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Everything posted by suhsjake
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SF2 Weapon Layout
suhsjake replied to suhsjake's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Thanks KB. -
Flak in WoV
suhsjake replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Why do you have to get the Weapons Pack? Do you mean Gun Editor? I'm pretty sure it requires no weapons pack. That and its really easy to go and tweak the WarheadWt on your own with the Gun Editor to your liking. As soon as the SF2 Gun editor is released, that is what I'll be doing. On another note, will someone be willing to build an AA Site ground texture to build flak and SAM emplacements (just a generic one)? -
Adding a new weapon in SF2 ?
suhsjake replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showt...mp;#entry270166 -
All weapons folders go into: Vista: C:\Users\(USER NAME)\Saved Games\Thirdwire\StrikeFighters2\Objects\Weapons XP: C:\My Documents\(USER NAME)\ThirdWire\StrikeFighters2\Objects\Weapons File Structure Example R-60MK (Main Folder) R-60MK.ini AA-8B_DATA.ini AA-8B.bmp AA-8M.LOD AA-8M_LOD002.LOD NOTES *The folder name must be the same as the basic ini file (example: R-60MK and R-60MK.ini) What is in the Main .ini? [WeaponData] ObjectFullName=BASIC WEAPON NAME ObjectDataFile=WEAPONDATAFILE_data.ini [LOD001] Filename=LODNAME.LOD Distance=250 [LOD002] Filename=LODNAME_002.LOD Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 Example [WeaponData] ObjectFullName=R-60MK Aphid ObjectDataFile=AA-8B_data.ini [LOD001] Filename=AA-8M.lod Distance=250 [LOD002] Filename=AA-8M_Lod002.lod Distance=1250 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 NOTES *You can have more than two lods in a weapon *You can adjust the distance to what ever your computer can handle *You can adjust the shadow to what ever your computer can handle *TextureSet001 adjusts the lighting on the weapon just the same way as an aircraft What is in the _data.ini? [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=... So on and so forth EXAMPLE [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=45.000000 Diameter=0.120000 Length=2.137000 SubsonicDragCoeff=0.387000 SupersonicDragCoeff=1.967000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1982 EndYear=2005 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1982 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.500000 FusingDistance=0.200000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=28.000000 MaxLaunchG=8.000000 LockonChance=80 LaunchReliability=80 ArmingTime=0.200000 SeekerFOV=40.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=35.000000 SeekerRange=7200.000000 MinLaunchRange=200.000000 MaxLaunchRange=5000.000000 Duration=25.000000 CounterCountermeasure=85.000000 NoiseRejection=60.000000 CapabilityFlags=0x000004c0 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=15.344000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=34.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.050000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.050000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 NOTES *Unfortunately, you can not add more than one weapon to the _Data.ini. *If you wanted to, you must make a separate folder with its own contents Final Notes *Needs XP folder setup (PM me or Edit if Admin) Original Post about this subject Original Post Credits Fubar512 - Tutorial and Example Files Version History v1.0 - 3 April, 2009 - First version v1.1 - 3 April, 2009 - Updated install paths r_60mk.rar
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Flak in WoV
suhsjake replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?autoc...p;showfile=4856 What Canadair did was to up the WarHeadWt. For example, he changed the KS-19 WarHeadWt from 1.4600000 to 460.000031, making a bigger bang for your buck. -
Adding a new weapon in SF2 ?
suhsjake replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?s=&am...st&p=252848 -
I must agree, the Su-34 is very ugly for a Su. I like the Yak-130, Ka-52, and Mil-28. Wonder if someone will make a Yak-130 for WOx/SF2.
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Flak in WoV
suhsjake replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What would be nice is organized Flak and SAM sites at Cities and Airfields. I know there is a SA-3 site layout object that you could populate with guns and SAMs that some one did. SA-3 Site Flak Battery Site -
England Scotland Whales Northern Ireland France (Day trip) I went with my family when I was 6. I enjoyed Whales and Scotland the most. The stay in Northern Ireland was cut short and we went back to Scotland. France was nice and I got to see Utah beach. I have been to Canada and Mexico but those really don't count since I could just drive to them.
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Screenshot Thread
suhsjake replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Zur's F-86F-15 -
A bowl of frosted Mini-Wheaties.
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Mozambique Mig-15 UTI Blue
suhsjake replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice work. Was wondering who was going to release a skin for the MiG-15. -
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Thanks Paulopanz. I'll try these and incorporate them. v1.1 should be out today or tomorrow. Also, the engine sound doesn't change. So I got to try to figure out what could be causing that. Has someone got ordways MiG-15 cockpit to work in SF2? I just get crashes and that is why it has the Hunter Cockpit. Change log for v1.1 -New Canopy System (Thanks to Paulopanz) -Disabled Second and Third Lod on MiG-15bis (Thanks to Paulopanz) -Rebuilt Engine Section based on the IL-28 -Added MiG-15 Sound by Tazkiller
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1,758 downloads
MiG-15bis and UTI brought close to SF2 standards. Only has Silver Skins. v1.1 (29 March, 2009) -Updated Engine Data based on the IL-28 -New Canopy System (animation key 10) -Disabled Second and Third LOD on bis due to errors -Added MiG-15Engine.WAV by Tazkiller v1.2 (30 March, 2009) -Added Ordway's MiG-15bis Cockpit -Updated Cockpit Seat Position -Ejection Seat fuctional -All Units changed to Metric System v1.3 (21 November, 2009) -Updated damageholes to dds format -Added Tank (ops) -Added 12.7 UBK for UTI -Added Early VVS Pilot -Ground Destroyed model added -FM Updted -Bis Wing Textures updated -UserLists Added -Short Name Added Template can be found HERE. Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 -
View File MiG-15bis and UTI for SF2 v1.3 MiG-15bis and UTI brought close to SF2 standards. Only has Silver Skins. v1.1 (29 March, 2009) -Updated Engine Data based on the IL-28 -New Canopy System (animation key 10) -Disabled Second and Third LOD on bis due to errors -Added MiG-15Engine.WAV by Tazkiller v1.2 (30 March, 2009) -Added Ordway's MiG-15bis Cockpit -Updated Cockpit Seat Position -Ejection Seat fuctional -All Units changed to Metric System v1.3 (21 November, 2009) -Updated damageholes to dds format -Added Tank (ops) -Added 12.7 UBK for UTI -Added Early VVS Pilot -Ground Destroyed model added -FM Updted -Bis Wing Textures updated -UserLists Added -Short Name Added Template can be found HERE. Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 Submitter suhsjake Submitted 03/29/2009 Category MiG-15
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Very nice, Can't wait for the US Army one (Maybe?).
