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Everything posted by arthur666
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They seem larger in the Korea tiles. I'll give swapping them a try. And, what exactly does a TOD tile do?
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How difficult would it be for me to swap out the trees for the ones from Stary's latest CE tiles?
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Nice!
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Any news?
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Adding new sound to stock GAU-8?
arthur666 replied to arthur666's topic in Mods & Skinning Discussion
Thanks -
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Wanted to add the sound from the Hawgs pack, but I'm missing something. Extracted the gundata, made a new folder called 30MM_GAU8 containing these 2 INI : [GunData] ObjectFullName=30mm GAU-8/A Cannon ObjectDataFile=30MM_GAU8_data.INI [GunData001] TypeName=30MM_GAU8 FullName=30mm GAU-8/A Cannon Caliber=30.000000 ROF=4200.000000 MuzzleVel=1030.000000 AmmoWt=0.360000 WarheadWt=0.036000 CartridgeWt=0.739000 Reliability=100.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=70.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect //GunFireSound=Vulcan GunFireSound=GAU8.wav EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE I have the GAU8.wav in my SF2/Sounds/ folder. I can play the sound with any media program, so the .wav is good. In game, gun fires as normal but no sound. What am I missing? PS: In the data.ini i tried it both as GAU8 and GAU8.wav
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Thank you for all of your work. ... anyone interested, RAZBAM F-102 still $5
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Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
Before you upload, I'm gonna try to get to the bottom of a problem with rudder input. It seems to be reversed as far as its effect on the aircraft. Not like the opposite roll on the Phantom, but just plain backwards. Anyone else have opinions/insight? -
Thanks Snailman. Nice package. I'm getting the texture-less pilot as well in a clean modfolder. No big deal. Easy enough to swap out for the stock pilot.
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Low level flying is even better now. The new textures add a lot. Cities look great. Great work.
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Those are for the Northern California terrain you're working on? :)
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Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
Well, you do get the green closure circle etc., but not the notes shown in black, if that's what you were talking about. Good work on the gauge fixes. You should compile them for a user-made patch when you're done. BTW, is the cockpit.ini identical for all 4 Daggers? -
Happy Boxing Day! Big or small trees?
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Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
You sir, deserve a cookie. Thanks. -
You know you're having a bad day when...
arthur666 replied to arthur666's topic in General Discussion
Flying this thing is a challenge, but I'm enjoying the change of pace. I find that I fly almost entirely by instruments and radar screen, thanks to the very poor visibility out of the cockpit. I actually added quite a few more heavy bomber squadrons and off-map airbases to the 1963 campaign to get the most out of this aircraft. Against anything smaller than a Tu-22, I'm lucky to get one kill before I'm running from an angry hive of MiG-17 like they're killer bees. -
Don't forget RoK!
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Strategic nodes question
arthur666 replied to pcpilot's topic in Mission & Campaign Building Discussion
Remember you can also use the LocalObjective=TRUE command to make units move towards a non-capitol node, for example: if you have an outlying island that you want to be in on the action. -
Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
July 2012; but if I move the camera any closer than in the screen, the glitch disappears. Using free camera, but i noticed it looking at my wingman from my cockpit view. Forgot to mention that. -
Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
BTW SG, did you just add that gauge code into the cockpit.ini, or replace something? Found this weird little graphic artifact. Look under the rear of the plane. Not gamebreaking by any means, but strange. I can live with it. -
...you are running from an IL-28. Trying out my new F-102 in my Europe 1963 campaign. Of course, I overshoot the Beagle, and the next thing I know, there are green tracers flying past my window! I know!! I couldn't believe it either. It kinda warmed my heart to see the AI take advantage of that opportunity. I almost wanted him to shoot me down, but I just hit the 'burners and disappeared. BTW, flying the F-102 against anything other than a heavy bomber is not for the faint of heart.
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Speaking of RAZBAM... how about the F-102?
arthur666 replied to arthur666's topic in General Discussion
Nice find SG. Thanks. I'm gonna need all the fuel I can carry trying to get this pig high and fast. -
How to make copilot visible in A-6 cockpits?
arthur666 replied to arthur666's topic in Mods & Skinning Discussion
Thanks. I did get it to work, but I might abandon this effort as the Hi-res F-102 pilot is either sunken into the seat in internal view, or poking his head thru the canopy in external view, and the stock pilot is too low-res for the RAZBAM pit. -
