting about MMark 18 is that it looks almost exactly like K-14A, however, it appear ot be a bit more thicker and have specific sy mbols as described on F-86A flight manual.

Here is Mark 18 Gunsight

679c651131c0d_Mark18-SIGHT.png.15c9e0a56d966f7c6b30efd24575aefb.png

Computing leading symbol, which is just like K14 and it comes in 25 MILs and 50 MILs for anyoen to choose from:

679c6530b23a3_Mark18-LEAD.png.be5f85d2fedd91d50a0ff9b91d44ac1c.png

 

In-game screenshot of Mark 18 on air to air mode:

img00001.thumb.JPG.bbaa76bbc64d12bdf1d280d74da8780f.JPG

 

Air to ground mode:

img00002.thumb.JPG.17a6edac2687a234f07627c4098c7d66.JPG

 

Next, is A-1C radar gunsight

img00005.thumb.JPG.9e7c3a70911d5c3b5f27b1c8e69253fc.JPG

 

I look forward workong with the rest of F-86 packs.  Managd to obtain the detailed information on E-3 and E-4 FCS, as well Modified A-4 and NAFFARS stand-by sight and radar scope for E-4. I am still researching on Hughes E-3 FCS and hope to find the radar scope information.


Eagle114th

Edited by Eagle114th
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Hello everyone!

It have been quite interesting working on avionics for Sabre Dog seriesa fter finishing the gunsights for Sabre series.

Let's focus on Hughes E-4 FCS and note that the F-86D uses AN/APQ-36 while F-86K and L uses AN/APQ-37 with the same FCS of E-4. however, the early F-86D-1 usesa earlier E-3 FCS though.

By the way, here is preview image of E-4 radar scope textured and TW style:
67a1667176814_Screenshot2025-02-02205633.png.105072021f978e6137fbb66d7c6d6f7f.png

 

In-game screenshots:

NOTE: There are various Sabre DSogs made by various modders. There will be multi versions for various modder's Sabre Dogs.

img00013.thumb.JPG.6e155c0109fea91b809fef73cbf4463b.JPG

img00019.thumb.JPG.ede200119dae13603496caac124364f7.JPG

 

Now let's talk about gunsight, accolrding to the flight manual, this sight is known as "Stand-by" sights and F-86D series uses N-9-I sight:


679f5c4c43698_Screenshot2025-01-13182030.thumb.png.9951844bc1bf0d2d0ff7572bc50920a1.png


Based on N-9, the sight is 60 MILs and made various changes to match the actual N-9-i optical sight.

67a16779f0b66_N-9-I-SIGHT.png.222f2926ef61cac26d0c14ce0c26a99d.png

 

By further learning about tweaking the rocket launch angle (angle of attack), by tweaking the aircraft data ini file, the rocket launch just happens to align bottom of the N-9-I sight:

img00009.thumb.JPG.f75d7e155dccd7edeb96c9af4343ddee.JPG


To test the accuracy of the gunsight and rocket, even though F-86D is meant to be pure interceptor, I can't help it but wanted to try dogfrighting enemy aircraft with F-86D. It wasn't easy but managed to score a shitu with uniguided air to air rockets!

img00014.thumb.JPG.3a707c03d0e91c9cc471e39c59b813b8.JPG

No idea why SF2 decides to bring up UK Meteor against American F-86D, it's funny how it happens.

However, at least sight and FFAR works well with practices and patience.

The Sabre Dog series of K and L are being worked on.


Eagle114th

 

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Hello everyone!

The F-86D above is tehh work of Yakarov79 and just recenlty, did the overhhaul on Wrench's version.  Here is Wrench's F-86D with new optical sight and radar texture:

img00021.thumb.JPG.d3c960d1193df61316381531fd031407.JPG

img00023.thumb.JPG.92eb7a3e7355a04adaedb4a6a4976b11.JPG


And the Wrench's method of using rocket as gun works well with thhe new sight too:

img00022.thumb.JPG.1c08c20a4c0d7df8a7df05e4de370924.JPG

And managed to shoot down MiG-17 with it, just like I did with Yakarov79's F-86-25 and 45:

img00024.thumb.JPG.76a08ebbe2be454c560367fa0a25f848.JPG


In the next versino of SF2 - CAP, You will see the folders with various modder names for Sabre Dog series, just like F-102 have.

 

Eagle114th

Edited by Eagle114th
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Hello  everyone!

Just finshhed workiong on F-86K avionics overhaul.  F-86K uses Hughes MG-4 FCS with AN/APQ-37 radar, along with A-4 optical sight.
img00001.thumb.JPG.9591cc640378419530175fc6bcf5dea8.JPG

img00007.thumb.JPG.1ae5257603659d982f7ddec7316da648.JPG

img00008.thumb.JPG.43fa884290ef5766c9e3efaf6143409c.JPG

img00009.thumb.JPG.670a07f7941ba65728d8dedb07129581.JPG

img00011.thumb.JPG.c265ec54188ffaedbd77ce9e1d1015f8.JPG

 

F-86L is b eing worked on.


Eagle114th

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Hello everyone!

The projects on F-86L have beern interesting work with the optical sights. F-86L's optical sight is known as NAFFARS.  From what i cans ee, I beleive it stand for "Norhth America FFAR Sight", it seem like that I think.

However, to my surprise, it is 100 MILs fixed sighth with whaht seem like K-14 computing gyro sight.  Here is a page from F-86L flight manual:

67a40dd31a78a_NOTE22.thumb.png.bc001a31ead07675ad3098a233fd15e7.png

Note that it shows the radius of 50 MILs from center to bottom, therefore diameter of 100 MILs.

67a40e80d9f69_NAFFARS-SIGHT-1.png.4c0bab5726e40d683cc982110142b2db.png

67a40e86a2aff_NAFFARS-SIGHT-2.png.fc9dad7aa16d3e08b90bc405894eeedf.png

 

 

By starting with Wrench's F-86L with Yakarov79's cockpits (Due to large optical sight), I am able to implement the both sights.  It works very well!  I am currenlty woking on another modder's F-86Ls at the moment.

In-game screenshots:

img00016.thumb.JPG.e318d6ef4ddc519f2a9c2e5fa6ba1ce0.JPG

img00015.thumb.JPG.d706019c16d7c41bf85b09a87d00604a.JPG

img00018.thumb.JPG.26fd59f38a62de341fcbeef6020ed07c.JPG

 

 

Eagle114th

 

Edited by Eagle114th
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UPDATE:  After attempts to try to get computing gyro gunsight working with air to air uniguded rockets, it won't show up.  Turns out it is tied to the guns.  So therefore, tehre are two version of F_86L (Wrench and Yakarov79).  

However, without thhe gyro sight, the fixed sight still works well wit theh rockets:

img00020.thumb.JPG.768e3792a21172e2d05932a3baf478d5.JPG

 

Eagle114th

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Hello everyone!

I have been very busy on this very interesting projects which kept me from updating the projects for a while.  I have been working on F-4 Phantom II series avionics projects.   Spent a lot of times searching for fligh tmanusla nd docunments, and searching for the information on the opticals sighs and radar information. I have a lot of supports from our fellow modders and community!

This projects requires a lot of time due to the great complexicity of the Phantom avionics.  Therefore, I am focused on one aspect of aavionics a time before doing the next.  Right now i am focused on doing optical sights for both US Navy / Marine Corps and US Air Force Phantoms.

Here is information about the optical sights used by F-4B / J / N:

67b06dd4e703c_Screenshot2025-02-07144124.thumb.png.79c3715083e602efcfa38873e2f8c5a6.png

67b06de0b1401_Screenshot2025-02-07145345.png.cb43c1b07fbdc92bd3a28ff81bf4477e.png

ately the A-1C is created in 25 and 50 MIls for F_86 series, so I amusing that to implement the fixed A-1 sight for early F-4B and J.

A-1C_F-4.PNG.1aef37897ce6bc64d62e543b8b9be73f.PNG

 

Next information about the next optical sights used by later version of F-4B and J, along with F-4N:

67b06e63e5fb1_Screenshot2025-02-07144150.thumb.png.140ee796385f7d9299bc27fe57c6bbbc.png

67b06e9aa26a9_Screenshot2025-02-07145216.thumb.png.850e7febfa8279d3cc3ef56e0b79e185.png

Here is new sigh recenlty created, direclty based on A-1 optical sight:

A-1_(F-4).png.7403a13d3b93855cb95c67794bd4391b.png

 

NOTE:  Both A-1 (50 MILs) and modifeid A-1 (with 60 / 40 / 20 MILs) are fixed sight.  They are not computing lead gyro sights.

 

Next, I am surprised about how advacned this next optical sgiht used by later version of F-4J, which were used by UK's Phantom FG MK I and GFR MK II, it is known as SOS, which stands for "Served Optical Sight":
67b06f280b4e0_NOTE18.thumb.png.70f398c75f8e80f2f10398e5e0a3228f.png

67b06f652bd35_NOTE30.thumb.png.c87ac3ab342ba9528318c3df5c420b60.png

Please note that the cross and dot symbol is moving computing lead sight and it also act as guide for rocket and bombs for air to ground mode.  the 4 lines acta s level / horizontal line while the 70 MIL circle is fixed.  SOS is intergrated with AWG-10B FCS / MCS.

67b07028582fd_SOS-1.png.03fa8c1cb5cfaa5d313c5abed4351162.png

67b070307bcc7_SOS-2.png.134a8f57877108759c4cd2293d6efff4.png

I have a lot of works to do implementing the SOS sights.  Based on the research and studiyng the production list of Phantoms, with an educated guess and what makes snese, it seem tthat F-4J start using SOS around 1970 or so, with AWG-10B FCS / MCS.

The next post will cover US Air Force Phantoms.


Eagled114thh

Edited by Eagle114th
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Hello everyone!

Hhere is report on US Air Force Phantom';s optical sights:

Here is ae from F-4C / D / E flight manual, starting with F-4C:

67b0726076299_NOTE1.thumb.png.77c6d8999d3cf6e25dc0dc06250101f4.png

Thihs is where I realize that F-4C uses the same fixed optical sight (modified A-1 with 60 / 40 / 20 MILs) as F-4B and J (early series).

A-1_F-4.png?ex=67b1c2fa&is=67b0717a&hm=211b3ea4165e9f1505c4fe5994d1ffc010b1169f3d06251eaa9e9b14a6968343&=


Next, here is information about AN/ASG-22 (LCOSS, which stands for Lead Computing Optical Sight System) used by F-4D:

67b07337aace0_NOTE33.thumb.png.8e6f8b750353010ce7f487f5f29e2d7a.png

 

Just like I do with all optical sights, by using math and pixels to craft the optical sight with specific MILs carefully.  However, there is one biggest question I had about the LCOSS: Colors of optical sights.  By using the comon sense, following the evolutions of the USAF post car optical sights, and finding some of the pictures.  When watching the videos on DCS F-4E Phantom II, It led m eto the colusion that the dark red is very likely to be used for nighht mission, making it easy on eye for night operation.  And it would make sense to have brighter optical sight durin gthe day.  And from the flight manuals, military aircraft commonly have the options to adjust the brightness and possibly the colors of optical sights.

Here is what I find:

REAL-GUNSIGHT.jpg.1f8437fb3613eb259d6d97f715f87073.jpg

800px-MiG-17_shot_down_by_F-105D_3_June_1967.jpg.937efec8f1ea99525652573ff4ba7347.jpg

427919418_414236184505994_5410402711844789636_n.thumb.jpg.ba7eddde390d5f2cbd1ce2cc2467fd21.jpg

 

Since SF2 does not allow us to adjust the brightness and colors of the optical sights, so I made three different versions of AN/ASG-22 LCOSS in different colors:

67b074b01c9cf_Screenshot2025-02-15200329.png.5bdfd02e5ccc9de1b597c980fd31e9b1.png

67b074b9ef1ff_Screenshot2025-02-15200344.png.d7d027f6cd3ca8e3c10cf138ef26f774.png

67b074bf70867_Screenshot2025-02-15200354.png.ec15d9d0564ef49e3dd7ba166d323c9c.png

 

Next, here is the information about AN/ASG-26, used by F-4E:

67b074eeedb1b_NOTE33.thumb.png.30e50c65117d30d4cc23a5d778b5c11f.png

 

Three versions of AN/ASG-26 in different colros are created too:

67b0753d4c13c_Screenshot2025-02-15200604.png.dd4c12dcb0ee576a816576b4bd6fa12e.png

67b07543328ce_Screenshot2025-02-15200609.png.59beeabcbfd9c8bcdfe911010f2a697e.png

67b0754aa68ea_Screenshot2025-02-15200618.png.5c5f28d5bc9eb2d63c42be2b44dce83a.png

 

The next steps for me after implementin gthem in to SF2 is to work on the radar texture in1024 x 1024, it will be a great and fun projects!


Eagle114th

 

Edited by Eagle114th
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Helloo everyone!

I am hahpy with the results of the new optical sights. 

For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method:

img00004.thumb.JPG.b208e8e9b37de7f9c49c3f8ab2f178fe.JPG

 

Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C:

img00006.thumb.JPG.602d1727373d0b3fcfb9a3d4c73d6ba9.JPG

 

Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on.

Here is F-4D's new sight:

img00009.thumb.JPG.87f93d15bcfd1dea0e49a66fdab9b1fb.JPG


Finaly, here is F-4E new soptical sight:

img00015.thumb.JPG.fd7e41527f85c98f580497b8ad34ea15.JPG

 

Eagle114th

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Helloo everyone!

I am hahpy with the results of the new optical sights. 

For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method:

img00004.thumb.JPG.b208e8e9b37de7f9c49c3f8ab2f178fe.JPG

 

Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C:

img00006.thumb.JPG.602d1727373d0b3fcfb9a3d4c73d6ba9.JPG

 

Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on.

Here is F-4D's new sight:

img00009.thumb.JPG.87f93d15bcfd1dea0e49a66fdab9b1fb.JPG


Finaly, here is F-4E new soptical sight:

img00015.thumb.JPG.fd7e41527f85c98f580497b8ad34ea15.JPG

 

Eagle114th

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Hello everyone,

The F-4J's SOS (Served Optical Sigh)t have been a steep learning experiences when it come to cockpits and avionics.ini editing and countless of experments.

I am still trying to make one more feature works:  SARH version of TD_HEAT.  In meanwhile, here is screenshots of F-4J's SOS:
img00002.thumb.JPG.daf6a1e090d2daef174970388b2bb473.JPG


The range bars works for both gun and AAM.  However, due to SF2 limitation, I can only use one min / max range for any missiles, so I chose IRM.  For now, when using SARH and IRM, you will see range bar:
img00003.thumb.JPG.f38604723be6752dff5c76f1035f9d47.JPG

img00006.thumb.JPG.5af211b8836aa0e8d6797ccb8e2def41.JPG

 

Gun mode with range bar

img00005.thumb.JPG.1cae135942caaeec2a9f7ca4b2ed8e89.JPG

 

When using rockets or bombs, the computing lead sight also become depressed sight for them too:

img00007.thumb.JPG.63270b3de465d24d42dfaad9e8646e6f.JPG

 

 

Eagle114th

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On 15/02/2025 at 11:47 PM, Eagle114th said:

Hello everyone!

I have been very busy on this very interesting projects which kept me from updating the projects for a while.  I have been working on F-4 Phantom II series avionics projects.   Spent a lot of times searching for fligh tmanusla nd docunments, and searching for the information on the opticals sighs and radar information. I have a lot of supports from our fellow modders and community!

This projects requires a lot of time due to the great complexicity of the Phantom avionics.  Therefore, I am focused on one aspect of aavionics a time before doing the next.  Right now i am focused on doing optical sights for both US Navy / Marine Corps and US Air Force Phantoms.

Here is information about the optical sights used by F-4B / J / N:

67b06dd4e703c_Screenshot2025-02-07144124.thumb.png.79c3715083e602efcfa38873e2f8c5a6.png

67b06de0b1401_Screenshot2025-02-07145345.png.cb43c1b07fbdc92bd3a28ff81bf4477e.png

ately the A-1C is created in 25 and 50 MIls for F_86 series, so I amusing that to implement the fixed A-1 sight for early F-4B and J.

A-1C_F-4.PNG.1aef37897ce6bc64d62e543b8b9be73f.PNG

 

Next information about the next optical sights used by later version of F-4B and J, along with F-4N:

67b06e63e5fb1_Screenshot2025-02-07144150.thumb.png.140ee796385f7d9299bc27fe57c6bbbc.png

67b06e9aa26a9_Screenshot2025-02-07145216.thumb.png.850e7febfa8279d3cc3ef56e0b79e185.png

Here is new sigh recenlty created, direclty based on A-1 optical sight:

A-1_(F-4).png.7403a13d3b93855cb95c67794bd4391b.png

 

NOTE:  Both A-1 (50 MILs) and modifeid A-1 (with 60 / 40 / 20 MILs) are fixed sight.  They are not computing lead gyro sights.

 

Next, I am surprised about how advacned this next optical sgiht used by later version of F-4J, which were used by UK's Phantom FG MK I and GFR MK II, it is known as SOS, which stands for "Served Optical Sight":
67b06f280b4e0_NOTE18.thumb.png.70f398c75f8e80f2f10398e5e0a3228f.png

67b06f652bd35_NOTE30.thumb.png.c87ac3ab342ba9528318c3df5c420b60.png

Please note that the cross and dot symbol is moving computing lead sight and it also act as guide for rocket and bombs for air to ground mode.  the 4 lines acta s level / horizontal line while the 70 MIL circle is fixed.  SOS is intergrated with AWG-10B FCS / MCS.

67b07028582fd_SOS-1.png.03fa8c1cb5cfaa5d313c5abed4351162.png

67b070307bcc7_SOS-2.png.134a8f57877108759c4cd2293d6efff4.png

I have a lot of works to do implementing the SOS sights.  Based on the research and studiyng the production list of Phantoms, with an educated guess and what makes snese, it seem tthat F-4J start using SOS around 1970 or so, with AWG-10B FCS / MCS.

The next post will cover US Air Force Phantoms.


Eagled114thh

Where did you get this information from? I have never heard of it before and all the cockpit photos of RAF Phantoms, USN F-4J/S show the same pilots gunsight, radar scope and gunsight controls as the F-4E. Nothing like the drawings you posted above???

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4 hours ago, dtmdragon said:

Where did you get this information from? I have never heard of it before and all the cockpit photos of RAF Phantoms, USN F-4J/S show the same pilots gunsight, radar scope and gunsight controls as the F-4E. Nothing like the drawings you posted above???

Hello DTMDragon!

I got this from one of gem, I can not remember whehre If ind it from. It was pure luck after intense research and searchihng for information.  By the way, thank  you for mentioning about UK's phantom, I Just realized thehre are F-4J (UK) Phantom II and Phantom FG MK.I and FGR MK.II, i got them mixed up.  I believ etihs may mean F-4J (UK). WIlll have to read this moree.  Here is the cover page of Supplement to F-4J Flight Manual:

image.thumb.png.66181e20acbcf04b2c4d96d85ce4f7c1.png

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You are right photos of the USN F-4S cockpit and RAF F-4J(UK) show the cockpit and gun sight you are working. It's the F-4M and late F-4K that have the same as the F-4E

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59 minutes ago, dtmdragon said:

You are right photos of the USN F-4S cockpit and RAF F-4J(UK) show the cockpit and gun sight you are working. It's the F-4M and late F-4K that have the same as the F-4E


Thank you for the information!  That isnoted.


Cheers

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Hello everyone!

I am currenlty working on the Navy F-4 series radar texture.  Here am I, finally back to F-4 avionics and this page is flashback fo my former projects I used to work on years ago:  

 

And I awnt to thank to both Lex2Limit and Ravenclaw_007 for their excelelnt F-4s cockpits, which I am using for SF - CAP projects for F-4 series.

Please note, the original texture color for radar texture backgroudn is darken, due ot the nature of SF2 radar scope always glowing .    Here are the preview of F-4A and F-4B radar texture (WIP):

F4H-1F / F-4A Phantom II - AN/APQ-72 radar

image.thumb.png.4ae671cc63e759e61e429ebf3d3a3e2c.png

image.thumb.png.bcc134f088babecb13effa9966073883.png

 

F4F-1 / F-4B - AN/APQ-72 radar

 

image.thumb.png.6d00e160d11deabe7e6e7ddbf8eb2b2a.png

image.thumb.png.97eaf9620ef788c69e2f444b20c08c20.png

F-4J / N / S are being worked on.


Eagle114th

 

 

Edited by Eagle114th
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Wow, you are really going above and beyond with this, great to see. Curious what's next!

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1 hour ago, aetios said:

Wow, you are really going above and beyond with this, great to see. Curious what's next!

Thank you, your message cheered me, and I do my best with our modders and community everyday!


Cheers

Edited by Eagle114th
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Niceeeeee!!!!! i also tweak some F-4 Avis last time. i have change a little bit, since i sent you my files. Specialy, since ravenclaw_007 give us his perfectly F-4D's Pits:clapping:

There is a nother gunsigt i think early F-4D's like in the Thunderchief (F-105?) you post a Picture of that..

And, what are these dark fields on the HUD you do???? you named it REFLEKTOR.TGA:no:

img00268.JPG

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  • Similar Content

    • By Panzerfan
      My C: Drive is quite full, and I had to uninstall SF2 because the mods just took up too much space.

      Now I wonder if there is a way to install mods in any other location but the C:/User-and so on?
    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.3
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3
       
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight, radar, TV, and other avionics
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  
      ----------------------------------------------------------
      ----------------------- TEMPLATES ------------------------
      ----------------------------------------------------------
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder:
      _AVIONIC TEMLPATES
      Please note, the standard size created for radar and gunsights;
      For Radar scope, it is 1024 x 1024.
      For gunsight, it comes in two sizes:
      512 x 512 (For MIL 80 to higher MIL)
      256 x 256 (For MIL 70 to lower MIL)
      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on F-86s series before moving on the next aircraft.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
       
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/15/2024 Category Avionics  
    • By Eagle114th
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3
       
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight, radar, TV, and other avionics
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  
      ----------------------------------------------------------
      ----------------------- TEMPLATES ------------------------
      ----------------------------------------------------------
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder:
      _AVIONIC TEMLPATES
      Please note, the standard size created for radar and gunsights;
      For Radar scope, it is 1024 x 1024.
      For gunsight, it comes in two sizes:
      512 x 512 (For MIL 80 to higher MIL)
      256 x 256 (For MIL 70 to lower MIL)
      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on F-86s series before moving on the next aircraft.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
       
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
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