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Veltro2k

MODDER
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Everything posted by Veltro2k

  1. solved
  2. Last Weapon is numbered [WeaponData2049] I add more, then use the weapons editor to edit and save... go back to the weapons.ini and the ones i added have disappeared ?
  3. File Name: WESTLAND WHIRLWIND File Submitter: Veltro2k File Submitted: 18 Feb 2009 File Updated: 25 Mar 2010 File Category: Allied Fighters The British Whirlwind was the RAF's first single-seat, twin-engined, cannon-armed fighter, and a contemporary of the Supermarine Spitfire and Hawker Hurricane. A heavy fighter, it was developed by the Westland Aircraft company. It was one of the fastest aircraft when it flew in the late 1930s, and was much more heavily armed than any other. However, protracted development problems with its Rolls-Royce Peregrine engines delayed the entire project and only a relatively small number were ever built. During the Second World War only two RAF squadrons were equipped with the Whirlwind, and despite successful use as a fighter-bomber it was withdrawn from service in 1943. Idea and Skins by the lovely Miss Syrinx FM and Hangar the Wrench Cockpit: Kesselbrut THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Click here to download this file
  4. stop using rubber to pave your runways :lmaosmiley:
  5. // Station 1 = Left Wing Station // Station 2 = Right Wing Station [AirToAirLongRange] Loadout[01]. Loadout[01]. Loadout[02]. Loadout[02]. [Attack] Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType=soviet ModelNodeName=Pylon_L PylonMass=10.0 PylonDragArea=0.01 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType=soviet ModelNodeName=pylon_R PylonMass=10.0 PylonDragArea=0.01 Reult the same no weapons auto loaded
  6. its pretty much done... using the bombay animation to lower the pontoons... just have to fix the animation,map and skin. low poly static ? sure if i would find out how to do it...
  7. Fantastick If you dont mind would like to put in my 2 cents worth and contribute something
  8. Wrench Do you have the Sturmovik in your game ? if yes try it on a strike mission. when i do, it does not autoload anything, I have to choose. Which is ok, untill you start the game and find out that your the only one that has any weapons loaded and the rest of your flight has nothing. Ed
  9. just noticed...about 89% of the aircraft that used to autoload certain bombs (Missiles are still OK ) are no longer doing so...begining to sound like another gift from the last patch
  10. tried that also..same problem
  11. did . still dont show automaticaly I have to chose them . means wingmen dont have no weapons loaded
  12. I did..still not showing up automaticaly [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType= ModelNodeName=Pylon_L PylonMass=10.0 PylonDragArea=0.01 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType= ModelNodeName=pylon_R PylonMass=10.0 PylonDragArea=0.01 // Station 1 = Left Wing Station // Station 2 = Right Wing Station [Attack] Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02].500lb_bomb Loadout[02].Quantity=1 Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02].500lb_bomb Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02]500lb_bomb Loadout[02].Quantity=1 result
  13. I mean that fab-500 500-kg bomb would automaticaly load as a standard configuration
  14. Ok I need to automaticaly add a (specific weapon) fab-500 500-kg bomb, to the weapons station for strike missions. How do i go about and do this
  15. by special request
  16. sent
  17. did anyone come up with an Idea on how to make the defiants turret not only defensive in the game ?
  18. ok how do i do this ?
  19. yes, added them already thank you
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