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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Weaponspack 3

    Sorry but in the moment the work on this weapons pack is going very slow , my grandson and the work on the SAAB Viggen is taking all my time i finished some more CBU´s CBU-24A/B (SUU-30A/B) with M907 mechanical time fuze CBU-24B/B (SUU-30B/B) with FMU-56B fuze CBU-49A/B (SUU-30A/B) with M907 mechanical time fuze CBU-49B/B (SUU-30B/B) with FMU-56B fuze CBU-52B/B (SUU-30H/B) with FMU-26B/B fuze here are the latest versions of all the CBU´s i have finished , PLEASE delete any existing weapon with the same name as the new ones in the pack CBU.rar i changed the value for the explosives from 247 Kg to a more realistic value between 56 Kg and 141 Kg dependent on the bomblets used for each CBU test them and let me know if you find any problems with them
  2. if you dont like the pilot on the visor bmp just repaint the visor.bmp texture with a dark green
  3. try this one - F-16 Pilots.rar
  4. the one model is using dds or bmp textures for the pilot and a tga texture for the visor , the other model is a pilot without the transparent visor using a bmp visor texture we made a lot of trails and i think both versions are around , i'm not sure which version was released with the F-16 packs
  5. the game has problems with 2 tga texture in front of each other , so nothing you can do about i´m still puzzled why it happens with Pilot and Canopy and not between HUD and Canopy , maybe because the HUD and the Canopy are part of the same object and Pilot and Canopy are part of different objects
  6. oooohhhhh...... the pod is only made for the right side so it can not show up on the left , Sorry but if you realy need one for the left side only i can make them for you , i´m not realy sure but on what side are they mounted on the real aircrafts ???
  7. on which F-16 do you like to mount it ??? start year of the ASQ-213 is set to 2004
  8. USAF A-37B Pack

    I'm Sorry but except for 3 weapons all other weapons are made by me but excellent work on that aircraft
  9. i´m pretty sure that i uploaded them in one of the Viper-Team F-16 packs , but in any case here they are ASQ-213.7z
  10. the AIM-9B , R-3S and PL-2 did use a passive infrared proximity fuze AIM-9B R-3S PL-2
  11. my dream is a effects editor with a display , you could change the settings and see the results right a way , that would realy help
  12. i made the cockpits based on the weapons we had on the time , to add new weapons may be possible but to let them show in the cockpit is an other problem you have to edit the cockpit.ini file , on the bottom of this file you will find the WeaponTypeID list //--------- WeaponTypeID----------- [WeaponTypeID] GUN=50 AIM-7A=1 to add thew AGM-84 go to the bottom of that list and add AGM-84=38 now you have to edit the F-16C_Lights.tga texture , replace the GBU-22 (for example ) with AGM-84 and save the tga ( you have to save it as 32bit tga ) now you have to edit the GBU-22 light entry in the cockpit.ini file [MFD_GBU22] Type=WEAPON_TYPE_ID NodeName=MFD_GBU22 MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=25.5______________ change to 37.5 Set[02].Position=1.0 Set[02].Value=26.0______________ change to 38.0 Set[03].Position=0.0 Set[03].Value=26.5______________ change to 38.5 now the AGM-84 should apear when selected
  13. there will be some delay to my projects because i have to spend a lot more time with my grandson , i´m now a fulltime babysitter for the little guy but don't worry , i will finish every project that i have started the source for the delays -
  14. projects delay

    Kevin i hope for a speedy recovery of your wife , all the best for you your wife and your family
  15. realy anywehre ??? did you check my Weaponspack 2 ???
  16. Weaponspack 3

    will see what i can do
  17. Weaponspack 3

    i assume that the AN-11 has the same or similar dimensions as the AN-22 ??? AN-11 Puissance 60 kilotonnes AN-22 Longueur : 6.24 m Diamètre maximum : 0.78 m Poids : 1435 kg Puissance 70 kilotonnes
  18. Weaponspack 3

    do you have pictures and the dimensions for them ???
  19. Projekt koordination fuer die naehere Zukunft!

    da habe ich auch probleme die farbe hinzubekommen aber die farbe wird so weit ich weis nur über die texture geregelt und auch ne helligkeitskontrolle gibt es da meines wissens nicht florian hat da ein schönes grün an der mirage hinbekommen , ich habe ihn da auch mal angeschrieben aber von florian hört man leider nur wenig zur zeit übrigens mein 3ds max computer hat den geist aufgegeben für alle die auf teile oder flugzeuge warten , tut mir leid wird wohl ein bissle dauern bis ich mir die ersatzteile leisten kann warscheinliche übeltäter sind entweder die grafikkarte oder das netzteil
  20. Weaponspack 3

    will see what i can do
  21. Weaponspack 3

    do you have drawings , pictures and or other infos about them ??? as for the S-25 it would only work if you add the " rocket launcher tube " direct to the 3d aircraft model since a single tube RP is not supportet in game
  22. F-4G flight manual

    yes i work on the F-4G and on the Cockpit i will first make the Harrier FRS2 cockpit for Sundowner but after that i like to finish the F-4G , i have it for some time on my desk but no time to finish it by the way i still look for a Harrier FRS2 flight manual , i like to get some detail and life into that cockpit
  23. uuupppsss........ Thank you for the info , i will change it right away
  24. Weaponspack 3

    Sorry , the work on the Weaponspack 3 is going slow right now i have some other projects to finish first one of the projects are the weapons for the Viggen and thats how they look now - RB 04C/D/E M/55 Akankapsel M/60B Lepus Lysbomb 80 Kg M/71 Bomblavett M/71 Virgo Sprängbomb 125 Kg M/71 Raketkapsel Störkapsel KA and U22 BOZ-3 Remsfällare the swedish AA-missiles did have a makeover as well , i added the training weapons with green color or green markings i still have to finish all the launch rails and weapon adapters for the Viggen , i hope i have it done soon
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