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Chief

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Everything posted by Chief

  1. Have tried to locate the IFR training missions that are indicated in the enhanced manual to be in the "Advanced Training" section supposedly after the "Top Gun" section. They are nowhere to be found within my install. Any ideas where one might locate these training sessions? Thanks for any help. I got zip when I posed this question on the UBI Tech Support forum. <_<
  2. :P Just so you guys know that I had success with ironhands mission! Yeah Baby! Made the connection on the 2nd attempt. All that IFR in Falcon 4 has helped I suppose. :D
  3. Thanks for all the responses. It's comforting to know that it's not something I did wrong with what was a pretty straight-forward install and patch. I guess I will wait also for the next patch that is supposed to correct any training errors that were caused due to the current patch iteration. Semper Fi!
  4. :P What a neat Christmas! I recieved my LOMAC manual today. I live in an area so rural that we don't even have a traffic signal in town, so I suppose those of you who live in a more populous environment should keep your eyes peeled. What a great manual 1 mine is #127 so I guess that puts me in the first "run". My congratulations to Nic , Mark Shepheard, and all those listed on "intro page v". Wishing you all a very Merry Christmas and God's blessings during the New Year.
  5. Having been assisted numerous times by those in this sim community, with various "computer(sim)" related difficulties, I just wanted to publicly express my appreciation to those, and you know who you are, that are spending untold hours improving on this sim. SFP1 is a fun experience and has the potential to be one of those that retains a very loyal following over time as is the case with Falcon 4. For those who would be critical of SFP1 at this stage of it's "life", I would refer them back to the history of F4, since that is often one of the sims they compair SFP1 to. I have every confidence that TK is working hard behind the scenes to do what he can for this "Project". Most who complain cannot even "code" yet they throw their criticisms around at those who can. I will now leave my soapbox and continue to enjoy this sim and look forward to it's continued improvement by a bunch of talented and dedicated fans who know a good thing when they see it. Thanks for the opportunity to vent. Semper Fi! Chief
  6. I know this has been beat to death and I apologize for bringing it up once more. I did a research in the forums to find if a solution had been discovered but the only one I found was Dark Knight's Campaign1 ini. mod, that unfortunately does not solve the problem for me. Did I miss something or is this a "bug" that will have to await the Patch 2 treatment? I sure hate to fly an F-100 with an F-4 loadout and having a wingman with a nice camo'd F-4 off to my left. What a waste of Sparrows. :D Any help would be appreciated to resolve the issue. Thanks and Semper Fi!!
  7. Gotta' say that one of the things I like most about SF-P1 is the movement of the heads of the pilot and crew members. Is this something that can be duplicated in other flight sims or is it "hard-coded" into SF-P1 only ? It certainly adds to the immersion to look at your "wingy" and see him or her making sure that no-one puts the sneak on you. I know that real fighter jocks have their head on a swivel most of the time and to have them with their heads fixed straight forward all the time is not realistic. But it may be something that is not possible to add "after the fact"into any other sim. Just thought I would put the question to you wizards of modification and see if anyone else has any thoughts on the topic. Thanks and Semper Fi!! :)
  8. :D Would like to second that! Sometimes I feel like a dufus since I am not computer capable enough to return the favor that all the modders do for us. The talent pool out there is unbelievable! I just don't happen to be a part of it Semper Fi!!
  9. I couldn't get them to show at first, so I went back into the ParticleSystem.ini and looked at the entries I copied and paisted. What I noticed was that in the Emitter and Effects section, the entries I had added were mispelled (emiter as opposed to Emitter)and the word Emitter was not capitalised. When I corrected that, it worked and the craters show fine in the game. Hope this helps with your particular difficulty. Great add-on by the way. Helps the sim immensley.
  10. :P You are doing great work on the A-4's. You indicate you were not happy with the textures of the drop tanks. Well, ever since this sim came out I have had a problem with the profile of the drop tanks, primarily with the exagerated elongation of the nose of the tanks. In actuality they were more "blunt' than depicted in the sim. I guess it would take someone with modeling skills to accurately replicate the A-4's tanks. I have a print of the profile of the tanks if someones has the skill to modify the ones in the sim. Not sure how the profile that came out in the sim varies so much from the real tanks as I sent that data to TK while the sim was in development. Hey, I'm not complaining mind you. :D I am tickled to death that he included my VMA-121 Green Knights A-4's. Really enjoyed the time I spent on those birds. Take care and watch yor 6. Semper Fi!! Chief
  11. The new Range add-on is terrific. Not many things provide for most of the needs in this sim, but with the "Range", those of us who have difficulty using aircraft sans the newer electronic gizmos, this is a welcome addition.I salute those who put this together. As a 60yr old desk pilot who actually was in a Marine FJ and three different Marine A-4 squadrons, shouldn't be a surprise why I enjoy this sim so much. Never really appreciated the skill it takes to operate aircraft from that era. Thanks again!! Semper Fi! PS: I get my name (Chief) from my career as a firefighter, not my military time :D :D
  12. Beer You da man! Will take off and landings be possible with the SFP1 code? I know everyone is looking forward to the ability to perform carrier ops but I don't want to get my hopes up. For those of us who haven't a clue how to create the things you do sometime have expectations far beyond the ability of the sim we are utilizing. Thanks for all the effort. The carrier looks great now and with the objects on the flight deck it is simply icing on the cake. Semper Fi! Chief
  13. I too have removed CFS3 from my hard drive. I was really disappointed with it pre-patch and put it away, but re-installed and added the patch hoping I could somehow develope a liking for this sim. No joy! It is not anywhere near the "fun" as CFS2 is, and not even in the same "fun factor" ballpark with SFP1. I may be a little biased as I spent most of my USMC enlistment in "Scooter Squadrons" but I do know when I've been duped, and MS did that with CFS3.
  14. Have begun to have CTD when in Campaign mode mainly, after the patch. It also happens occxasionally in Single Missions. Not sure the causes as it is so random. I didn't have any of these CTD's prior to the patch. SFP1 ran rock solid. P4 2.8G 512 1066 RDRAM GForce4 128mb WinXP (Home)
  15. A person would do well to pattern any A-1 after the one made for FS2002. I fly it often and it looks very authentic as I remember when I was introduced to the real deal at NAS Memphis in 1960. Check it out! Model by Ed Wilson "gzr_groundhog". Panel by Steve Downing. Textures by J-P Demmerle "gzr_Grey Wolf" Air File by Steve Baugh Original Props by Gramps Semper Fi!
  16. I was truly blessed that TK and crew used some of the info I supplied them to replicate the A-4 for VMA-121. I was with that unit from about 1961 till the middle of 1963. I was wondering if some of the skin specialists out there would be willing to replicate the unit's A-4's I was assigned to until my discharge in 1964, VMA-311 Tomcats. That would be the iceing on the cake. Thanks and Semper Fi!
  17. Kris, I apologize for not being clearer regarding the info that was on the aircraft midline fuselage under the horozontal stabilizer. You have placed the six digit Bureau of Aeronautics (BuAer) number on the aircraft in the correct place ( full six digit number under the horozontal stabilizer, plus the last 4 digits of that number in larger size script on both side of the tail fin right above the horozontal stabilizer). In the last pic you posted, you have all the right info, just that the larger numbers on the tailfin (0035) should be 0105 to reflect the last 4 numbers in the 6 digit BuAer Number. Also the "A4E" model designator would have been centerd over the 6 digit BuAer Number. This means every plane would have 4 different numbers on the tailfin reflective of their individual BuAer number. The numbers on the aircraft nose have no connection to the BuAer number and are either assigned by the individual squadron or Aircraft Wing. Hope this isn't to confusing. You have done a great jod of replicating VMA-311's A-4e's of the 1963-64 period and I am very satisfied if you left it in the last iteration. Semper Fi![/u]
  18. K ris, Looks great! Two changes before release if possible. The VMA-311 on both sides of the aft fuselage need to be the same size as the "MARINES" script. Also, would it be possible to put "A4E" above the BUNo under the horozontal stabilizer. The script size would be the same as you used for the BuNo. Thanks.
  19. Was wondering if there is a way to change the default a/c in the Single Mission loadout screen? I was looking at the Options.ini file and the Startup.ini, but am not sure it is a doable thing. Any thoughts. I'd like to make the VMA-121 the default A-4 instead of the USN one. (Now don't any of you Navy guys take offense!) Just an old Marines preference. Semper Fi!
  20. Kris, One other item if I might. On a line with the Nationl Ensign but under the horozontal stabilizer (midline of the fuselage) was the Bureau of Aeronautics number for the aircraft with the model of aircraft centered above the number. They were in fairly small letters so it may not be possible to put them on your model. If I can get that doc to you , you will see a better example of wht I am trying to describe. Thanks again.
  21. Kris, You the Man!!! That is looking fantastic. I will try to send you the paint scheme doc to your website. The underside of the Marine A-4's were white that blended into the gray topside color. If I remember, the line of separation extended forward and aft from the wing root and was a wavey pattern (not a hard straight line). A note on your rendition, the A-4's of VMA-311 did not have the "Tomcat" on the verticle stabilizer during the 1960-1965 time frame. That came after, I believe during their deployment to VietNam. But hey! I'll not be nit-picking your work. I'm thrilled with it and I'm sure many others will be also. Thanks for your work.
  22. This is great! VMF-312 was he F-8 unit that occupied the squadron area nest to ours when I was assigned to VMA-311(A-4C's & A-4e's) in 1963-64. Those unit areas were on the "Southside" of MCAS El Toro. This is like DejaVu all over again
  23. Kris, I sent an aircraft paint scheme doc to Skunkworks that I had sent to TK while he was devloping the sim. It has the A-4 scheme that was appropriate to the a-4's of VMA-121, VMA-311, and VMA-211. It is supposed to be posted in the "Downloads" section of that website. I was not able to post it here as I don't have a website to submit HTML doc thru. Thanks for your interest. I am now 60 years old and I feel fortunate to even be able to operate my computer, so I know that "skinning" is way beyond my capabilities. Take care and have a nice day. Semper Fi!
  24. HeeeHaaw! That's the unit OK. That particular model of A-4 was just coming into service as I left. VMA-311 had the A4-E series while I was with them and the paint schemes were fairly consistent amoungst all the West coast squadrons ie. Squadron 2 letter tail designator VK, WL,WP, etc,, the squadron symbol mid fuselage both sides, and the wing tips and verticle stabilizer tip painted the primary color found in the squadron symbol (green, red, etc.). As an aircraft structural mech, I had the honor of painting the squadron symbol in "huge" size on the side of the squadron hangar facing the flightline at MCAS El Toro. That took o few days! Sort of like Michaelangelo doing the Cistine Chapel, paint a bit and then step way back and see if it looked right and so on till completion. Would be great to see all the A-4 units stationed on the West coast and either enroute aboard carrier to or already at Iwakuni and Atsugi, Japan. Those would be VMA-121, VMA-311, VMA-223, and VMA-211. Just a wish list for some ambitious "skinner" who loves the A-4. Take care and Semper Fi!
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