KJakker Posted June 2 Posted June 2 XWVM has just been released. Quote XWVM Alpha 20250531 - Download Links news The download links for Windows and Linux of the first XWVM Alpha version are here. They include both the XWVM Core download, and the optional XWVM HD Asset Pack. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250531-download-links 3 Quote
mono27 Posted June 3 Posted June 3 This is great! I was interested in this project since the beginning and now it is suddenly released. I will try it tonight when I am at home. Quote
KJakker Posted June 3 Author Posted June 3 (edited) Wow. You can give yourself your own astromech. Edit: Issues I encountered. Joystick and TrackIR 5 Y-Axis need to be inverted. The former in the in game menu and the latter in the TrackIR software. Cool to see A New Hope style shield flashes on fighter shields. Edited June 3 by KJakker Quote
KJakker Posted June 4 Author Posted June 4 So I found a video of gameplay. Shows some stuff I had not noticed yet. 1 Quote
mono27 Posted June 4 Posted June 4 Yesterday I installed it and set up some options and configuration. After that I flew some missions and I can say that this is awesome. I am enjoying it like I did back in its time. Quote
KJakker Posted June 7 Author Posted June 7 Here is a link to the XWVM discord server for anyone who wants it. https://discord.gg/juNj4BKMQq @Wrench You may find this interesting. There is a modern mission editor that works with all of the games. X-Wing, TIE Fighter, X-Wing Vs. TIE Fighter, Balance of Power, and X-Wing: Alliance. https://github.com/MikeG621/YOGEME 1 Quote
Wrench Posted June 9 Posted June 9 I've not downloaded or installed it yet, but I did get a fresh GOG copy of XW. I'm gonna wait a bit, as their site said "you may have to uninstall when updates arrive" or something to that effect.. BUT IT LOOKS FUCKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Well, there don't seem to be a link for the editor to download from ...hmmm... Quote
KJakker Posted June 9 Author Posted June 9 3 hours ago, Wrench said: I've not downloaded or installed it yet, but I did get a fresh GOG copy of XW. I'm gonna wait a bit, as their site said "you may have to uninstall when updates arrive" or something to that effect.. BUT IT LOOKS FUCKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Well, there don't seem to be a link for the editor to download from ...hmmm... Releases, on the right. Click latest. Quote
KJakker Posted June 15 Author Posted June 15 (edited) XWVM Alpha update is out. Uninstall and then reinstall for best results. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250614-download-links Edited June 15 by KJakker 1 Quote
KJakker Posted July 17 Author Posted July 17 Another resent update. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250713-download-links Changelog. Quote New: (HD) Intro, Concourse, and Security music (XWVM Remastered Music) New: (HD) Cockpit sticks/yokes/pedals move in response to player controls New: MFD: Both MFDs can now display each mode New: MFD: Two new bindable actions to zoom in to the left or right MFD New: MFD: Map button functionality for toggle 3D models for big ships, increase focus on player/target, reset focus New: Added option to hide target selection brackets New: (HD) Stand-in assets for some DS towers New: Revised hyper in sequence New: If a player attempts a mission 5 times and fails, the game suggests that they could try again with cheats on, and it'll let them progress New: If the player completes a mission after 5 attempts with cheats on, they obtain the "Plot Armor!" achievement. Changed: Cleaner switching between MIDI and remastered music Changed: Reorganize asset bundles to reduce duplication Changed: Added mouse look toggle implementation for existing keybind option Changed: Stand-alone MIDI player scene working again, MIDI player works when using remastered music, external midi driver bug with note off on the wrong channel fixed Changed: MIDI options which aren't available for the driver chosen hide themselves away to make it very clear what you can and can't click on Changed: Added missing PPG and Historical alarm noises Changed: Adjusted sizing of control mapper and buttons for better visibility on non-standard FOVs Changed: (VR) A-Wing: Rig ELSB buttons, power transfer buttons, and shield switch Changed: Warning on start-up if the Cursor Scroll has a non-zero axis. Removed the UI actions which weren't used Changed: Added CR-D as event tune for incoming neutrals Changed: Concourse ambient loops for XW98 Changed: Added bindings for pressing the left and right MFD buttons Changed: UI cockpit MFD scale toggle when using the bindings for zooming on the MFDs Changed: Disabled HDR output in Unity settings Changed: Deterministic debris destruction Changed: Improved sidecar documentation generated Changed: Populate any custom portraits in the portrait gallery selection (xwvm_data\StreamingAssets\Textures\Portraits) Changed: Better handling of HD model loading and model switching for different versions due to OPT/DOS model differences Changed: Skip cutscene fragment suspended for now (music skip is not yet implemented) - pressing space will end the current cutscene Changed: Cutscenes - route voice SFX files to the Voice mixer instead to enable auto ducking / better player control of audio levels. Changed: Engine audio clip handling Changed: Game Library background sound recreated Fix: Async music game freeze Fix: General Midi NRE resolved Fix: Configuration correctly reset when a game is available Fix: ReleaseDate does not adjust for different timezones Fix: HUD Opacity slider value not updating in UI Fix: Tooltips for several gameplay settings Fix: Lumped all player shots (lasers/ion/projectile) into the same bucket for PPG debrief screen (original game behaviour) Fix: Capital ship FGs in XW should not collide with each other during hyper out. Fix: (VR) Potential fix for controllers sometimes not detected on startup Fix: (VR) Rig side MFDs to interact with hand controllers Fix: (VR) Stop cutscene playback when cutscene canvas is clicked Fix: (VR) Change gaze cursor to act on trigger change instead of held Fix: Issue with custom voice messages not searching at the right subfolder under GlobalSidecars Fix: Issues with destruction/despawn of game objects/craft Fix: B-Wing cockpit noises would play on switch back to internal view Fix: Planet size not being set correctly at start of a mission Fix: Attacker Limits adjusted by Game Difficulty (X-W and T/F) Fix: Pan on audio clips in the cutscene player were reversed. Fix: Player Quaternion was denormalizing (pips were drifting on the HUD) 1 Quote
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