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Go to the _data.ini for the ECM pod

It will look like this.

Find JammerStrength and change that number.

[WeaponData001]
TypeName=ALQ-131_deep
FullName=AN/ALQ-131(V) Blk-I white/deep
ModelName=ALQ-131_deep
Mass=317.061005
Diameter=0.639000
Length=2.830000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=1980
EndYear=0
Availability=2
BaseQuantity=2
Exported=TRUE
ExportStartYear=1980
ExportEndYear=0
ExportAvailability=2
WeaponDataType=4
DualMode=1
StoreType=1
JammerStrength=78.000000
MinFreq=2.000000
MaxFreq=20.000000
CanJamCW=TRUE
InterfereRWR=FALSE

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Thank you for your message. So, the higher jammer strength, the better ECM Pod, right? 

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Essentially, but it depends on a lot of factors, like enemy radar strength and so on. So pods like the ALQ-131 in game just don't work at all, while some of my pods do work. "Burn through" (When the radar's power over powers the ECM pod) is modeled more or less, so from a real life Growler EWO (I think that's what they call them) says "it depends".

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1 hour ago, EricJ said:

So pods like the ALQ-131 in game just don't work at all

you should try some of ravenclaws new 131 pods.  

so long as you dont load a 1970s vintage pod onto a 2000s mission you should be perfectly fine. and you know him, he has practically every model used everywhen by everywhere

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1 minute ago, daddyairplanes said:

you should try some of ravenclaws new 131 pods.  

so long as you dont load a 1970s vintage pod onto a 2000s mission you should be perfectly fine. and you know him, he has practically every model used everywhen by everywhere

Ahh haven't done that, nor flown an F-16 in ages. I'll look into it though.

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