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Everything posted by ravenclaw_007
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2.75 inch Rocket Launchers
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i found this picture of a LAU-3A loaded with WDU-4/A and M151 and this is how it looks on my LAU-3 model it looks like that my LAU-3 model is ok , i loaded the rocket fully to the end of the launcher , i dont know how far this rockets reach in to the launcher on the real thing what brings me back to the question above , are this long warheads only for use on ARMY M - launchers ??? they dont have any cover -
2.75 inch Rocket Launchers
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
for the rockets i have pretty good material including drawings and almost all measurements , for the launchers i have only a few drawings and the weapons manual from some fighter aircrafts for the LAU-3 i have 2 measurements one with 6,4 feet and one with 7,3 feet i took the metric measurements from the first drawing - -
i´m currently working on the 2.75 inch rockets and the LAU-3 rocket launcher and i found some problem here the flight manuals i have mention this 2.75 inch warheads M151 / M156 / M247 / M274 / Mk67 / WDU-4A / WTU-1B all of this warheads are short in lenght and fit perfectly in to a LAU-3 rocket launcher with a nose cover but as i mention above i rework all rockets and so i made the M229 / M259 and not yet done are the M261 / M267 / M264 / M255 / M257 and M278 this warheads are all long and will stick out of the launchers nose cover now my question why on earth do we have in game this LAU-3 (and other) launchers with rockets that never fit in to it ??? are this long warheads only for Army launchers without any nose cover as i mention above the long warheads are not mention in any fighter weapons manual i have ??? another possibility is that the dimensions i have for the LAU-3 are wrong , if anybody has reliable info on this dimensions that would help the 2 rockets on the left are to long for the LAU-3 and that is the result any help or info are more than welcome
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Thanks
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and where do i get the aircraft for this beautiful cockpit ???
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for the F-4E ????
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this are desert camos for the F-4E made by me (F-4E USAF pack) they will not work with the standard TW F-4E´s F-4E Desert Camo.7z includet are F-4E -------------------- Desert1 F-4E_72 --------------- Desert1 F-4E_72_MIDAS4 -- Desert1 F-4E_75 --------------- Desert1 F-4E_78 --------------- Desert1 and Desert2 Desert1 - Desert2
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[Help] Is the gear torque arm function by IK bones ?
ravenclaw_007 replied to Velo's topic in Mods & Skinning Discussion
i never try it that way ,would be cool if this works , sofar i animated each part separately -
Dave could you check for the BLU-95 (500 LBS) as well ??? if i only could find a way to add some mines to the game , this Mk.62 look to good -
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here are the new Mk-81 bombs as always PLEASE delete any existing Weapon that has the same name as the new ones Mk-81 bombs.7z
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the game automatically updates all TW aircraft so even if you delete all the unwanted aircraft the TW ones will always come back i was trying to fix this in a WWII installation , with some specific year entries , it did partially work i hope someone will find a way to fix this
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some more new weapons - Mk.81 Snakeye I - Mk.82 (BLU-111A/B) Snakeye II - SAMP MK-82 - SAMP Type 25CE / F1 and Matra 250 HDGP (German air Force) with T200 retarder
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dont worry it is in work , i just have some minor problems with the dimensions of it but nothing i can't fix -
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do you have diameter and lenght ??? and how ist the color and markings of a live weapon ???
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tailhook is one of the items that you can animate in the Data.ini , all you need is the name of the hook object , no need of anemating it in 3ds max all you have to do is to add the entry below the gear entrys - [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=tailhook______________________ you may have to change this to the correct name HookArmLength=2.16 _________________________ may need adjustment AttachmentPosition=0.0,-6.19,-0.79 _______________ may need adjustment and dont forget to add the Tailhook entry in the Fuselage section - SystemName[015]=Tailhook
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aahhh... ok you talking of CATM-9 and CATM-120 , i can make some more of them no problem i only made the CATM-9M , i think it is part oft the F-16 pack or F-16 agressor pack AIM-9_Training and ACMI-pods.7z also includet in this pack are this ACMI pods -
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Screenshot Theme of the Month Is.....Tailhooks!
ravenclaw_007 replied to Dave's topic in Screen Shots
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why ??? what kind of skin would you like on them ??? you talk about the AIM-9 and AIM-120 done by me right ???
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the AGM-88A up to E are already released with my Weaonspack2 , the training version could be made easiely and i will add it to the to do list
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Elettronica ELT-555 ecm pods ELT-555 (V) , exact version unknown , displayed like this at the SAAF Museum - ELT-555 (v)3 -
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i still work on the air inflatable retarded bombs , so far i´m not satisfied with the result , if i´m getting them done yes they will be included
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Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
ich habe heute morgen mit microsoft fast ne stunde telefoniert und wir haben alles versucht aber mein win 7 ist nicht mehr zu retten , bin gerade dabei alles wieder neu zu installieren man das nervt , wenn ich mal so ein kerl erwische der mir diese viren oder was auch immer das war geschickt hat bekommt der einen ganz schlechten tag und das alles obwohl ich ein antiviren programm benutze -
Thanks Kevin , i take what ever you find
