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1Patriot-of-many

What a difference 1 generation of computers makes

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I use a HP Z620 with two cpu's(though Strike fighters 2 obviously doesn't use the second) Xeon E5-2670's@2.6GHZ up to 3.3 boost with a GTX1070 at 1920x1080 Not bad for old school gaming but lacking on unlimited setting especially in Vietnam Strike fighters2.   I decided i needed to try NVME which the ZX20 series of workstations doesn't really support.  I bought a Z440 for $150 with win 10 already on it. Bought a Team 4 GB NMVE and a cheap PCIE card to mount it on. Bifurcated the slot for 4x4x4x4 copied the os to the NVME. Bought a $300 new GTX3060 running at 3840x2160(yeah I'm a tightwad buying workstations to use) E5-2699v4 @2.2GHZ-3.3GHZ. But then I read you could use an I7 6900K even though it's not advertised by HP. So i grabbed a new one for about $100 and put that in.  

 

I went from single frames in unlimited settings in Vietnam to 60 average, 112 high and 21 low with a cheap ugrade in computer generation....Gonna grab another Z440 with a Xeon 1620v4 for my daughter and a GTX3050 so she game decently (big unreal tournament online fan@30years+ old lol).  Will be buying another Z440 for my network and putting another I7-6900K in it as well as a NVME HD, and don't know what video card yet as they're insane prices going on now.     But anyway point of my post is you can build yourself a cheap budget gaming rig with these workstations that will run everything but the biggest and greatest games.

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Edited by 1Patriot-of-many
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It is astonishing how good our old, twenty years old game, can be on a good computer. When it starts we were happy with texture files in the size of 256x256 pixel for the plane skins or for terrain tiles. Today we have 1024x1024 or even 2048x2048 pixel skins and with a modern computer the game runs better and faster then in it's starting times 20 years ago.

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1 hour ago, Gepard said:

 Today we have 1024x1024 or even 2048x2048 pixel skins and

some are doing 4096 ya know

and some of us do decals in the 1024 to 2048 range. not reccomended for many, but certainly possible with a post 2013 built system :biggrin:

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It is a shame that the Strike Fighters 2 series cannot easily be adapted to VR. Due to its older game engine designed for much slower PCs, it runs smooth as glass in VR, which can't be said of MSFS or DCS World. If the interior cockpits were fully modeled for 360 degree views and SF2 natively supported OpenXR, it would be a great VR sim.

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