Tailspin
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Everything posted by Tailspin
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Hi peter. I have discovered a problem with the MS L. She doesn't fly right on Auto Pilot. Throttles to 100% tries to climb, reaches about 65mph or so and shuts throttle down to 0, loses speed. Dives to compensate, throttles up to 100% again climbs...repeat. Never climbs above 350 feet or so because it alway shuts the throttle down completely. Also ALT-N results in plane exiting at WAY below stall speed and there is no enemy in sight. Haven't noticed this problem with others yet, but only have flown a couple. While I'm commenting some general thoughts on the new FMs. Overall good stuff, with one glaring exception. That is I'm dissapointed in the general lack of rudder authority across the board so far. Its almost non-existant in the Avro 504 and while other models may have a stronger initial impulse, it usually only results in slewing the plane a few degrees then it stops abruptly. Personally I like less roll authority and more rudder. I know you've explained what the difference is and why your FMs are done that way so I'm in a quandry. Oh well, I have to go now, my Grandson is coming for a visit. I'll have more thoughts later.
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Hmmmm.....make sure your stick is calibrated correctly. Sounds like your rudder is out of wack. BTW...you conpensate for sideslip by using the rudder.
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I can only echo the previous sentiments and welcome you back also, Laton. Good to see you again.
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hope some one can make the FE 8 fly in FE
Tailspin replied to 101tfs's topic in Thirdwire - First Eagles 1&2
Yeah, good news. Thanks 101tfs for providing the max files and Charles for getting them in the game. -
This one's related to the other thread and I've read it over but how do I fix this? The problem is the bridgeheads are separate objects from the main span. As you can see, the bridgehead on the right sits on top of the terrain resulting in it not matching up with the main span hightwise. I assume to fix the problem I have to make the terrain under the bridgehead the same height as the main span...which is the same as the river? My question is how do you find such a small area on the .HFD?? Alternatively is there a way to lower the object height instead? IMO the way it is now just looks like A**. ps. Obviously this is the first time I've tried to use the TE so please excuse me for being dumb.
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OK, we now have V1.1 available. All the Bridge lods and textures are included. Thanks Gepard. See the First Eagles file announcements page.
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NP, rotagen. If you still want to make your own, you can see how Firecage did it.
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Its certainly possible. Firecage has a campaign out, Planefest, that does just that. Without looking at your files, it sounds to me like you might have a conflict with Dates not matching up....just a guess?
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How to change weather in Campaigns
Tailspin replied to rotagen's topic in Thirdwire - First Eagles 1&2
Try asking over in the WOE/WOV/SF section. If it can be done, someone there will know. -
Welcome to CombatACE, raffer. Yep, they are default A/C but they are not flyable without cockpits. Adding cockpits isn't difficult. Check out "How To Make AI Planes Flyable" in the Knowledge Base thread in the WOE/WOV/SF/FE forum. The SPAD XIII cockpit works great for the Salmson. The D7 pit for the DFWC is less satisfactory but it not too bad.
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While the 3rd party planes are great additions, I don't think you can expect the developer to build his new releases around whats available from outside sources. Even the most popular downloads for planes here number only around 2000, give or take...I hope TK is selling more copies of the game than that. Based on those numbers and forum traffic, I think there are a substantial number of people who buy flightsims who don't vistit sites like this and don't have a HDD full of addon planes.
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Yep. I'm looking forward to finding out what else there is in the new release.
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Ok, I went ahead and released v1.0. This one doesn't include the Bridge lods and textures. You will need Gepard's Vogesen Terrain to get the bridge files. Hope to be able to include these in the download in the near future.
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I agree. There are a lot of details missing that will enhance the sim. I think its just a matter of time before a lot of things like that get done. Sorry Viper, no fly throughs unless we can get someone to chage the 3d models. I won't be using the big railway bridge in this mod anyway.
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Don't fly the SE5a much, but IIRC it has the most pronounced sideslip of any plane in the game. I think peter01 is working on the FM too, so its likely to improve. :yes:
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Where's the confounded bridge?!? Adding about half dozen bridges for each side as targets. Of course being strategic targets they will be well defended.
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Some AI are more prone to try and continue their mission instead of staying with the dogfight. It varies with the skill level of the AI pilots.
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The only other thing I can think of that may make a difference is the Collision setting. Do you have it set to Hard also?
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Landings are fairly easy in FE even on HARD. However you do bounce and you cannot land at any angle or speed without consequences. Something doesn't sound right.
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This summer.
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AIRCRAFTOBJECT.ini changes - a warning
Tailspin replied to peter01's topic in Thirdwire - First Eagles 1&2
I think I know where peter is coming from. The "Stupid AI" is a favorite complaint about the sim. There are already a lot of "AI mods" floating around and there are a lot of people experimenting with parameters. The thing is you can change something and not find any readily apparent result, yet you could be making a significant but unintended change in another area of AI performance. IMHO peter is just trying to let folks know that you can screw it up worse by feeding the game "bad" information and there are signs that some of this "bad" information is getting into other people's files resulting in misplaced assumptions about the capabilities of the sim itself. I don't think his post is anything but a fair warning. Lets face it. Some people are careful about keeping backups and careful about what they do and how they do it when modding files...and some people aren't. If you're in the former group then the message is just a reaffirmation of what you already know. If you're in the latter, then you have been forewarned. -
I think you have touched on one of the problems with the sim and the early (1914-15) period of the war. There were far more two seat observer types being employed for many different purposes and far less single seat "fighter" types in the air. We need more early two seaters. In the meantime we probably should set the BE2c up to do more fighter type missions like offensive and defensive patrols as it was a very common aircraft on the front early on. That would help provide the Fokker E series with the opponents it really earned its reputation against. Because, and I think history is pretty clear on this, when the Neuport 11, DH-2, and even the FE2b hit the skies, the Fokker E was quickly rendered obsolete. I just don't think the EIII was that good when you get past the parasols and slow lumbering two seat observation planes.
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AIRCRAFTOBJECT.ini changes - a warning
Tailspin replied to peter01's topic in Thirdwire - First Eagles 1&2
I'll echo what peter01 is saying. This sim is FAR more complex than a lot of people think. I forsee a lot of great things happening for FE. Patience is the key. -
"Well, if your flying German say E3 in a campaign or missions you'll be meeting mainly Fe2Bs and Dh3s - tough times indeed, and tyhe E3 is the best German plane for a good 6 months!!!" Hmmm...I have to say "Thats the way the cookie crumbles." There were periods where both sides enjoyed air superiority from the beginning to nearly mid 1917. IMHO that is just as interesting to gameplay as trying to maintain a balance. Fair dose of reality AFAIAC and it surely cuts both ways.
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Very nice. I like it. I kind of missed the explosion when you hit the ground so I used Windows Sound Recorder and mixed the SmallExplosion.wav with your sound. Now it crunches real good and then goes BOOM! Thanks for the new sound.
