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torno

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Everything posted by torno

  1. don't shoot me
  2. hello everyone, question for gerwin, is there any possibility of expanding more than 2024 tiles? I keep the new real photo map of the Falklands half finished. Sorry my bad english
  3. I reached the limit of 1024 tiles, which only allows loading the TFD tool, unfortunately the tools I have do not allow the project to finish at least for now.
  4. no me convenció ese ultimo tono tostado del A4C
  5. VTOL
  6. pájaros navales
  7. popurrí Fuerza Aérea
  8. TA 152C almost finished
  9. BAM Cóndor (base de los Pucara), Pradera del Ganso y al norte Darwin
  10. in the field data figure these entries [Texturexxx] Filename = seaxxx.TGA HasWater = 1 HeightMap = seaxxx_hm.BMP HeightMapScale = 2.000000 Color = 0.241387,0.257525,0.233230 ----------------- (this color data) SolidObjectTexture = AlphaObjectTexture = TerObjectFalklandTrees.TGA MipMapLevels = 6 when cloning that data in many tiles I create the problem of limit of loads I never closed the texture number 847, if it had a limit it would have to be 900, 1000,500, a round number, so since I had to rewrite about 130 tile data in the data replace that color number: = xxxx.xxx .xxx that I never gave importance to but it was repeated in the series. that vast so that the missing tiles appear and the graphics engine will not load the texture 1 replacing them
  11. es muy tarde y no lo probé lo suficiente, pero solucione el inconveniente del mapa de Malvinas. y no hay quien pueda!!! cantaban los halcones.
  12. Thanks to a blue screen of my pc and a restoration to a safe point, all the last changes in the data of the Malvinas terrain were erased. so I had to rewrite, and I came up with an idea that maybe it could be what could be generating the tile limit, while rewriting I made the change, and guess what? The area that was not loaded correctly was loaded (despite in the tdf editor if it was loaded correctly) I am very happy. because the project does not die Sorry my bad english
  13. for variant F, new quadruple bracket ER-4
  14. Me atraso el querer hacer que los cohetes Wgr-21 funcionen como armas aire aire (no lo logre) asi que continuo con el fw 190F y nuevo y ultimo soporte Mer .
  15. El mapa quedará así con las texturas de transición muy abruptas a las normales que cree antes voy a tratar de crear alguna textura normal que se pueda adaptar pero por ahora me desconectó del mapa y continuo con otros modelos postergados, el trabajo de crear azulejos y ubicarlos era algo como monótono aburrido y que te cuesta mucho tiempo.
  16. My fear and incognito when starting this map comes true, the list is fine, the TFD loads them correctly without error warnings, the map from texture 847 does not load new textures and replaces them with texture number 1 as I already explained It is not a problem of lack of memory, without objects on the ground, reducing the size of the tiles and the quality of everything still does not load correctly, it is a mixture of disappointment and fury for the time invested.
  17. If it is not known it means that there may be a limit, in the map I am working on when it reaches texture 847, it stops loading textures and the system loads texture number 1 for the rest of the map, I will experiment by reducing the size of the mosaics. To cross your fingers
  18. Thank you very much for your answer
  19. As the title says, maybe the answer is more than known, what is the limit of the tiles that a map can load?
  20. ok esperemos que algún gurú de terrenos tenga el conocimiento.
  21. se que hay limite con los target, pero no recuerdo lo de las texturas.
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