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Everything posted by Mr_Tayto
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BaseSize parameter for carriers
Mr_Tayto replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Svetlin have you tried actually landing on the deck? Also I wonder if it's worth checking the US naval aircraft for their "basesize" settings; it could be that the value relates to runway length for unassisted takeoffs, or even for runway surface (I noticed earlier this week some aircraft taking off from rough fields in game, which I didn't even know existed)? -
Scooters
Mr_Tayto replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Proud of myself - best carrier landing I've ever done. I just followed CASE 1 to the letter (and number!) -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Question mark on the title because I am flying a VA-12 Skyhawk at the moment and noticed the Ubangis logo on the fuselage is missing. I just wondered if this is on purpose or for some other reason. Everything else is perfect! I would have tagged the creator but I can't remember who it was (and couldn't find their name in the readme). EDIT: I see now it's @Nyghtfall -
Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I do love me some aggressors. Just the best liveries. Nearly came to grief heading home from a strike; a big raid was on my reciprocal bearing, same altitude. I saw them last second! -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah I have that in a seperate folder from earlier. That's been the issue. I forgot that they sailed with the A-4E in '66 (but weirdly with the A-4C_65 in '70?) Problem solved. I have the wrong aircraft selected for the squadron and time period, so it seems there's a "standard" early A-4 with the right colours but none of the decals. Sorry for any timed wasted all! -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know, which is why i'm so confused I can't find it! No decals.ini I have done this before ;) -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can't find any of these files; I'm guessing they're something I need to unpack via that Mues program - honestly I've never worked out how to use it and it terrifies me to try to "pick it up as I go along", in case I break something I can't fix! -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not yet, will give it ago later when I can play again. -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Having reinstalled and had another go, it's no different. But I did wonder if the fact I'm playing it on Burning Sands (1959) might be the issue. It's entirely possible that the mod only works for actual Vietnam scooters (given that's its name) Anyway, when I've done this campaign I'll go to Vietnam -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, I'll have a look. Hmmm. Given the sheer size of the mod, I'm wondering if I downloaded and unpacked, but never actually installed it. Looking through the mod folder that was installed already, there's nothing like the number of folders in there as the mod folder. I'll give it a go. -
Scooters pack - VA-12 skin incomplete?
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Goddamn! That's perfect. This is what mine looks like below. What have I done wrong? (And how should I fix it?) -
Question about cockpit.ini and 'firing cue' for accessbility
Mr_Tayto replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
On that note I'm sure I read somewhere that the Shrike "growled" like a sidewinder when it had a target, but it doesn't in game. Can anyone confirm this? @Eagle114th I'm delighted you got this sorted out -
Thirdwire Forum moving to Discord
Mr_Tayto replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If anyone wants to talk about SF2 (and other Sims) in a grown-up and enthusiastic space, the YouTube SF2 streamer Devin Horner made a discord earlier this year (at my suggestion), because apart from this place there's really nowhere else. You can find it here: https://discord.gg/QRqnh9dU I'm a moderator there and very active, so can vouch for it. I'm a member of the TW discord and, while I haven't seen any really bad stuff yet, it isn't great for PC stuff. I also find it really weird the earnestness that people can talk about a mobile game! -
Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Strong little bird, the Scooter! -
A2G gunsight mil setting
Mr_Tayto posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does anyone know if this is the same across all aircraft? For unguided bombs, specifically, as I know it changes automatically for guns and rockets. TIA -
SEAD in Vietnam
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Welcome! I haven't flown the WW Thuds yet but have many hours in the ThudD, so I'm interested to find out too. -
Hey all, I've been practicing in The Range deploying a few different weapons types to try to prepare myself for the inevitable SEAD missions as a 105 driver, but I still have a few questions. - How does one deploy CBU24 without CCIP? Is shallow diving preferred? Given I'm attacking AAA I don't want to get too close to the guns but I have the best results against inert targets in the range in a shallow dive releasing under 3000ft, which is danger close for low calibre weapons. - Is it better to drop two at once until Winchester, or single bombs per target? - Finally, I have graduated(!) to flying without the HUD now I'm comfortable with the instruments in all aircraft. However this makes SEAD very difficult in terms of rendering targets. A good example of this is SAM sites; these are not displayed in game as they were in real life, with obvious "star of David" patterned installations. Often, the first time you see one is the launch tail. It's even worse for gun sites, where you can have a momentary flash or a puff of smoke, but you have to be very low to even see the smoke let alone the gun, and I'm trying to operate above 6000ft until making a run. Any Vietnam guys have any ideas on the above. Before it's mentioned I have seen every Devin Horner video and I still need help!
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Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
LtJG Pete Mitchell of VF-84 conducts the interception of a suspected formation of Soviet Tu-16 "Badger" bombers approaching Keflavik, Iceland (September 1979) -
Linebacker and the F-4E
Mr_Tayto posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Decided to start a new campaign after my guy made himself a surviving and decorated veteran of the 1967 Dhimar emergency. Logically I went Linebacker and the opportunity to stick with the F-4, this time in the F-4E. What immediately struck me is "no internal ECM??" The control box is right there in the cockpit! And Navy Phantoms had ECM from 1966?! Why is this? Also, no chaff? Again chaff dispensers were standard on Navy Phantoms a few years into the war! Of course I can see about 7 different external ECM units I can equip, but how do I choose which one? Also, I want to use LGBs for strategic targets, but given they're in NVN, I can't have a Pave Spike and an ECM unit... Or can I? The loadout screen seems only to offer one choice, and it's either or in the forward Sparrow wells. Someone make it make sense? -
Two-Seater Tuesdays
Mr_Tayto replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Might be a silly question @Nightshade/PR, but are there any campaign mods which include the F/A-18? I haven't checked but I guess ODS will, but I'm looking for carrier campaigns specifically -
Swing-Wing Saturday (Caturday?)
Mr_Tayto replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The first image has just made the penny drop for me as to why the Super Etendard had a droopy nose! -
Managing storage with SF2
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is great info, I'll try this, thanks!! -
Managing storage with SF2
Mr_Tayto posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just wondered if you guys had any ideas for managing SF2 mod installs? I downloaded NF5 yesterday and installed it and it nearly maxed out my C: drive. I got a big SSD (my fourth in this machine) the other day and moved every game install out of the C: drive. SF2 and the mods are still the biggest non-Windows group of files. I saw a KB article a while back about a way of moving the mod folders to different drives, are there any other ways or is that the best?