jtin
JAGDSTAFFEL 11-
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Everything posted by jtin
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Screenshot Thread
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks amazing as usual... but what are skyraiders doing bombing Taiwan? :) -
New ship model
jtin replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks great... people milling around is a nice touch -
Building new airbases
jtin replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
does your out file list any of the textures? -
Building new airbases
jtin replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try clicking the checkered box button on your materials -
Keyboard controls' Cockahoop!
jtin replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Delete/backup aircraftobject.ini in your objects folder. Versions for earlier game versions will do that to your controls. -
Very Very Sad News
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My condolences to his family and friends... RIP -
Eagles Gone Wild
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks great :) F-15SE looks like a slim raptor -
.tga textures and shadows
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
bump -
.tga textures and shadows
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What should it look like? I noticed that you can assign a bitmap to the opacity parameter but it looks like its using a scale of black to white and would require an additional texture...? Isn't self-illumination just the "glow" of the texture? Ah just saw some of the objects have .inis - was under the impression that all their stuff was in the terrain_types.ini - all clear now :) -
I've got a lighthouse model with 2 .tgas, one for the railing (LHrailing.tga) and one for the rotating light (LHlight.tga) In max, the .tgas show up (although the alphas show up as black in the viewport and white in the renderer - is this normal?) but in game both .tgas are missing The .OUT file confirms that the references are being exported... but it's not showing... why? On another note, is there a way to have shadows show up on terrain objects?
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Screenshot Thread
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great angle on that first shot, EricJ It is the autobahn... -
Poly Count Guidelines?
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gotcha (nice skin btw) What about the LODs? On the second level, landing gear, cut out shapes, small bulges, etc should be removed, right? And anything on ground objects? -
Nothingness (Testbed Terrain)
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That's weird... didn't have any CTDs (Strike assigns you the enemy runway - found it would CTD without any runways) but if you're already fixing it, go right ahead. :yes: -
286 downloads
This is a terrain of simply, nothing. Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets. **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.** -
View File Nothingness (Testbed Terrain) This is a terrain of simply, nothing. Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets. **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.** Submitter jtin Submitted 08/16/2009 Category Terrains
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Sometimes a custom resolution that may not be available through the menu options is desirable, for instance 1280x720 for filming videos. To get this resolution, open up Options.ini in the root folder and look under [GraphicsOptions] [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1680 DisplayHeight=1050 DisplayDepth=32 AspectRatio=1.600000 ... Note that the aspect ratio can be found by dividing the width by the height (i.e. 1280/720 = 1.7777...)
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Screenshot Thread
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is gonna be a looooooooong day...
