Capun,
glad you make ships fire missiles! :D
can you post or amil me that part of ini?
Maybe there is a way to have multiple systems
to shoot and get them to reload as well? 8)
Re getting more missiles to shoot,
each need to have unique MissileID, here is sample from Chapparal
first with ID 1 and first with ID 2 shoots:
[Rails]
ModelNodeName=Rails
MaxExtentPosition= 2.39, 4.20, 1.72
MinExtentPosition=-2.39,-4.70, 0.00
HasArmor=FALSE
SystemName[001]=Missile1
SystemName[002]=Missile2
SystemName[003]=Missile3
SystemName[004]=Missile4
[Missile1]
SystemType=MISSILE
MissileID=1
WeaponTypeName=Chaparral
WeaponPosition=0.73,-0.70,2.85
ShowMissile=TRUE
IndependentPitchMovement=TRUE
[Missile2]
SystemType=MISSILE
MissileID=1
WeaponTypeName=Chaparral
WeaponPosition=0.73,-0.70,2.23
ShowMissile=TRUE
IndependentPitchMovement=FALSE
[Missile3]
SystemType=MISSILE
MissileID=1
WeaponTypeName=Chaparral
WeaponPosition=-0.73,-0.70,2.85
ShowMissile=TRUE
IndependentPitchMovement=FALSE
[Missile4]
SystemType=MISSILE
MissileID=2
WeaponTypeName=Chaparral
WeaponPosition=-0.73,-0.70,2.23
ShowMissile=TRUE
IndependentPitchMovement=FALSE