-
Content count
3,852 -
Joined
-
Last visited
-
Days Won
247
Posts posted by ravenclaw_007
-
-
-
GuysYou are using a 60% scale Phillipines map I made three years ago. The reason it was difficult to get Corregidor to look right is it's only 60% full scale. I have long since made a 100% scale WWII Phillipines map with much better target placements as it's full scale. I also fixed all the "sea mountains" as I learned how. They do not need to be fixed by hand. Perhaps the target file you did for the 1941 Phillipines using the 60% version could be adapted to the full scale version. Green Hell should work fine with either version, but the problem I have with it is the trees "pop up" as you fly over it, killing the immersion.
ES
Edward
great news
but the 100% terrain is not yet available for download right ?
the problem with the trees poping up did you set in the flightengin.ini the highdetailoption to higher value ? if that is what you refering to
[HighDetailOption]
HorizonDistance=75000.0
DetailMeshSize=6 ---------you can go up to 15
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=0
-
i used CA_Stary green hell mod and used it for the phillipine wwII terrain it works great thanks again to CA_Stary for
that excellent work
but as you can see on the picture belowe there are some water mountain or maybe it is a tsunamie? is there a way
to remove the mountains or cover them with some texture?
and the island of corregidor is rather flat in the game , if you where ever there and walked the way up to the Battery Way or Battery Geary you know what i mean , is there a way to increase the
hight of this island ?
-
HILFE
ich brauch dringend fotos von sabres wo man die unten mit dem gelben pfeil markierten gebiete gut erkennen kann und vorallem die beschriftung darauf mir ist es erstmal egal
ob es sich jetzt um eine deutsche oder andere sabre handeld wichtig ist nur das ich einen anhalt bekomme was da steht
super wäre es wenn jemand aus dem gebiet brandenburg die dort abgestellte sabre fotogafieren könnte (letztes bild) die maschine ist so gut erhalten das alle aufschriften super zu erkennen sind
leider habe ich nur wenige gute fotos von ihr falls hier jemand helfen könnte wäre ich echt dankbar
-
ich glaube wir reden hier doch wohl von einem luft-betankungs-stutzen , da man die maschine ja auch in anderen nationen geflogen hat ist die möglichkeit mit dem "auswechseln" ziemlich gut
florian hast du das mit dem fenster schon probiert ?
-
CTD may be Vista related, here is a topic about such problem by another member:no i have xp sp3 but i think i found the problem it is in my flightengine.ini i have to adjust some value
-
excellent work as always
but i do have a small problem as soon as i hit the esc button the game crash , if i go back to the original installation no problem with the esc button any idea ?
-
F-4ES Cockpit & HUD Upgrade Version 1.0
F-4ES Cockpit & HUD Upgrade Version 1.0 by Ultramax
This is my first serious attempt at 'cockpit conversion', so please be gentle guys! It was originally inspired
by Doghouse's brilliant F-4ES 'Super Phantom II' upgrade and I thought to myself that the picture would be
completed with a snazzy new cockpit to make the most of the Phantom's newfound versatility.
Although I haven't tested it on them, I'm sure it would also make a brilliant addition to the F-4F ICE and
Kurness 2000 upgrades.
Contents:
Cockpit: Hi-Res cockpit by sundowner
RWR Display: Radar & TV display files by Wingwiner
Avionics and HUD display files originated from the Mirage Factory F-15A
PS: If I've forgotten to mention anybody please let me know.
If you have any queries please don't hesitate to contact me on the forum and I'll be sure to
respond ASAP.
Installation:
Just place all the files into your aircraft ini file and place these entries in the appropriate sections:
CockpitDataFile=F-4ES_cockpit.ini
AvionicsDataFilename=F-4ES_AVIONICS.INI
You'll also need to have the F-4E_COCKPIT.LOD from SFP1 or SFG.
BTW, don't forget to change 'avionics60' to 'avionics70' - otherwise it won't work!
HAPPY HI-TECH FLYING!!
this mod is from Ultramax and was only uploaded by ravenclaw_007 all credit for this work goes to Ultramax
-
Submitter
-
Submitted07/19/2008
-
Category
-
-
yap ch53fixer is rigth there you can find it if you have extracted it
-
have you changed your flightengine.ini to the value below yet ? if not this could help you right a way
[GraphicsSettings]
ZBufferDepth=24
MaxVertexCount=16384
MaxIndexCount=32768
MaxTextureCount=16384
MaxModelType=2048
MaxMeshPerScene=2048
MaxModelPerScene=4096
MaxLightPerScene=1024
AspectRatio=1.333333
MinPixelSize=1.0
-
Muss ich noch testen aber runtegeladen ist es und die Bilder sehen super aus.. dachte schon hättest die Mods aufgegeben! Super Arbeit!!!!i was planing on releasing it as a complete mod with skins and chaff/flare dispencer but they are not finish yet so this is step one step two will follow when finish
-
PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17
PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17
included are
PTB-800 drop tank camo/grey/blue/silver
SPS-141 camo and grey
Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod
data.ini and lodout.ini for su-17
data.ini and lodout.ini for su-22m4
-
Submitter
-
Submitted07/18/2008
-
Category
-
-
SU-7 SPS-141 ECM Pod
this is an early sps-141 ecm-pod for the Su-7BM
included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM
drop the content from the su-7bm folder in your su-7bm folder
drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order
open the weaponeditor and save the new entry
-
Submitter
-
Submitted07/18/2008
-
Category
-
-
-
Just tried at with the detailmesh set at 17, and:Normal Horizon Distance
the problem is not below or on top of the clouds , it is if you pass trough them with my setting it should start by 8000 feet and the sqaure disapears by 13 to 14000 feet
-
Ravenclaw_007,Do you managed to set the detailmeshsize to 20? I'm getting CTD setting it higher than 17, which seems to be enough to kill framerate on most computers, but also satisfying in appearance:
yes , the highest value i was able to run is 20 but for now ihave set it to 15 because of that :angry2: square shape
-
the HorizonDistance=200000.0 is not original i thing i came with some nuce mod but i changed the value and it has no effect on that square
the only value sofar that has an impact on that square is the DetailMeshSize=with a value biger then 6
i started to play with this value because we have now so many goundobjects,trees,buildings,etc but they come
popping up , out of nowhere , and with this setting it is much better and it looks more fluent in game then before
except the side effect i have that square shape (CloudsScattered from 10000 up to 13000 feet)
-
i did not change the HorizonDistance i changed the value in the DetailMeshSize
-
i changed in the high detail option the DetailMeshSize to a value between 15 and 20 to get the effect i want
[HighDetailOption]
HorizonDistance=200000.0
DetailMeshSize=15
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=2048
unfortunately this settings have some side effects i dont like , as soon as i climb through the clouds my clouds disapear in a square shape for a short time as soon as i have reacht a certain hight everything is back to normal
this square appears with a setting above DetailMeshSize=6 and the size off it dependence on the setting
does anybody have an idea how to fix that or minimize the side effect
pictures were made with a setting of 15
-
auf der seite gibt es noch mehr bilder dazu
-
stimmt habe ich auch gerade gesehen , und die nase stimmt auch nicht
wie sollen wir das machen soll ich warten bis du so weit bist mit der animation ? wollen wir alles neu mappen ? einiges ist ja so wie es aussieht schon mit texturen versehen anderes muss man auf jedend fall neu mappen
was meinst du florian ?
-
mit dem lithunwrap habe ich das selbe problem und mit mdl2dxf4 geht garn nichts ich bekomm nur eine warnmeldung und dann verabschieded sich das teil ohne mit dem konvertieren überhaupt anzufangen
ich habe auch versucht über die kompatibilität etwas zu erreichen aber fehlanzeige (win Xp pro SP3)
das ganze sieht nicht gut aus vieleicht kann man ja mal capun fragen wie er das macht und ob er das für uns konvertiert
-
carlo
ich habe mir mal gerade den dxf converter runtergeladen und könte versuchen denn vogel zu 3ds max zu holen sende mir mal deine daten
-
kein problem habe ich auch nur mit dem animieren klappt das bei mir noch nicht , allerdings kann ich mich über mangelnde arbeit auch nicht begklagen aber carlo kann ja die skins mit machen
Canadair CL-13B Sabre Mk.6
in Deutsch
Posted
flugzeugforum ? ist das die seite die mit dem f-40 herausgeber verknüpft war ?