Jump to content

Polak

NEW MEMBER
  • Content count

    19
  • Joined

  • Last visited

Community Reputation

0 Neutral

5 Followers

About Polak

Recent Profile Visitors

4,381 profile views
  1. Hi guys .... Long been away, but this topic brought some old memories. So for being so nice and too kind to bring my name in acknowledge of my early research here is little tasty secret you might want to try. FSSC has one interesting format in import . It is an *.apt which is Airport for Windows a little, but well known at the time creator of airports in FS. Try to find it because it is worth to have it and here is why... Airport can read sca files (scasm) which is decompiled form of bgl. And bgls files are of FS sceneries all available on the web for nearly each area and each airport in the nearly entire world. What is ONLY needed is just another converter capable to read bgl (BGLanaliser is just one of them). So... bgl BglAnaliser->sca->into the Airport ->apt into the FSSC->Third Wire. I know takes some manipulation, but the resources become quite abundant in return. Best regards and S!
  2. Thank you all for support. Yes, it is just tiles and nothing else. Though, as mentioned in Readme they were done for Gepard's recent terrain. In fact he is working on new desert stuff as well as making labourous and time consuming corrections to cities which as you can perhaps notice are in some instancies little off. Still I have to emphasize that without His hard work on terrain this tileset would not be as much fun to use as perhaps it is now and even further could be in future, if further improved. Time permitting I am planing to remake it once again, but this time that would be more extensive Project than ever (roads, powerlines, pipelines and other elements). As far as tiles being too green... It is valid point. They turned out to be that way, but mainly because of the configiration of terrain tiles which I had not too much control over. If there was another "nature" transitioning forested fields to fields maybe grassland and then to desert - all would look more naturally. This is the reason why I am thinking about one more update to this desert interpretation of mine. So meanwhile, try to have fun with what available ( and try the water at high level).
  3. http://forum.combatace.com/index.php?autom...ode=sst&id=4461 File Name: PolaksPRDesert2.zipFile Submitter: Polak File Submitted: 7 Apr 2007 File Category: Tilesets Polak'sNewDesert2 Date: 04.01.2007 Author: Polak INTRO: This is set of Terrain HiRez 512x512 textures for Desert Terrains for SF:P1 game freeware only. INSTALLATION: Just copy all to Desert Terrain in your SF:P1 folder. NOTES: In order to see newly made water effects put the Textures, Effects, Densities and Resolutions to High (specially Water Quality). If you find it choppy then lower all settings gradually until satisfied. Avoid Medium Water Quality as it produce not too appealing look. Thanks for all who made this Project possible, especially Gepard for providing inspiration by producing his outstanding Israel2 terrain. Also thanks to Deuces who helped as usual with TEROBJECT_BUILDINGS. This version of Tiles has no TODs with trees as those will follow in later revision. Enjoy! Click here to download this file
  4. PolaksPRDesert2.zip

    Version

    3,911 downloads

    Polak'sNewDesert2 Date: 04.01.2007 Author: Polak INTRO: This is set of Terrain HiRez 512x512 textures for Desert Terrains for SF:P1 game freeware only. INSTALLATION: Just copy all to Desert Terrain in your SF:P1 folder. NOTES: In order to see newly made water effects put the Textures, Effects, Densities and Resolutions to High (specially Water Quality). If you find it choppy then lower all settings gradually until satisfied. Avoid Medium Water Quality as it produce not too appealing look. Thanks for all who made this Project possible, especially Gepard for providing inspiration by producing his outstanding Israel2 terrain. Also thanks to Deuces who helped as usual with TEROBJECT_BUILDINGS. This version of Tiles has no TODs with trees as those will follow in later revision. Enjoy!
  5. Trees In Gunship

    As I stumped by lucky chance on this thread, so I decided to throw my 2cents into this discussion. Actually walking by now far and wide accross several simulations , I must agree with WB, that trees in Gunship! are, despite of some age, one of the kind . Unfortunaly, any attempt to change them may turn out to be QUITE of the task if you want maintain desired perception of uniformity of vast numbers of trees. Belief that by introducing some variety into trebun.pcx you would enhance overal look of trees may lead you to pretty undesirable result of seeing the same pattern repeated. Tiling system is quite paradoxical, but at the same time very intriguing noneless. There is fng2k's palm replacement texture which is very well fitting into this scheme. Not much of a help, I know, but still....
  6. I have finally completed what I call 3DGenericLibrary#1 - set of 56 objects shown on the below picture with more details given in the respective thread on 3rd Wire Mod forum. For the reason that I am not sure if the larger textures wont affect frame rates, I decided to treat it as Beta and for now only announce this here and not upload to this or any other file distribution site. However, I 'd share this package with terrain designers, or anyone who wants to use them as an replacement to the stock objects and by doing so - test them. Please send me PM with your address and I gladly furnish you with this package. All details, instructions, credits and explanations are included in the readme. I am hoping to continue this Project in the future by making other more specific and subject oriented packages.
  7. http://forum.combatace.com/index.php?autom...ode=sst&id=1918 File Name: SeaModWoV_v1.1 File Submitter: Polak File Submitted: 14 Jan 2006 File Updated: 18 Jan 2007 File Category: Environmental Mods Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection. Click here to download this file
  8. http://forum.combatace.com/index.php?autom...ode=sst&id=1916 File Name: SeaModWoV_v1.zip File Submitter: Polak File Submitted: 12 Jan 2006 File Updated: 18 Jan 2007 File Category: Environmental Mods Add/Replacement of sea and shore tiles to Deuces WoV tileset. Click here to download this file
  9. http://forum.combatace.com/index.php?autom...ode=sst&id=1867 File Name: SKYModv1 File Submitter: Polak File Submitted: 24 Dec 2005 File Updated: 18 Jan 2007 File Category: Environmental Mods 13 new HORIZONCLOUDs for SF:P1 nad WoV. Click here to download this file
  10. File Name: Rwayupgrd_Pv1 File Submitter: Polak File Submitted: 20 Dec 2005 File Updated: 4 Mar 2008 File Category: Tilesets File Version: 1 Website: No Information Upgrade to concrete , metal runways, runway signs and taxieways for SF:P1 /WoV. Click here to download this file
  11. File Name: SF/WoV Runway Upgrade File Submitter: Polak File Submitted: 21 Dec 2005 File Updated: 4 Mar 2008 File Category: Tilesets File Version: 1 Website: No Information Graphic texture upgrade to SF:P1/WoV runways, taxiways and signs. Click here to download this file
  12. File Name: Polak's SpeechMod V1.0 File Submitter: Polak File Submitted: 24 Oct 2006 File Updated: 17 Jan 2007 File Category: SF Sound Mods This is replacement of entire content of SPEECH folder for the above and replacement slightly altered of SPEECHSYSTEM.ini to be placed in FLIGHT folder. Basically, I have altered each of the sounds changing them slightly to add some kind of authentic feel of VHF radio transmission. You be the judge if it sounds better. Few (30) real sound clips were added: In the future installments I ... and you can add more of the clips when and if found. So for the time being I hope you enjoy what you find here. Polak Click here to download this file
  13. Version

    2,014 downloads

    This is replacement of entire content of SPEECH folder for the above and replacement slightly altered of SPEECHSYSTEM.ini to be placed in FLIGHT folder. Basically, I have altered each of the sounds changing them slightly to add some kind of authentic feel of VHF radio transmission. You be the judge if it sounds better. Few (30) real sound clips were added: In the future installments I ... and you can add more of the clips when and if found. So for the time being I hope you enjoy what you find here. Polak
  14. File Name: WOV_All_Missions File Submitter: Polak File Submitted: 18 Oct 2006 File Category: SF Missions/Campaigns All Missions found in WOV merged together to add "traffic" and action for random flying or as a background for other missions. Click here to download this file
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..