Jump to content

ravenclaw_007

+MODDER
  • Content count

    3,904
  • Joined

  • Last visited

  • Days Won

    256

Everything posted by ravenclaw_007

  1. and now i´m lost just found this pictures showing a LAU-131/A on a helicopter and if you check the rear of that pod there you can read LAU-68D/A ???? i just got a weird idea , could it be that this are all LAU-68D/A pods and the one for the air force just getting the LAU-131/A serial sticker on to the left side anybody here who knows the answer
  2. some of my F-4E´s have it and the camera works check my F-4E_USAF pack
  3. in case somebody try to make one here are some more pictures -
  4. Excellent work as always i love your work and the way you do your skins can't wait for the next one
  5. Weaponspack 3

    the first 2.75 inch Mk-66 Hydra launcher is done , it took me some time to get this LAU-68D/A done i will make a USAF and a NAVY version , the NAVY version with the protective coating - the Mk-66 Hydra rockets are done as well , i just made the verions used with fighter jets the versions used with helicopters i may do later -
  6. coming soon , 2.75 inch MK66 Hydra rockets -
  7. F-4F ICE Phantom II for SF2-Europe vers.2.0

    Version

    1,410 downloads

    this is a mod based on the standard F-4F_80 from Thirdwire´s SF2-Europe included are all weapons , pilots and seats to make this mod work NOTE: some of this weapons you may have instaled in your game , the only changes i made on this weapons is to add the nation name to the attachment type so they work with this mod , this weapons are - AIM-9L ____from MF - AIM-120A __from MF - BL755 _____from bunyap all other weapons are modified or made for this mod to install just copy tis weapons in to your weapons folder and let overwrite if ask to the F-4F ICE mod add´s all missing lights to the aircraft including the landing light , the weaponstation are modified to GAF standard so there are no MER´s available the German Air Force did not use them the same go´s fore the LAU-88 rack the GAF used only single rail launcher , the new F-15 type centerline drop tank has been added and the loadout been modified just copy the content from the main folder , Objects/Aircraft/Decals/Pilots/Weapons in to the namesake of your Games mod folder , OVERWRITE IF ASK TO Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent Template - Bpao for allowing me to use the MF Weapons - old Diego and X_Ray for there pilot´s template/skins - if something does not work please give me a mail vers.2.0-------------------------------------------------------------------------------------------------------------------------------------------- - AN/APG-65 Radar added , mostly copy from F-18A so all credit go´s to who ever made the Avionics for the F-18A - AIM-120 position corrected thanks to nabele68 for the hint - open canopy added , to open canopy press strg + 1 have fun ravenclaw_007
  8. Weaponspack 3

    only minor changes , everything is still BETA
  9. Weaponspack 3

    here are the early Luftwaffe weapons no other weapons are used with the Luftwaffe from 1956 to 1980 except for the AN-M64 with conical fin assembly , this one is in work please remove the W_GERMANY from the AttachmentType of Mk-82 , Mk-84 , GBU-12 and any other weapon that may show up in your weapons menü all Luftwaffe aircraft data.ini should be changed to AttachmentType=W_GERMANY only - LAU-32BA_GY.rar LAU-51A_GY.rar M116A2.rar MATRA_250.rar Mk-83_GY.rar BLU-1.rar BLU-27.rar Mk40_Rockets.rar BL-755.rar
  10. i just got a mail from a friend that my new LAU-3A is to light compare to the original TW LAU-3 pod , i checked the data and found that the TW pod is using the fully loaded weight and my pod the empty weight the reason i use the empty weight is that in game the rocket have a own weight and that will add to the total weight the LAU-3A for example empty - 35,38 Kg (78,0 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs) = fully loaded 194,79 Kg (429,438 Lbs) TW weight - 195,05 Kg (430,012 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs) = total weight 354,46 (781,451 Lbs) with the TW setting you carry with each rocked pod an extra weight of 159,41 Kg (351,439 Lbs) that makes by 4 pod´s 637,64 Kg (1405,756 Lbs) extra weight that is not needed the reason TW uses the fully loaded weight is that this way the pod´s will not show up on aircraftpylons with a max. load of 190,000 Kg , at least that is my guess my question is what do you like to have the real weights or the TW weights ??? i try to finish all the rocket pods i made and need a general decision on that any comment is welcome
  11. ThirdWire Rocket Pods

    the ROF (rds/sec) is sett to 0 , that is the only setting , the LAU-3A and the most other US launcher have the option of single and ripple fire as well as a intervalometer so you have a large variety of launch options i don't think that we really can simulate this
  12. ThirdWire Rocket Pods

    Thanks , the real weights have it
  13. Weaponspack 3

    i made some long needed weapons for the German Air Force Fiat G-91 , F-104G and F-4F - Mk-83 HDGP (High Drag General Purpose) and LDGP (Low Drag General Purpose) , the GAF was the only Mk-83 user that used that weapon with a french retard system that was specialy made for the GAF using a brake chute later the French made a similar bomb the SAMP EU3 - Matra 250Kg HDGP the standard bomb for all german aircraft in that time - LAU-51A - LAU-32B/A - M116A2 Fire Bomb was used with the Fiat G-91
  14. I miss the German F-4F a Happy New Year to all , and Peace on Earth -
  15. Thanks for the info , i checked all my IIAF / IRIAF pictures and the only aircraft with shark mouth are from TAB6 i made now aircraft with and without the TISEO , i changed some details on the skins and made new decals , some weapons are fixed to NOTE befor you install the new aircrafts and decals please open the folder DECALS \ F-4E_Tailnum and DELETE the 2 folders IIAF and IRIAF befor you install the new ones Please DELETE the old aircrafts F-4E_72IIAF , F-4E_72IRIAF , F-4E_01IRIAF before you install the new aircraft F-4E_Iran.rar Merry Christmas
  16. Imperial Iranian Air Force F-4E -
  17. here is the F-4E_72IIAF ( Imperial Iranian Air Force ) this mod is an early BETA version , includet are some updated weapons ( Mk-82SE has now a skin ) - F-4E IIAF.rar to get the Imperial Iranian Air Force showing you may have to change your Nations.ini , i had a entry refering to early Iran at [Nation166] i replaced everything on that position with the new entry below it worked for me but if you do it you do it at your own risk [Nation166] Name=Iran_IIAF DisplayName=Imperial Iranian Air Force Alignment=FRIENDLY PilotNameList=NamesArabic.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=POOR GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=Arab SpeechTextFile=USAFSpeechText.str ActiveDate=1945 EndDate=1979 here is a updated version of the F-4E_72IRIAF just replace the existing one with this one , the new version has a updated 3d model and some ini changes - F-4E_72IRIAF.rar this mods are early Beta versions if you find any error PLEASE let me know about it so that i can change things , Thank You
  18. i welcome any help , if you can make some detail pictures and give me the dimension of that launcher then i can make a good 3d model of it
  19. about the GRU-7A i did not make them , i only made the Mk4 , Mk5 , Mk6 , Mk7 and the ACES ejection seats
  20. to be honest if the game engine would allow a more accurate setting for a ejection seat than Stary would have done it the ejection seat is more like a gimmick since the game did not include such a feature from the beginning , i'm actually very grateful that Stary took the time to make that gimmick it is people like Stary who made the game what it is today and believe me there are much more urgent game engine settings that would need changing so you have to live with that feature like it is until a guru comes along and changes the game engine
  21. here is a small update IRIAF F-4E Update.rar REPLACE the F-4E_01IRIAF Data.ini with the new one DELETE all your SATTAR missiles and replace them with this new one ( fix some problems and add new missiles ) i added the TLS and TLS-99 laser pods , this laser pods are early BETA versions with some basic white skin , i still have to add more details and work on the skin ( if i ever find the time to do it )
  22. here are the IRIAF F-4E´s that i have , they are BETA and not yet finish IRIAF F-4E.rar start year for the F-4E_72IRIAF is 1979 my plan is to make a F-4E_72IIAF version as well (1972 - 1979) but in the moment i have no time to work on them there are a lot of new weapons included and all of them are nation specific , i still have to make some more of them but for now that is what i can offer TO INSTALL please delet any weapon with the same or similar name as the new one from your weapons folder BEFOR you install the new one if you find anything wrong with the aircraft or the weapons please let me know , test it and have fun
  23. change this entrys in your Data.ini LeftGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_L InsideNodeName=Bay_Left ShockAnimationID=4 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_L RotationAxis=X-Axis RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Left_2 DetachNode[002]=Door_Left_3 DetachNode[003]=Door_Left_4 [RightGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_R InsideNodeName=Bay_Right ShockAnimationID=5 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_R RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Right_2 DetachNode[002]=Door_Right_3 DetachNode[003]=Door_Right_4
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..