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Everything posted by FastCargo
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Veltro, the AttachmentPositions need to mirror each other... The RightWingStation should look almost exactly like the LeftWingStation. The only difference should be the StationID number and the first AttachmentPosition number. ie if the [LeftWingStation] AttachmentPosition=-X,Y,Z, the [RightWingStation] AttachmentPosition=X,Y,Z FastCargo
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You don't need to add the parameters. If you take your weapondata.ini from WOE and use the editor from WOI on it, it will add those additional parameters to your weapondata.ini and weapondata.dat entries. You do not need to add them yourself. FastCargo
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I just downloaded and ran the exe myself, no errors noted. The MD5 checksum for the file should be 8d6b528f239de8578e8bc1d32bb1a002 and the file should be 19415 KB in size. Use that information to verify you got the file correctly. Check to make sure you're not using some sort of download manager that's cutting the file off. FastCargo
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dassault SMB2 POD_MATRA105 problem
FastCargo replied to christian59's topic in Mods/Skinning Discussion
Talk to Wrench, he's the man with the AI air to air plan. FastCargo -
I use visual targeting on hard, and have the display in the cockpit. You should have some sort of visual display (could be the radar screen) to use EOGR weapons. Also, I didn't address your LGB question...you must have a laser designator to be able to use it, either internally or on a pod. FastCargo
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Actually, I've moved all my stuff over to WOI, and most aircraft seem to work normally, both in pilot 'Hard' mode and AI mode. There are a few exceptions...for some reason, the F-5E hard flight model yaws waaaay too much, but the AI seems to handle it okay...just lots of extra pitching in hard turns. FastCargo
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They should work normally. I'll check right now... FastCargo Edit: Yep, work just fine in WOI. Used Mavericks on a F-5E with no laser designator. Seemed to work fine.
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Is there an aircraft or object viewer for WO*?
FastCargo replied to Royohboy's topic in Mods/Skinning Discussion
Actually, there is a 'drop down' menu that allows you to smooth...which makes the LODs look like they appear in game. However, like others have said...can't really use it for anything very complex. FastCargo -
Really? Interesting...I may have to do some more research... FastCargo
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Hey, dumb question here. Been looking hard for a way to increase the draw distance of the trees. This is what I've got for my FlightEngine.ini file: [HighDetailOption] HorizonDistance=75000.0 //DetailMeshSize=6 DetailMeshSize=14 <---- I've adjusted this value to some higher values, with no appearent effect DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 They come in just fine of course...just closer than I would like. Is there anything else I can adjust? The reason I ask is that in the discussion of Fubar's shader effects mod, he talked about manipulating the fx file which allowed the shader mod to work to the horizon. Some of the other things I'm trying to stretch closer to the horizon include clouds. I can increase the count of clouds...but the draw distance doesn't increase...which can look odd. And I've gotta tell ya, I've been trying to figure out exactly how the Near/Normal/FarSceneClips exactly relate to each other. If I try each on with just a little bit of overlap between each on, I end up with the 'white border' issue. I've adjusted the far distance for the nuke effect mods, which work fine. So, question: Is the detail draw stuff (for clouds and trees) totally hardcoded into the dlls? Or can a fx or ini be adjusted that I haven't found yet? FastCargo
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Congrats there Jimmy! Good luck! FastCargo
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I feel your pain...I just had to fix 5 aircraft I'm working on because of a bad profile view... FastCargo
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Okay folks, I think this topic has gone on as far as it can go. At this point, any more pressing the issue is just talking to hear oneself talk. This topic is considered closed. If you have business to attend to with specific members, take it to PM. FastCargo
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Alrightly folks, I've seeing some trends developing here...and not pleasant ones. Throttle it back. FastCargo
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Well Stiglr, I have to ask, have you asked any REAL pilots here what they think? You know what I've noticed? That the real pilots, some who flown the aircraft available in the TW series in reality, some who have gotten shot at in those aircraft in reality, bitch the least about the accuracy of the sim. Now, maybe it's just me, but maybe it's because they realize more than anyone else, that ultimately, it's still a simulation (or game) and any line you draw between arcade and reality is arbitrary at best...and that any simulation (from the lowliest PC to multi-million dollar professional sims) still falls short. That immersion is not based on having the exact cockpit for an aircraft, but how it 'feels' to fly. Is it nice to have gnat-ass accuracy? Sure...but I don't feel my experience needs to be solely based on how close I get the numbers or how accurate the pit looks. I will also tell you that the real pilots who focus on the gnat-ass numbers and details usually aren't the good pilots. Now, let me be clear, I don't mean guys who KNOW those numbers/details, just the guys who assign far greater importance to those numbers/details than they warrant (other than flight test, which is a whole other ball of wax). The good pilots are the ones who aren't examining the bark on the trees while their aircraft plows inverted into the forest... The nice thing about the TW series is there is room for everybody (yes, even you). And unlike what you might think, it's okay to be casual. FastCargo
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Well, try editing the loadout.ini first. If you say you can select the particular loadout you want, and the loadout that you selected shows up when you go fly, then the data.ini is probably okay. FastCargo
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Unless you're an expert on combining weapons packs...I would NOT recommend it. I combined mine, but that's because I did it by hand...I vetted all 2200+ entries to make sure to avoid missing LOD problems. I'd say that's your problem right there. Also, go into the weapondata.ini and look for the Barrax and Phimat entries. Check for the LODs (or ini files) the weapon entries look for. FastCargo
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The loadout.ini is the file that determines what automatically gets loaded on your aircraft (and AI aircraft for that matter). Take a look at some other aircraft loadout.ini files to get an idea on how it works. FastCargo
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Thanks for your continued work on this Peter....FMs seem like a art rather than a science... FastCargo
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Silly question...did you edit your Loadout.ini to make sure they are automatically loaded? FastCargo
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If he does, I request that he leave room in the TODs for JSF_Aggie's road airfields...it's really cool to takeoff between a long row of trees... FastCargo
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Actually, I was checking out the EECH2 boards at that 'other' place...appearently, the efforts of one person has done a lot to fix the stuff that was a problem in EECH2. Besides, I spent more on lunch then I spent on this game...so I wouldn't feel too bad if the game is a total turd... Anyone need me to pick up some more copies of BoBII or EECH2 for them? Cheap cheap if you can't find a HPBs in your area (and you live in the US or Canada). FastCargo
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Hey, did ya use my legs for the model (looks down at his tree trunks...)? FastCargo
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Dude, that hurt my eyes to read! FastCargo
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Alright gentlemen, so far it's been relatively civil...but I'm seeing some disturbing trends developing. Keep it reined in people. FastCargo
