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Everything posted by FastCargo
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One additional note. If your aircraft CGPosition parameter (located in the data.ini) is anything other than 0,0,0, the method I described above will not quite work. The cockpit position will be offset by the numbers in the CGPosition parameter. The way to prevent this from happening is inserting this line into the data.ini just below the CGPostion parameter (located in the [AircraftData] section): What this does is remove the offset CGPosition and the position you set the cockpit at will be its true position reference the LOD model's zero point. In simple terms, if you always set this parameter as TRUE, the cockpit will always be put at the position you set in the cockpit.ini file. I find having this line in all my models doesn't affect anything for aircraft whose CGPosition is 0,0,0 , while fixing those aircraft who's CGPosition is something other than that. FC
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It's real simple. LODs directly access the textures needed. No other file (other than an OUT file, which the stock models don't have) will tell you the names of the textures the model uses. However, LOD are in binary, you cannot read them with Notepad or Wordpad. The HEX editors will allow you to read them. Near the end of the LOD files, in the hex editor, you will start seeing names of the various textures the LOD uses. Using a modern hex editor is almost as easy as using any modern word editing program. Just don't try to edit or save anything. FC
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Alphasim Freeware
FastCargo replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Comparison between what we have here vs what you get at Alphasim: CF-101B - CombatAce CF-101B - AlphaSim CF-101B Pit - CombatAce CF-101B Pit - AlphaSim Skyray - CombatAce Skyray - AlphaSim Skyray Pit - CombatAce Skyray Pit - AlphaSim FC -
Most guys aren't going to be able to tell you that information. FC
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Okay folks, this 'double cockpit' issue keeps coming up, so here's some info to help you solve your own problems. For folks who are having problems with cockpits not being in the proper position, the default is to match the entry in the data.ini: with the position in the cockpit.ini: That should in theory make your eye point from the cockpit match what the eyepoint of the pilot model, which of course should allow you to see what the pilot sees. However, TK has reduced the NearClipDistance parameter in the FLIGHTENGINE.INI in the latest patch, causing some odd issues with external aircraft parts showing that shouldn't. Lets talk a little about how all these parameters relate to each other. All Component entries in an aircraft's data.ini have this parameter: This is exactly what it sounds like...the mesh name and any SystemName in the Component entry will be visible from the cockpit view. In the FLIGHTENGINE.INI file there will be a parameter called NearClipDistance. This parameter is in meters, and tells the that within the cockpit view, anything with the distance is not to be drawn except for the cockpit LOD. Also, under normal conditions, the cockpit LOD will overdraw everything in the cockpit view (aircraft, weapon and pilot LODs). One more parameter that is sometimes relevant is the OpenCockpit parameter located in the cockpit.ini file. If this is set to TRUE, the NearClipDistance parameter will NOT be applied to that aircraft and the cockpit LOD will no longer overdraw everything. Anything with ShowFromCockpit=TRUE in the data.ini will be drawn and visible from the cockpit...even stuff that could be inside the cockpit. I use this to advantage in the F-111s, allowing you to have a WSO sitting next to you. However, all the models I have built have anticipated such a development. Note in the this OUT file: Note that the WindscreenFrame, CanopyFrame, and Cockpit are separate meshes, all the meshes normally closest to the pilot...and the ones that usually cause the visual issues. So, for this aircraft, I've put the following in the data.ini: then Note what happens...basically I've told the sim that in cockpit view, I don't want to see the Cockpit mesh (plus any submeshes) in the external model. You can do this for every mesh that you don't want to see from the cockpit view. This is the preferred method I use, to preserve the actual view from the cockpit as much as possible while avoiding clipping problems. Give that a shot for any model that you are having issues with. You may have to do some searching in the model's OUT file to determine what to hide. FC
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Plane Sunks in Rio de Janeiro
FastCargo replied to Silverbolt's topic in Military and General Aviation
Whoopsie! FC -
Personally, I have no problem with it...as long as those who participate remember that playing a soldier is not the same as BEING as soldier. Here's a better example I wrote for the flight sim world: http://combatace.com/blog/3/entry-37-youre-not-cool/ FC
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Be On the Look Out FC
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Hebrew speech/radio...
FastCargo replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
But it has to be GOOD voice acting with good post production. Otherwise, it's just as bad IMHO. Believe me, I've tried recording on my HUD tapes and it still sounds like crap...even using a real helmet and mask, in a real aircraft, while actually flying. FC -
Man, the more research you do on this guy, the weirder it gets...this wack job has been doing this sort of thing since 1993 at least. The original thread poster has a date of Aug 7th, 2010 for his personal encounter with this guy, so assuming that's correct, it means this guy is STILL doing this sort of thing. Heck, he's gone to jail for this already (actual fraud). FC
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Whatta dumbass! FC
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Outstanding...too bad we don't use JEPPS anymore...:). FC
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easy question on picture
FastCargo replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I believe this is what you are looking for: http://combatace.com/files/file/7807-cockpit-photo-addon-for-the-thirdwire-series/ FC -
It could have happened VERY quickly...depends on a lot of factors. FC
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It's simple. I think everyone agrees here that the actual behavior the law was designed to discourage is reprehensible. The question is simply if the law as it exists does more harm than good. First, don't fool yourselves, there are always exceptions to every rule. For those who tout the 'slippery slope' of impinging on Freedom of Speech, I would remind you that yelling 'Fire!' in a crowded theater is a good way to get arrested. Most folks would agree that there should be consequences for your 'Free Speech' causing general public mayhem. That being said, there are always dangers of setting precedent causing a snowball effect...otherwise known as 'the boiling frog' syndrome. There is no question in the case of fraud, using fake credentials to attempt monetary gain....there are laws to address that sort of thing. Is there immediate harm in verbally lying about something where the only tangible gain is respect you don't deserve? That's a good question. Certainly if one is taken in by such a faker, and finds out about it, he will tend to approach the next veteran he meets with greater guardedness and cynicism. Will this cause long term damage to society? Only if the problem becomes epidemic and drifts into fraud. The best way to handle these idiots (besides taking them behind the woodshed for some wall to wall counseling), is to 'out' them whenever you find one. Let folks know, spread the word, embarrass the hell out of them. You'd be surprised how quickly the word gets around in this day of the internet. You can't really hide anymore in that respect. FC
