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torno

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Everything posted by torno

  1. torno

    FW-190A8

    Version 1.0.0

    177 downloads

    FW 190A8, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cockpit with 3 historical skin and 2 clean so you can fly with the nation you like, the new luftwaffe pilot (there are 2 lods, one with glasses and one not, the pilot with glasses is worn by default). Hope you enjoy it, more information in the readme file. Sorry my English is bad Torno
  2. The entire surface of the islands would be photorealistic, 1024 tiles took the island on the left, the island on the right has a much larger surface I suppose that more than 2000 tiles would cover the 2 surfaces. The way to create photorealistic textures is to assemble the map in gigantic canvases like the one in the image, paint it to normalize the tones and remove the clouds. and then give them the clipping points or lines to assemble each tile. I have no real way of estimating how many tiles it will have at the end. excuse my bad English .
  3. Thank you very much for the help, I will be solving how to distribute the 576 additional tiles to finish the map.
  4. hello Gerwin, download the version you have on your site but it still supports a maximum of 1024
  5. I have already finished the FW 190 A 8 with 3 historical skins and 2 standard for any nation, it will soon be live
  6. don't shoot me
  7. hello everyone, question for gerwin, is there any possibility of expanding more than 2024 tiles? I keep the new real photo map of the Falklands half finished. Sorry my bad english
  8. I reached the limit of 1024 tiles, which only allows loading the TFD tool, unfortunately the tools I have do not allow the project to finish at least for now.
  9. no me convenció ese ultimo tono tostado del A4C
  10. VTOL
  11. pájaros navales
  12. popurrí Fuerza Aérea
  13. TA 152C almost finished
  14. BAM Cóndor (base de los Pucara), Pradera del Ganso y al norte Darwin
  15. in the field data figure these entries [Texturexxx] Filename = seaxxx.TGA HasWater = 1 HeightMap = seaxxx_hm.BMP HeightMapScale = 2.000000 Color = 0.241387,0.257525,0.233230 ----------------- (this color data) SolidObjectTexture = AlphaObjectTexture = TerObjectFalklandTrees.TGA MipMapLevels = 6 when cloning that data in many tiles I create the problem of limit of loads I never closed the texture number 847, if it had a limit it would have to be 900, 1000,500, a round number, so since I had to rewrite about 130 tile data in the data replace that color number: = xxxx.xxx .xxx that I never gave importance to but it was repeated in the series. that vast so that the missing tiles appear and the graphics engine will not load the texture 1 replacing them
  16. es muy tarde y no lo probé lo suficiente, pero solucione el inconveniente del mapa de Malvinas. y no hay quien pueda!!! cantaban los halcones.
  17. Thanks to a blue screen of my pc and a restoration to a safe point, all the last changes in the data of the Malvinas terrain were erased. so I had to rewrite, and I came up with an idea that maybe it could be what could be generating the tile limit, while rewriting I made the change, and guess what? The area that was not loaded correctly was loaded (despite in the tdf editor if it was loaded correctly) I am very happy. because the project does not die Sorry my bad english
  18. for variant F, new quadruple bracket ER-4
  19. Me atraso el querer hacer que los cohetes Wgr-21 funcionen como armas aire aire (no lo logre) asi que continuo con el fw 190F y nuevo y ultimo soporte Mer .
  20. El mapa quedará así con las texturas de transición muy abruptas a las normales que cree antes voy a tratar de crear alguna textura normal que se pueda adaptar pero por ahora me desconectó del mapa y continuo con otros modelos postergados, el trabajo de crear azulejos y ubicarlos era algo como monótono aburrido y que te cuesta mucho tiempo.
  21. My fear and incognito when starting this map comes true, the list is fine, the TFD loads them correctly without error warnings, the map from texture 847 does not load new textures and replaces them with texture number 1 as I already explained It is not a problem of lack of memory, without objects on the ground, reducing the size of the tiles and the quality of everything still does not load correctly, it is a mixture of disappointment and fury for the time invested.
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