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toot

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Everything posted by toot

  1. Version 1.0.0

    33 downloads

    Ezer weizman's personal spitfire, 'Black 57' that was used for ceremonies in israel! To be used on the Spitfire LX .IXc but it might fit on some other spitfire types, haven't tested that really. Hope you enjoy!
  2. The Red Mustang, the black Spitfire's arch nemesis. It's an unknown aircraft because once ezer weizman, chief of the IAF, found out that a mustang was painted that way he gave an order to paint it back to it's original camoflauge, and after that it was sold to a museum in sweden (which it remains to this day). The cone is supposed to be black, no idea why sf2 decided to make it red even though its painted
  3. Suez camo + pilot training school will probably do some more variations of the suez + some colorful ones the iaf had
  4. Just want to let you know that the Hebrew text is upside down and backwards The text on the bottom should say "מרכז בקרה אווירית" The top ones should be "מסוכן" "בזהירות"
  5. couldnt find any piper cubs but the NE-1 from sf1 does the trick more iaf camos probably in the future
  6. I'm trying to learn how to get models in game and stuff, so i exported a stearman model and the textures and they seem to be working fine, however ingame not only does it not show but i cant even move Any ideas why it could be like that?
  7. Defintely had something to do with that, Really appriciate the help Now i just need to figure out what to do next lol
  8. I've never made any mods in sf2, nor know how to make any, but i was wondering this: if i wanted aerobatic smoke, could it be possible to take an aircraft without an afterburner (MB-339, Fouga magister, etc) and then give it an afterburner which is basically just a smoke effect? Like you can fly normally but if you push the throttle to around 70 a smoke effect will apear. Thanks!
  9. Mind sending a screenshot of where it's located? I'll check it Although I'm not 100% sure about it since I was able to import a blender cube ingame
  10. I lowered the verts from the engine (Which is the highest one there was here) to 2772, the plane flies ingame but i still dont see the lod in it. Lod viewer still shows everything out. I can send the blender file if anyone wants to test it, not really sure why it does all of this
  11. I'll check it out when I get back, another question though since you shared the screenshot Are the lines popping out of the control surfaces used for rigging ingame? If they are, how do you hide them or does blender know they aren't meant to be seen?
  12. I'm exporting from blender The lod name call-out on the ac.ini is right since when I press it the lod shows up in the lodviewer Not 100% sure on the vertices, how can I check? Thanks!
  13. Also with the stock IAF Air superiority camo:
  14. IAI Lavi in argentinian service, Was used to replace the skyhawks of the IV Grupo de casa. serial numbers are still IAF ones because i dont have any argentinian decals downloaded
  15. Can anyone help me? I've made a simple plane just so i can test out how to get all the rudder and stuff working, but when i load it into lod viewer i get this: the circle in the middle is the fuselage, but for some reason everything else is just a weird cube. iirc this was done correctly but maybe this is why its glitched?
  16. thought it would show up as a video and not a link :(
  17. https://streamable.com/m72j37
  18. What if the russian airforce decided to use carriers instead of the navy it can go uphills too
  19. SU-27K (SU-33)

    Waited so long for this, awesome work 💪
  20. Changed the deadzone in settings, works well now
  21. Hey, So i've been playing mostly hard mode since i like flat spins and all of those, However when i play on normal mode (Usually because vtol planes work best there) my planes always pitch up when i'm not inputting any control. It doesnt do that on hard mode, so i was wondering if anyone else experiences that, and if so, is there a fix?
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