Hey guys, I'm updating the F-84G for SF2 to the current SF2I standards and patch. First question is, in what format is dds files saved for damage textures? Does the game do it automatically? Secondly, I am using Spilone104s J47 exhaust emitters for the F-84G, but it doesn't show up. Currently I am using a combined SF2/V/E/I install with latest patch. Thank you for the help.
[EmitterType001]
Name=J47ExhaustEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=30000.0
EmissionRate=0.014
EmissionVolume=0.01,0.01,0.01
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.0,-1790.0,0.0
EmissionVelocityDeviation=0.2
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=6.00
ParticleLifeTimeDeviation=0.2
ParticleWeight=-0.50
ParticleRandomness=0.01
ParticleDragFactor=0.01
ParticleInheritence=0.003
ParticleWindFactor=0.3
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.20,0.14,0.01,0.055000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.20,0.14,0.01,0.020000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.20,0.14,0.01,0.014000
ParticleColor[04].Time=0.750000
ParticleColor[04].Value=0.20,0.14,0.01,0.013000
ParticleColor[05].Time=1.000000
ParticleColor[05].Value=0.20,0.14,0.01,0.012000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.500000
ParticleSize[02].Time=0.14000
ParticleSize[02].Value=6.000000
ParticleSize[03].Time=0.50000
ParticleSize[03].Value=10.000000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=13.000000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=15.000000
TextureMaterial=J47SmokeMaterial
[EmitterType002]
Name=J47WaterExhaustEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=30000.0
EmissionRate=0.014
EmissionVolume=0.01,0.01,0.01
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.0,-2790.0,0.0
EmissionVelocityDeviation=0.2
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=10.00
ParticleLifeTimeDeviation=0.2
ParticleWeight=-0.50
ParticleRandomness=0.01
ParticleDragFactor=0.01
ParticleInheritence=0.002
ParticleWindFactor=0.3
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.26,0.20,0.22,0.110000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.26,0.20,0.22,0.045000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.26,0.20,0.22,0.020000
ParticleColor[04].Time=0.750000
ParticleColor[04].Value=0.26,0.20,0.22,0.013000
ParticleColor[05].Time=1.000000
ParticleColor[05].Value=0.26,0.20,0.22,0.012000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.500000
ParticleSize[02].Time=0.14000
ParticleSize[02].Value=9.000000
ParticleSize[03].Time=0.50000
ParticleSize[03].Value=16.000000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=20.000000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=22.000000
TextureMaterial=J47SmokeMaterial
[J47SmokeMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.0000000
PriorityLevel=0
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Smoke3.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE