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suhsjake

+MODDER
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Everything posted by suhsjake

  1. Another dumb question, its been a while since I have modded MissionData section of the Aircraft. Also know their is a section on this in the KB but it doesn't state the units for Mission Radius values. [MissionData] NationName=USAF ServiceStartYear=1949 ServiceEndYear=1959 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=TRUE ExportStartDate=1951 ExportAvailability=COMMON PrimaryRoles=STRIKE,CAS,ARMED_RECON SecondaryRoles=SWEEP,CAP,INTERCEPT,ESCORT,SEAD,RECON,ANTI_SHIP NormalMissionRadius=1207 <--------------------------------------- What unit scale is used for these? MaxMissionRadius=1609 <------------------------------------------ It isn't miles or kilometers? Ceiling=12344 MinBaseSize=MEDIUM
  2. Eventually, but I have finals to start worrying about
  3. View File SF2 F-86D/L v1.0 Upgrade of the F-86D Dog Sabre and F-86L Lima Sabre to SF2I standards. Includes new Med-Rez skins, damage textures, sounds, effects, and weapons. Known Issues The AI is really crappy about firing the Mighty Mouse Rockets as a rocket, so I borrowed Hgbns gun data for the Mighty Mouse. But still, the AI is horrible at using the Rocket so don't count on the AI to do a whole hell of a lot. This addon still needs tweaking for the AI to be effective, may require some cheating for the AI to use. I released this to hopefully make this pack better and useable against aircraft So if you know how to make it better, PM me and I will test and update. Credits Sabre Dog Team ~ F-86D and L model Zur ~ Orginal F-86 Model Hgbn ~ Mighty Mouse Gun Tweak Spillone104 ~ J47 Sound and Exhaust Effects RavenClaw ~ 120gal Drop Tanks Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 Submitter suhsjake Submitted 11/26/2009 Category F-86
  4. 655 downloads

    Upgrade of the F-86D Dog Sabre and F-86L Lima Sabre to SF2I standards. Includes new Med-Rez skins, damage textures, sounds, effects, and weapons. Known Issues The AI is really crappy about firing the Mighty Mouse Rockets as a rocket, so I borrowed Hgbns gun data for the Mighty Mouse. But still, the AI is horrible at using the Rocket so don't count on the AI to do a whole hell of a lot. This addon still needs tweaking for the AI to be effective, may require some cheating for the AI to use. I released this to hopefully make this pack better and useable against aircraft So if you know how to make it better, PM me and I will test and update. Credits Sabre Dog Team ~ F-86D and L model Zur ~ Orginal F-86 Model Hgbn ~ Mighty Mouse Gun Tweak Spillone104 ~ J47 Sound and Exhaust Effects RavenClaw ~ 120gal Drop Tanks Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131
  5. F-84 updated to SF2I Standards. Includes F-84E/G, sounds, skin tweaks, weapons tweaks, new jet sound, etc.
  6. By chance, do any of you kind folks have a sound recording for the F-84 or the Allison J35?
  7. Well, thanks to NeverEnough for the help on fixing the exhaust emitter. The question on the dds file, is with the Nvidia Tool is the settings for saving the dds file for the damage texture. Thanks to the fine folks here for the quick response.
  8. That is more than likely it. Its an SF1 Effect that I am trying to get working in SF2. The effect used to work in SF2, but that was back in April.
  9. Hey guys, I'm updating the F-84G for SF2 to the current SF2I standards and patch. First question is, in what format is dds files saved for damage textures? Does the game do it automatically? Secondly, I am using Spilone104s J47 exhaust emitters for the F-84G, but it doesn't show up. Currently I am using a combined SF2/V/E/I install with latest patch. Thank you for the help. [EmitterType001] Name=J47ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=6.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.003 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.14,0.01,0.055000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.14,0.01,0.020000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.14,0.01,0.014000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.14,0.01,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.14,0.01,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=6.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=13.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=15.000000 TextureMaterial=J47SmokeMaterial [EmitterType002] Name=J47WaterExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-2790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.002 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.26,0.20,0.22,0.110000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.26,0.20,0.22,0.045000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.26,0.20,0.22,0.020000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.26,0.20,0.22,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.26,0.20,0.22,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=9.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=16.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=20.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=22.000000 TextureMaterial=J47SmokeMaterial [J47SmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Smoke3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  10. Updated 21 NOV 2009 to latest patch standard.
  11. is busy as usual, with the Army, College, and very silly games.

  12. I see you have been busy. Love the new skins.

  13. I use an assault bag from Bug Out Gear. It has a s**t ton of pockets and compartments for stuff. But like FC said, any bag will do.
  14. This maybe a dumb question, but why in the world would you be cleaning a loaded weapon while in a friendly port? Why would you have said weapons loaded while in a friendly port?
  15. RIP Oli, one of the best members of this community. My condolences to the family.
  16. \ http://www.youtube.com/watch?v=IZKAx1Wflw4&feature=player_embedded I just had too.
  17. Some addons makers in the ArmA2 community have already started building the exact island with more features and there's already a PLA mod already in the works. Kind of ironic. Read more here
  18. Nanchang A-5C Fantan
  19. This game any good?
  20. It was pretty much built for the console. But, do not take my word on it, you may actually like it. Everyone has an opinion, just like everyone has an ...
  21. They are trying to compete with ArmA2. It is retailed here in the US for $39.99. In my opinion was way to over-hyped and was built for the console.
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