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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. if i learn on think in all the years i was working on mods for SF and SF2 there were always new surprises a head and one thing is for sure you will never stop learning something new with this game or maybe i´m to old and forgot about a lot of that stuff already
  2. pppuuhhh..... i´m happy that the problem was found , Thank you so much will change it right away on my aircraft
  3. yap , but the only solution for now if the frequency editing is not working
  4. ok i just made the changes and notice that the Type=VECTOR has a frequency setting , maybe that is one of the problems , i just removed the frequency entry and the RWR was still working , maybe you can try that as well or change the LoBandsMaxFreq to 0.2 and the HiBandsMinFreq to 20 LoBandsMaxFreq=4.0 HiBandsMinFreq=8.0 in case this is not working , here is the F-4D_67 cockpit with Type=TEWS , just drop the RWR folder in to the cockpit folder and let the avionics.ini overwrite the existing one F-4D_67 TEWS.7z
  5. sorry , for the radar settings i would need some changes to get it working , the RWR is standard TW what i dont understand is why the Type=TEWS works and Type=VECTOR does not but that could be a work around for you guys , you would have a old RWR display with modern symbols if that would be ok for you
  6. yap , i have to make some changes to it , will take some time to do it because i have some doctor apointments in the next days
  7. never heard of that one , after all this years there are still some ini´s i dont know but if so why is the RWR working if Eric removes the Avionics.ini from the aircraft folder ???? found that COUNTERMEASUREOBJECT.INI , it holds only entrys for Chaff and Flare
  8. the F-4D_78 uses Type=TEWS for the RWR and the F-4D_67 uses Type=VECTOR so i looks like as i f you have aproblem with the Type=VECTOR , the entry is the same as the original TW so i dont know what to do
  9. could you delete this entry on top in the Avionics.ini RadarTextureSize=512 has nothing to do with the RWR display but who knows i checked the entrys for the RWR it is exactly the same as the standard TW , so will start working on the Radar settings
  10. Thanks will check it , but the entrys are more or less the same as the standard ones except for the radar size will see what i can do
  11. you dont see anything on the RADAR ???? or the RWR display ??? just out of fun , could you remove the Avionics.ini from the aircraft folder and try again , i´m using larger radar textures and some settings are changed due to the larger textures this way i could at least narrow it down where to look for the problem we made already test with the F-4E and F-4G aircraft and the new cockpits but this problem never showed up , so i dont know what is causing this
  12. mmmhhh.... i dont know if i realy should tell you , you may think i´m a bit crazy the out file for the F_4D_78 cockpit is showing this Num Nodes: 1275 Total: (219435 polys, 198946 verts) Mesh Max: (7688 polys, 5860 verts) that is one reason i like that you guys test this cckpits when i started making the first cockpits for the F-4E and F-4G i was already concernd that they may have a impact on the FPS or even worse that the game will have CTD , but as it turns out there is not realy a problem , i can even fly on terrains like the GermanyCE from Rents or the Anatolia terrain , what i find interesting because with an aircaft like the new F-4G (Num Nodes: 503 , Total: (78662 polys, 235986 verts) Mesh Max: (2524 polys, 7572 verts) ) i cant do that
  13. no problem with me but i think you should wait for the final versions
  14. the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 cockpits are still BETA and i do have to make some more changes and fix some issues this is the F-4D_78 cockpit , i made a lot of changes on this one , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2 the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way here is the new F-4D_78cockpit F-4D_78.7z pictures from the cockpit CBU-2 dispenser selected
  15. i just checked with the Germany terrain from Rents and i have no problem at all dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain Germany CE from Rents
  16. Thanks , but it is strange , here is everything functioning over nord vietnam
  17. i just got the Weapons Delivery Manual for the F-4D (1976-1977) from Crusader and there are 4 pages only on the AGM-45 Delivery , so the aircraft was devenitley set for the use of the AGM-45
  18. yap , i only have pictures from F-4C with AGM-45 but no D´s , and no pictures yet from EF-4D with AGM-78 even though this aircraft was set to carry them
  19. the EF-4D wild Wiesel did carry the AGM-78 they got modified for it as for the LORAN cockpit i think it is mostly a change in the rear cockpit by adding the LORAN control panel
  20. i do have the AGM-45 launchrail as part of my aircraft models ALL F-4D have the option to carry the AGM-45 at least in the cockpit you have it , Block 30 to Block 33 had even an extra selection panel for Walley nuke / AGM-45 and GBU-8 HOBO as you can see at the picture below , will add this for the F-4D_75
  21. if i would have pictures or a manual showing me how the cockpit looks , yes i could do it in the moment i have 2 more cockpit versions to make that i have pictures or manuals for the 75 and the 78 version , but the F-4D had much more Block specific cockpits like the one for the Block 30 to Block 33 vor this alone i could make 2 cockpit versions an other thing is that the F-4D aircraft model from TW is lacking the launchrails for the AGM-45 , so i did not yet include the ARM stations in to the cockpit model like i did with the F-4E / F-4G cockpits , but i´m thinking of just doing that now so that the all the cockpits are on the same standard and maybe i will find a way how to add the launchrail for this TW aircraft ( will make a new F-4D aircraft in the future anyway )
  22. this is the F-4D_71 cockpit with early RWR display and Threat warning panel F-4D_71.7z did anybody test one of this cockpits ??? how about the FPS any impact on it ???
  23. need some practice again and i have to start somewhere , the Block-10 2 seater was to difficult as practice
  24. this is the F-4D cockpit from 1967 with an early RWR display but still without the threat warning panel , its for the F-4D_67 F-4D_67.7z and here is an other update for the F-4D cockpit lod , just drop it in to the F-4D cockpit folder and let overwrite if ask to F-4D_67_Cockpit.LOD all animation should work now , canopy close / open , Hook lever and the Landing Gear lever should work if not let me know
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