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Found 10 results

  1. View File SF2_Norway_1986_v2.0 (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;) Submitter jmarso Submitted 08/20/2019 Category User Made Missions  
  2. SF2_Norway_1986_v2.0

    Version 2.0.0

    73 downloads

    (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
  3. View File Caf Mikoyan SM-12K Firefly Fictional project based on the Mikoyan SM-12 turn into naval fighter FM is just copy paste has usual all weapons are on Gunny weapons pack model ini edits skins and decals by CAF team Cockpit by Stary to install just drop the file on you savegames etc StrikeFighters folder enjoy Cocas CAf team Submitter cocas Submitted 08/22/2017 Category What If Hangar  
  4. Version 1.0.0

    129 downloads

    Fictional project based on the Mikoyan SM-12 turn into naval fighter FM is just copy paste has usual all weapons are on Gunny weapons pack model ini edits skins and decals by CAF team Cockpit by Stary to install just drop the file on you savegames etc StrikeFighters folder enjoy Cocas CAf team
  5. File Name: MiG-17K Fresco-G File Submitter: cocas File Submitted: 24 January 2016 File Category: What If Hangar This his navalized version off MiG-17F following´s Gepard´s great MiG-17K mod i decide to use my Lim-6 wip and give a new life whit sereval model modifications and a real visual tail hook this his made to replace Gepard´s MiG-17k and MiG-17K_67 i sugest that download Gepard´s pack frist to get the carrier and then go to you mod folder delete the MiG-17K and MiG-17k_67 folder and instal has usal whit any plane my MiG mod have fun Credits model Cocas 76.IAP-Blackbird(more details and fixes to Lim-6 and used here) FM TW and Gepard tweaks i just just the mesh names etc has need Skins by me whit a templet from Flogger23 Cockpit Stary free to use any type freewere mod and only freewere mods Cocas Click here to download this file
  6. MiG-17K Fresco-G

    Version 1.0

    183 downloads

    This his navalized version off MiG-17F following´s Gepard´s great MiG-17K mod i decide to use my Lim-6 wip and give a new life whit sereval model modifications and a real visual tail hook this his made to replace Gepard´s MiG-17k and MiG-17K_67 i sugest that download Gepard´s pack frist to get the carrier and then go to you mod folder delete the MiG-17K and MiG-17k_67 folder and instal has usal whit any plane my MiG mod have fun Credits model Cocas 76.IAP-Blackbird(more details and fixes to Lim-6 and used here) FM TW and Gepard tweaks i just just the mesh names etc has need Skins by me whit a templet from Flogger23 Cockpit Stary free to use any type freewere mod and only freewere mods Cocas
  7. File Name: Mirage 5PA3 File Submitter: Lazarus1177 File Submitted: 15 June 2015 File Category: Mirage 5 PAF Mirage 5 PA-3 for SF2(FUll-Merged) OR at least any 1 game Required. This pack represents the Mirage 5PA3 of the Pakistan Air Force used to reinforce the Navy with an Anti-Naval capability.Now the Question is are there other packs which represent this same aircraft?Yes but those packs require DLC to work. THis package contains the entire Aircraft with the necessary LODS, pilots and weapons hence,becoming a STANDALONE pack for this aircraft.Made specifically for the Indo-Pak Mod. The Mirage 5PA3 was acquired by the Pakistani Air Force as a new build aircraft during the Early eighties and has since been subject to many upgrades.The PA3 is fitted with a CSF Agave Radar for compatability with the (in)famous AM39 Exocet Anti-Ship Missile.Based on the Cockpit images,I chose the cockpit of the Mirage factory Kfir and modified the Radar values to match the real world aircraft.The Loadouts and Mission Data has also been adjusted accordingly aswell.100% Historically accurate Decals to represent aircraft assigned to the 8th Squadron "Haiders" based at PAFB Masroor at Karachi.Due to the limitations of the Mirage Factory Mirage 5BA model,the aircraft is not 100% identical to the real world jet as the nose is a little short and due to the absence of the 'radar bump' beneath the nose. Technical Issues: 1.Since I did not install NA due to space constraints,the Anti-Ship effectiveness of the AM39 Exocet could not be integrated.You can still fire the missile but it won't track towards anything. IMPORTANT: I HEREBY CLAIM NO RESPONSIBILITY FOR ANY OF THE CHANGES THIS MOD MAY RENDER TO YOUR GAME(Even though it doesn't).IF THIS MOD IS INSTALLED,THEN IT IS DONE ONLY BY THE WILL OF THE USER AND I CANNOT BE HELD RESPONSIBLE FOR ANYTHING THAT HAPPENS.INSTALL AT YOUR OWN RISK.(The mod is perfectly safe,but I still claim no responsibility just to be safe!) RELEASED UNDER COMBATACE FREEWARE LICENSE.CANNOT BE USED FOR ANY COMMERCIAL PURPOSES. You are allowed to use this package for your own mod(s).Please give all credit to all the Original Authors whose work has been used here. Credits: Base textures and LODs:Mirage Factory Pilot Model:Mirage Factory Seat:Borrowed from denissoliveira Mirage IIIEP Fuel Tanks:Mirage Factory Exocet:Borrowed from FoxMonter Etendard Pack HELP NEEDED: If anybody can get the Exocet to work properly,then please post it as an update so everyone can benefit from it.Thanks! Regards; Murtaza Akbar Click here to download this file
  8. Mirage 5PA3

    Version 1.00

    153 downloads

    PAF Mirage 5 PA-3 for SF2(FUll-Merged) OR at least any 1 game Required. This pack represents the Mirage 5PA3 of the Pakistan Air Force used to reinforce the Navy with an Anti-Naval capability.Now the Question is are there other packs which represent this same aircraft?Yes but those packs require DLC to work. THis package contains the entire Aircraft with the necessary LODS, pilots and weapons hence,becoming a STANDALONE pack for this aircraft.Made specifically for the Indo-Pak Mod. The Mirage 5PA3 was acquired by the Pakistani Air Force as a new build aircraft during the Early eighties and has since been subject to many upgrades.The PA3 is fitted with a CSF Agave Radar for compatability with the (in)famous AM39 Exocet Anti-Ship Missile.Based on the Cockpit images,I chose the cockpit of the Mirage factory Kfir and modified the Radar values to match the real world aircraft.The Loadouts and Mission Data has also been adjusted accordingly aswell.100% Historically accurate Decals to represent aircraft assigned to the 8th Squadron "Haiders" based at PAFB Masroor at Karachi.Due to the limitations of the Mirage Factory Mirage 5BA model,the aircraft is not 100% identical to the real world jet as the nose is a little short and due to the absence of the 'radar bump' beneath the nose. Technical Issues: 1.Since I did not install NA due to space constraints,the Anti-Ship effectiveness of the AM39 Exocet could not be integrated.You can still fire the missile but it won't track towards anything. IMPORTANT: I HEREBY CLAIM NO RESPONSIBILITY FOR ANY OF THE CHANGES THIS MOD MAY RENDER TO YOUR GAME(Even though it doesn't).IF THIS MOD IS INSTALLED,THEN IT IS DONE ONLY BY THE WILL OF THE USER AND I CANNOT BE HELD RESPONSIBLE FOR ANYTHING THAT HAPPENS.INSTALL AT YOUR OWN RISK.(The mod is perfectly safe,but I still claim no responsibility just to be safe!) RELEASED UNDER COMBATACE FREEWARE LICENSE.CANNOT BE USED FOR ANY COMMERCIAL PURPOSES. You are allowed to use this package for your own mod(s).Please give all credit to all the Original Authors whose work has been used here. Credits: Base textures and LODs:Mirage Factory Pilot Model:Mirage Factory Seat:Borrowed from denissoliveira Mirage IIIEP Fuel Tanks:Mirage Factory Exocet:Borrowed from FoxMonter Etendard Pack HELP NEEDED: If anybody can get the Exocet to work properly,then please post it as an update so everyone can benefit from it.Thanks! Regards; Murtaza Akbar
  9. File Name: Yak-38 Vertical Pack 0.98 beta File Submitter: Snailman File Submitted: 26 December 2012 File Category: SF2 Series Add On Aircraft Yak-38 Vertical 0.98 beta The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated! Install I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC. Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons. Contents - Paladrian's MiG-21MF cockpit (temporary solution) - Yak-38 VTOL flyable. - Yak-38M VTOL flyable. - Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use) - Soviet Pacific Fleet skin (Modified stock skin, set as default) - Soviet Navy Grey skin (Redrawn stock skin) - Soviet Northern Fleet skin (Redrawn stock skin) - Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin) - Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use. - Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions. - README FILE with FLIGHT MANUAL included Fixes - Fixed engine thrust vectors and exhaust positions - Re-added lift engines to fuselage - Fixed number decals position - Fixed pylon ordnance positions - Fixed Ranging Radar and gun pod's aim point - Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff. Changes - Real thrust data added based on factory data. - Yak-38 automatic slats by Gepard - New vertical capable flight model, weight and torque balanced airframe. - Changed lift engines thrust angle to 80 degrees to the aft. - Engine thrust toned down by 10% to reflect real payload lifting capabilities. - Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file. - Modified weapon stations to hold realistic payload - Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters) - Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes) Added - Reaction control systems to nose, wingtips and aft fuselage. - Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23) - Added choice of droptank (Uses Mig-17 400liter tanks currently) - Manual wing fold anim (Animation key 1 - Shift 1) - Skins and numbers - Dedicated engine sound - Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!! - Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK) - Added Siren-I ECM system to Yak-38 - Added Gvozdika ECM system to Yak-38M Kiev class aircraft cruiser new features - Kiev_data_STOL.ini for short take offs (default) - Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters) - Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter. - Extra parking places added - 6 working launch places (catapults) - Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s. Overwrite Kiev_data.ini with the desired file. ************************************************************** Work in progress list - Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes. - VSPU-36 Gunpod model - Avionics refinement for Yak-38M - Soviet Desert Camo (Afghanistan) (Redrawn stock skin) - Cockpit for both Yak-38 and Yak-38M ************************************************************** This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely. 2012 December 26. Click here to download this file
  10. Yak-38 Vertical Pack 0.98 beta

    Version 0.98

    594 downloads

    Yak-38 Vertical 0.98 beta The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated! Install I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC. Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons. Contents - Paladrian's MiG-21MF cockpit (temporary solution) - Yak-38 VTOL flyable. - Yak-38M VTOL flyable. - Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use) - Soviet Pacific Fleet skin (Modified stock skin, set as default) - Soviet Navy Grey skin (Redrawn stock skin) - Soviet Northern Fleet skin (Redrawn stock skin) - Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin) - Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use. - Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions. - README FILE with FLIGHT MANUAL included Fixes - Fixed engine thrust vectors and exhaust positions - Re-added lift engines to fuselage - Fixed number decals position - Fixed pylon ordnance positions - Fixed Ranging Radar and gun pod's aim point - Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff. Changes - Real thrust data added based on factory data. - Yak-38 automatic slats by Gepard - New vertical capable flight model, weight and torque balanced airframe. - Changed lift engines thrust angle to 80 degrees to the aft. - Engine thrust toned down by 10% to reflect real payload lifting capabilities. - Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file. - Modified weapon stations to hold realistic payload - Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters) - Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes) Added - Reaction control systems to nose, wingtips and aft fuselage. - Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23) - Added choice of droptank (Uses Mig-17 400liter tanks currently) - Manual wing fold anim (Animation key 1 - Shift 1) - Skins and numbers - Dedicated engine sound - Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!! - Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK) - Added Siren-I ECM system to Yak-38 - Added Gvozdika ECM system to Yak-38M Kiev class aircraft cruiser new features - Kiev_data_STOL.ini for short take offs (default) - Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters) - Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter. - Extra parking places added - 6 working launch places (catapults) - Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s. Overwrite Kiev_data.ini with the desired file. ************************************************************** Work in progress list - Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes. - VSPU-36 Gunpod model - Avionics refinement for Yak-38M - Soviet Desert Camo (Afghanistan) (Redrawn stock skin) - Cockpit for both Yak-38 and Yak-38M ************************************************************** This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely. 2012 December 26.
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