A lesson in control logic (or how to make a non-FBW sim engine simulate a FBW aircraft in control surface movement).
Through a system that combines animations and multiple invisible links, we can simulate multi-input control surface movement.
Starting with a clean F-35 (the white background is overcast with the bloom mod):
We then deploy the speedbrake:
The control deflections are based on the LockMart testpilot notes, talking about what surfaces move to do the speedbrake function. Rudders, leading and trailing edge flaps. My assumption was the rudders move inward, the TEFs (trailing edge flaps) move up to increase drag and spoil lift, but the LEFs (leading edge flaps) move downward to compensate for the loss of lift (plus I've never heard of LEFs deflecting upward).
Now, then I throw the stick hard right:
Note that though the speedbrake is still deployed (and remains so for the rest of the pictures), the left TEF now switches downward, and the right TEF increases it's deflection. In addition, you can see the elevators swing to help with the turn (like various other fighters, the elevators perform rolling and pitch duties).
As the aircraft slows down and AOA increases, the flaps deploy automatically (note the speedbrake is still deployed) and switch downward to increase lift.
As the AOA continues to increase, the slats deflect further downward:
And while this is going on, I throw in full left rudder:
Note how the rudders will increase or decrease deflection to give the yaw input directed by the pilot.
Finally, throw in a left aileron input (again, the speedbrake has been deployed the whole time):
You can see how all the surfaces work to execute the input done by the pilot.
Now, this is all sort of smoke and mirrors. Things work correctly in the proper direction. However, because, unlike the real aircraft where there are limiters in deflection amounts, the sim doesn't have such a thing. So the visual limits have to be smaller to prevent ugly deflection amounts in an additive sense.
It will take an FM guru to adjust the numbers to make it pretty with no 'twitching'. But it's a facinating exercise...and fun to make happen.
FastCargo